Browse Source

[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098

badlogic 7 years ago
parent
commit
7647c345e3
1 changed files with 3 additions and 0 deletions
  1. 3 0
      spine-cocos2dx/src/spine/SkeletonRenderer.cpp

+ 3 - 0
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -101,6 +101,9 @@ void SkeletonRenderer::initialize () {
 	setOpacityModifyRGB(true);
 
 	setupGLProgramState(false);
+	
+	spSkeleton_setToSetupPose(_skeleton);
+	spSkeleton_updateWorldTransform(_skeleton);
 }
 	
 void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {