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Updated CHANGELOG

badlogic 6 năm trước cách đây
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      CHANGELOG.md

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CHANGELOG.md

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 * Removed dependency on `RHI`, `RenderCore`, and `ShaderCore`.
 * Re-importing atlases and their textures now works consistently in all situations.
 * Added mix-and-match example to demonstrate the new Skin API.
+* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime
 
 ## C# ##
 * **Breaking changes**