@@ -103,6 +103,7 @@
* Removed dependency on `RHI`, `RenderCore`, and `ShaderCore`.
* Re-importing atlases and their textures now works consistently in all situations.
* Added mix-and-match example to demonstrate the new Skin API.
+* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime
## C# ##
* **Breaking changes**