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Minor clean up.

NathanSweet 10 năm trước cách đây
mục cha
commit
7b3bc205fd
3 tập tin đã thay đổi với 4 bổ sung4 xóa
  1. 1 1
      spine-csharp/src/Animation.cs
  2. 1 1
      spine-csharp/src/SkeletonJson.cs
  3. 2 2
      spine-js/spine.js

+ 1 - 1
spine-csharp/src/Animation.cs

@@ -443,7 +443,7 @@ namespace Spine {
 			} else if (lastTime > time) //
 				lastTime = -1;
 
-			int frameIndex = time >= frames[frames.Length - 1] ? frames.Length - 1 : Animation.binarySearch(frames, time) - 1;
+			int frameIndex = (time >= frames[frames.Length - 1] ? frames.Length : Animation.binarySearch(frames, time)) - 1;
 			if (frames[frameIndex] < lastTime) return;
 
 			String attachmentName = attachmentNames[frameIndex];

+ 1 - 1
spine-csharp/src/SkeletonJson.cs

@@ -98,7 +98,7 @@ namespace Spine {
 				skeletonData.width = GetFloat(skeletonMap, "width", 0);
 				skeletonData.height = GetFloat(skeletonMap, "height", 0);
 			}
-			
+
 			// Bones.
 			foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
 				BoneData parent = null;

+ 2 - 2
spine-js/spine.js

@@ -147,8 +147,8 @@ spine.Bone.prototype = {
 			m11 = -m11;
 		}
 		var invDet = 1 / (m00 * m11 - m01 * m10);
-		world[0] = (dx * m00 * invDet - dy * m01 * invDet);
-		world[1] = (dy * m11 * invDet - dx * m10 * invDet);
+		world[0] = dx * m00 * invDet - dy * m01 * invDet;
+		world[1] = dy * m11 * invDet - dx * m10 * invDet;
 	},
 	localToWorld: function (local) {
 		var localX = local[0], localY = local[1];