瀏覽代碼

Pre-increment for consistency.

NathanSweet 11 年之前
父節點
當前提交
79c11424f4
共有 2 個文件被更改,包括 10 次插入10 次删除
  1. 5 5
      spine-c/src/spine/Animation.c
  2. 5 5
      spine-c/src/spine/AnimationState.c

+ 5 - 5
spine-c/src/spine/Animation.c

@@ -536,7 +536,7 @@ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
 			frameIndex--;
 		}
 	}
-	for (; frameIndex < self->framesCount && time >= self->frames[frameIndex]; frameIndex++) {
+	for (; frameIndex < self->framesCount && time >= self->frames[frameIndex]; ++frameIndex) {
 		firedEvents[*eventCount] = self->events[frameIndex];
 		(*eventCount)++;
 	}
@@ -593,7 +593,7 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
 	if (!drawOrderToSetupIndex)
 		memcpy(skeleton->drawOrder, skeleton->slots, self->slotCount * sizeof(int));
 	else {
-		for (i = 0; i < self->slotCount; i++)
+		for (i = 0; i < self->slotCount; ++i)
 			skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];
 	}
 }
@@ -664,7 +664,7 @@ void _spFFDTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, flo
 		/* Time is after last frame. */
 		const float* lastVertices = self->frameVertices[self->framesCount - 1];
 		if (alpha < 1) {
-			for (i = 0; i < self->frameVerticesCount; i++)
+			for (i = 0; i < self->frameVerticesCount; ++i)
 				slot->attachmentVertices[i] += (lastVertices[i] - slot->attachmentVertices[i]) * alpha;
 		} else
 			memcpy(slot->attachmentVertices, lastVertices, self->frameVerticesCount * sizeof(float));
@@ -681,12 +681,12 @@ void _spFFDTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, flo
 	const float* nextVertices = self->frameVertices[frameIndex];
 
 	if (alpha < 1) {
-		for (i = 0; i < self->frameVerticesCount; i++) {
+		for (i = 0; i < self->frameVerticesCount; ++i) {
 			float prev = prevVertices[i];
 			slot->attachmentVertices[i] += (prev + (nextVertices[i] - prev) * percent - slot->attachmentVertices[i]) * alpha;
 		}
 	} else {
-		for (i = 0; i < self->frameVerticesCount; i++) {
+		for (i = 0; i < self->frameVerticesCount; ++i) {
 			float prev = prevVertices[i];
 			slot->attachmentVertices[i] = prev + (nextVertices[i] - prev) * percent;
 		}

+ 5 - 5
spine-c/src/spine/AnimationState.c

@@ -74,7 +74,7 @@ void spAnimationState_dispose (spAnimationState* self) {
 	int i;
 	_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
 	FREE(internal->events);
-	for (i = 0; i < self->trackCount; i++)
+	for (i = 0; i < self->trackCount; ++i)
 		_spTrackEntry_disposeAll(self->tracks[i]);
 	FREE(self->tracks);
 	FREE(self);
@@ -84,7 +84,7 @@ void spAnimationState_update (spAnimationState* self, float delta) {
 	int i;
 	float previousDelta;
 	delta *= self->timeScale;
-	for (i = 0; i < self->trackCount; i++) {
+	for (i = 0; i < self->trackCount; ++i) {
 		spTrackEntry* current = self->tracks[i];
 		if (!current) continue;
 
@@ -112,7 +112,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 	int entryChanged;
 	float time;
 	spTrackEntry* previous;
-	for (i = 0; i < self->trackCount; i++) {
+	for (i = 0; i < self->trackCount; ++i) {
 		spTrackEntry* current = self->tracks[i];
 		if (!current) continue;
 
@@ -147,7 +147,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 		}
 
 		entryChanged = 0;
-		for (ii = 0; ii < eventCount; ii++) {
+		for (ii = 0; ii < eventCount; ++ii) {
 			spEvent* event = internal->events[ii];
 			if (current->listener) {
 				current->listener(self, i, SP_ANIMATION_EVENT, event, 0);
@@ -186,7 +186,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
 
 void spAnimationState_clearTracks (spAnimationState* self) {
 	int i;
-	for (i = 0; i < self->trackCount; i++)
+	for (i = 0; i < self->trackCount; ++i)
 		spAnimationState_clearTrack(self, i);
 	self->trackCount = 0;
 }