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@@ -140,6 +140,7 @@ namespace Spine.Unity.Editor {
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t.spritesheet = sprites.ToArray();
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EditorUtility.SetDirty(t);
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AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
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+ EditorGUIUtility.PingObject(texture);
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Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
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}
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