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@@ -183,7 +183,7 @@ namespace Spine.Unity {
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texture = AccessPackedTextureEditor(spriteAtlas);
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texture = AccessPackedTextureEditor(spriteAtlas);
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else
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else
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#endif
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#endif
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- texture = AccessPackedTexture(sprites);
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+ texture = AccessPackedTexture(sprites);
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Material material = materials[0];
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Material material = materials[0];
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#if !UNITY_EDITOR
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#if !UNITY_EDITOR
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