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Merge remote-tracking branch 'origin/master'

NathanSweet hace 10 años
padre
commit
7b07557e5b

+ 25 - 1
spine-unity/Assets/spine-unity/SkeletonUtility/Editor/SkeletonUtilityBoneInspector.cs

@@ -41,7 +41,7 @@ using Spine;
 
 [CustomEditor(typeof(SkeletonUtilityBone)), CanEditMultipleObjects]
 public class SkeletonUtilityBoneInspector : Editor {
-	SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference;
+    SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference, flip, flipX;
 
 	//multi selected flags
 	bool containsFollows, containsOverrides, multiObject;
@@ -60,6 +60,8 @@ public class SkeletonUtilityBoneInspector : Editor {
 		scale = this.serializedObject.FindProperty("scale");
 		overrideAlpha = this.serializedObject.FindProperty("overrideAlpha");
 		parentReference = this.serializedObject.FindProperty("parentReference");
+        flip = this.serializedObject.FindProperty("flip");
+        flipX = this.serializedObject.FindProperty("flipX");
 
 		EvaluateFlags();
 
@@ -134,11 +136,24 @@ public class SkeletonUtilityBoneInspector : Editor {
 		EditorGUILayout.PropertyField(position);
 		EditorGUILayout.PropertyField(rotation);
 		EditorGUILayout.PropertyField(scale);
+        EditorGUILayout.PropertyField(flip);
 
 		EditorGUI.BeginDisabledGroup( containsFollows );
 		{
 			EditorGUILayout.PropertyField(overrideAlpha);
 			EditorGUILayout.PropertyField(parentReference);
+
+            EditorGUI.BeginDisabledGroup(multiObject || !flip.boolValue);
+            {
+                EditorGUI.BeginChangeCheck();
+                EditorGUILayout.PropertyField(flipX);
+                if (EditorGUI.EndChangeCheck())
+                {
+                    FlipX(flipX.boolValue);
+                }
+            }
+            EditorGUI.EndDisabledGroup();
+
 		}
 		EditorGUI.EndDisabledGroup();
 
@@ -173,6 +188,15 @@ public class SkeletonUtilityBoneInspector : Editor {
 		serializedObject.ApplyModifiedProperties();
 	}
 
+    void FlipX(bool state)
+    {
+        utilityBone.FlipX(state);
+        if (Application.isPlaying == false)
+        {
+            skeletonUtility.skeletonAnimation.LateUpdate();
+        }
+    }
+
 	void BoneSelectorContextMenu(string current, List<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback){
 		GenericMenu menu = new GenericMenu();
 

+ 105 - 11
spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs

@@ -61,6 +61,8 @@ public class SkeletonUtilityBone : MonoBehaviour {
 	public bool position;
 	public bool rotation;
 	public bool scale;
+    public bool flip;
+    public bool flipX;
 
 	[Range(0f,1f)]
 	public float overrideAlpha = 1;
@@ -138,23 +140,41 @@ public class SkeletonUtilityBone : MonoBehaviour {
 			}
 		}
 
+        
 
-		float flipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
-
+		float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
+        
+        float flipCompensation = 0;
+        if (flip && (flipX || ( flipX != bone.flipX)) && bone.parent != null)
+        {
+            flipCompensation = bone.parent.WorldRotation * -2;
+        }
 
 		if(mode == Mode.Follow){
+            if (flip)
+            {
+                flipX = bone.flipX;
+            }
+
+
 			if(position){
 				cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
 			}
-			
+
 			if(rotation){
 
 				if(bone.Data.InheritRotation){
-					cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
+                    if (bone.FlipX)
+                    {
+                        cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
+                    }
+                    else { 
+					    cachedTransform.localRotation = Quaternion.Euler(0,0,bone.rotationIK);
+                    }
 				}
 				else{
 					Vector3 euler = skeletonTransform.rotation.eulerAngles;
-					cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * flipRotation) );
+					cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation) );
 				}
 
 			}
@@ -167,8 +187,11 @@ public class SkeletonUtilityBone : MonoBehaviour {
 
 		}
 		else if(mode == Mode.Override){
+
+
+
 			if(transformLerpComplete)
-				return;
+				return;            
 
 			if(parentReference == null){
 				if(position){
@@ -177,8 +200,23 @@ public class SkeletonUtilityBone : MonoBehaviour {
 				}
 
 				if(rotation){
-					bone.rotation = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha);
-				}
+                    float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
+
+                    if (flip) { 
+                        if ((!flipX && bone.flipX))
+                        {
+                            angle -= flipCompensation;
+                        }
+                        
+                        //TODO fix this...
+                        if (angle >= 360)
+                            angle -= 360;
+                        else if (angle <= -360)
+                            angle += 360;
+                    }
+
+                    bone.Rotation = angle;
+                }
 
 				if(scale){
 					bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
@@ -186,8 +224,17 @@ public class SkeletonUtilityBone : MonoBehaviour {
 
 					nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
 				}
+
+                if (flip)
+                {
+                    bone.flipX = flipX;
+                }
 			}
 			else{
+
+                if (transformLerpComplete)
+                    return; 
+
 				if(position){
 					Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
 					bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
@@ -195,22 +242,69 @@ public class SkeletonUtilityBone : MonoBehaviour {
 				}
 				
 				if(rotation){
-					bone.rotation = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation( Vector3.forward, parentReference.InverseTransformDirection( cachedTransform.up ) ).eulerAngles.z, overrideAlpha);
+                    float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
+
+                    if (flip)
+                    {
+                        if ((!flipX && bone.flipX))
+                        {
+                            angle -= flipCompensation;
+                        }
+
+                        //TODO fix this...
+                        if (angle >= 360)
+                            angle -= 360;
+                        else if (angle <= -360)
+                            angle += 360;
+                    }
+
+                    bone.Rotation = angle;
 				}
 
 				//TODO: Something about this
 				if(scale){
-					bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
-					bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
+                    bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
+                    bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
 					
 					nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
 				}
+
+                if (flip)
+                {
+                    bone.flipX = flipX;
+                }
+
 			}
 
 			transformLerpComplete = true;
 		}		
 	}
 
+    public void FlipX(bool state)
+    {
+        if (state != flipX)
+        {
+            flipX = state;
+            if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90)
+            {
+                skeletonUtility.skeletonAnimation.LateUpdate();
+                return;
+            }
+            else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90)
+            {
+                skeletonUtility.skeletonAnimation.LateUpdate();
+                return;
+            }
+        }
+
+        bone.FlipX = state;
+        transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
+        Vector3 euler = transform.localRotation.eulerAngles;
+        euler.x = 0;
+        euler.y = bone.FlipX ? 180 : 0;
+        transform.localRotation = Quaternion.Euler(euler);
+    }
+
 	void OnDrawGizmos(){
 		if(NonUniformScaleWarning){
 			Gizmos.DrawIcon(transform.position + new Vector3(0,0.128f,0), "icon-warning");