ZimM 10 lat temu
rodzic
commit
83624a2259

+ 0 - 1
spine-unity/Assets/spine-unity/SkeletonRenderer.cs

@@ -661,7 +661,6 @@ public class SkeletonRenderer : MonoBehaviour {
 		for (int i = startSlot, triangleIndex = 0; i < endSlot; i++) {
 		for (int i = startSlot, triangleIndex = 0; i < endSlot; i++) {
 			Slot slot = drawOrder.Items[i];
 			Slot slot = drawOrder.Items[i];
 			Attachment attachment = slot.attachment;
 			Attachment attachment = slot.attachment;
-			Bone bone = slot.bone;
 
 
 			bool flip = flipStates.Items[i];
 			bool flip = flipStates.Items[i];