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@@ -61,6 +61,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
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public bool position;
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public bool rotation;
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public bool scale;
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+ public bool flip;
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+ public bool flipX;
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[Range(0f,1f)]
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public float overrideAlpha = 1;
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@@ -138,23 +140,41 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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}
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+
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- float flipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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-
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+ float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
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+
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+ float flipCompensation = 0;
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+ if (flip && (flipX || ( flipX != bone.flipX)) && bone.parent != null)
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+ {
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+ flipCompensation = bone.parent.WorldRotation * -2;
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+ }
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if(mode == Mode.Follow){
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+ if (flip)
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+ {
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+ flipX = bone.flipX;
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+ }
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+
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+
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if(position){
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cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
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}
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-
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+
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if(rotation){
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if(bone.Data.InheritRotation){
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- cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
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+ if (bone.FlipX)
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+ {
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+ cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
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+ }
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+ else {
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+ cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
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+ }
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}
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else{
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Vector3 euler = skeletonTransform.rotation.eulerAngles;
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- cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * flipRotation) );
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+ cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation) );
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}
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}
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@@ -167,8 +187,11 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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else if(mode == Mode.Override){
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+
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+
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+
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if(transformLerpComplete)
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- return;
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+ return;
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if(parentReference == null){
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if(position){
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@@ -177,8 +200,23 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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if(rotation){
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- bone.rotation = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
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- }
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+ float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
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+
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+ if (flip) {
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+ if ((!flipX && bone.flipX))
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+ {
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+ angle -= flipCompensation;
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+ }
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+
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+ //TODO fix this...
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+ if (angle >= 360)
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+ angle -= 360;
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+ else if (angle <= -360)
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+ angle += 360;
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+ }
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+
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+ bone.Rotation = angle;
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+ }
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if(scale){
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bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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@@ -186,8 +224,17 @@ public class SkeletonUtilityBone : MonoBehaviour {
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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+
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+ if (flip)
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+ {
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+ bone.flipX = flipX;
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+ }
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}
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else{
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+
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+ if (transformLerpComplete)
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+ return;
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+
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if(position){
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Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
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bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
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@@ -195,22 +242,69 @@ public class SkeletonUtilityBone : MonoBehaviour {
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}
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if(rotation){
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- bone.rotation = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation( Vector3.forward, parentReference.InverseTransformDirection( cachedTransform.up ) ).eulerAngles.z, overrideAlpha);
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+ float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
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+
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+ if (flip)
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+ {
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+ if ((!flipX && bone.flipX))
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+ {
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+ angle -= flipCompensation;
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+ }
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+
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+ //TODO fix this...
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+ if (angle >= 360)
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+ angle -= 360;
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+ else if (angle <= -360)
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+ angle += 360;
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+ }
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+
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+ bone.Rotation = angle;
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}
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//TODO: Something about this
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if(scale){
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- bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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- bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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+ bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
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+ bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
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nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
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}
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+
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+ if (flip)
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+ {
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+ bone.flipX = flipX;
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+ }
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+
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}
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transformLerpComplete = true;
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}
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}
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+ public void FlipX(bool state)
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+ {
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+ if (state != flipX)
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+ {
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+ flipX = state;
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+ if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90)
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+ {
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+ skeletonUtility.skeletonAnimation.LateUpdate();
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+ return;
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+ }
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+ else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90)
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+ {
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+ skeletonUtility.skeletonAnimation.LateUpdate();
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+ return;
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+ }
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+ }
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+
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+ bone.FlipX = state;
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+ transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
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+ Vector3 euler = transform.localRotation.eulerAngles;
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+ euler.x = 0;
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+ euler.y = bone.FlipX ? 180 : 0;
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+ transform.localRotation = Quaternion.Euler(euler);
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+ }
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+
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void OnDrawGizmos(){
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if(NonUniformScaleWarning){
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Gizmos.DrawIcon(transform.position + new Vector3(0,0.128f,0), "icon-warning");
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