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@@ -661,7 +661,6 @@ public class SkeletonRenderer : MonoBehaviour {
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for (int i = startSlot, triangleIndex = 0; i < endSlot; i++) {
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for (int i = startSlot, triangleIndex = 0; i < endSlot; i++) {
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Slot slot = drawOrder.Items[i];
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Slot slot = drawOrder.Items[i];
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Attachment attachment = slot.attachment;
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Attachment attachment = slot.attachment;
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- Bone bone = slot.bone;
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bool flip = flipStates.Items[i];
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bool flip = flipStates.Items[i];
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