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+ * Changed signature of `Skeleton.UpdateWorldTransform()` to `UpdateWorldTransform(Skeleton.Physics physics)`. The default replacement for `skeleton.UpdateWorldTransform()` calls is `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)`. If you are certain that a subsequent call to `skeleton.UpdateWorldTransform(Skeleton.Physics.Update)` follows in the same frame, you can pass `Skeleton.Physics.Pose` as argument instead of `Skeleton.Physics.Update`.
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