spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

NathanSweet 7b07557e5b Merge remote-tracking branch 'origin/master' 10 gadi atpakaļ
spine-as3 b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-c 22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder". 10 gadi atpakaļ
spine-cocos2d-iphone b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-cocos2dx b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-corona 81ae526a7b Meshes, FFD and skinning for spine-lua. 11 gadi atpakaļ
spine-csharp 14aeb49650 Clean up. 10 gadi atpakaļ
spine-js 22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder". 10 gadi atpakaļ
spine-libgdx b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-love 26e4fb0d74 License header update. 11 gadi atpakaļ
spine-lua 22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder". 10 gadi atpakaļ
spine-monogame 93841ec3b2 Added Xamarin iOS MonoGame example/demo. 11 gadi atpakaļ
spine-sfml b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-starling b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-tk2d b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
spine-torque2d 848714bb24 Documentation 11 gadi atpakaļ
spine-turbulenz 26e4fb0d74 License header update. 11 gadi atpakaļ
spine-unity 7b07557e5b Merge remote-tracking branch 'origin/master' 10 gadi atpakaļ
spine-xna b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 10 gadi atpakaļ
.gitignore 93841ec3b2 Added Xamarin iOS MonoGame example/demo. 11 gadi atpakaļ
LICENSE a29c942f66 Minor license update for clarity. 11 gadi atpakaļ
README.md 1f8620f191 Readme 12 gadi atpakaļ

README.md

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.