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Updated Unity examples to include SkeletonUtility features

Fenrisul 11 年之前
父节点
当前提交
8894365ac7
共有 26 个文件被更改,包括 123 次插入0 次删除
  1. 二进制
      spine-unity/Assets/Examples/Scenes/Eyes.unity
  2. 4 0
      spine-unity/Assets/Examples/Scenes/Eyes.unity.meta
  3. 二进制
      spine-unity/Assets/Examples/Scenes/Raptor Animated Physics.unity
  4. 4 0
      spine-unity/Assets/Examples/Scenes/Raptor Animated Physics.unity.meta
  5. 二进制
      spine-unity/Assets/Examples/Scenes/Raptor GroundConstraint.unity
  6. 4 0
      spine-unity/Assets/Examples/Scenes/Raptor GroundConstraint.unity.meta
  7. 二进制
      spine-unity/Assets/Examples/Scenes/Spineboy.unity
  8. 5 0
      spine-unity/Assets/Examples/Spine/Eyes.meta
  9. 34 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt
  10. 4 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt.meta
  11. 1 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes.json
  12. 4 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes.json.meta
  13. 二进制
      spine-unity/Assets/Examples/Spine/Eyes/eyes.png
  14. 47 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes.png.meta
  15. 二进制
      spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset
  16. 4 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset.meta
  17. 二进制
      spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat
  18. 4 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat.meta
  19. 二进制
      spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset
  20. 4 0
      spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset.meta
  21. 二进制
      spine-unity/Assets/Examples/Spine/dragon.prefab
  22. 二进制
      spine-unity/Assets/Examples/Spine/eyes.prefab
  23. 4 0
      spine-unity/Assets/Examples/Spine/eyes.prefab.meta
  24. 二进制
      spine-unity/Assets/Examples/Spine/goblins-ffd.prefab
  25. 二进制
      spine-unity/Assets/Examples/Spine/raptor.prefab
  26. 二进制
      spine-unity/Assets/Examples/Spine/spineboy.prefab

二进制
spine-unity/Assets/Examples/Scenes/Eyes.unity


+ 4 - 0
spine-unity/Assets/Examples/Scenes/Eyes.unity.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 51036c61bd222d9469b4e94cc89cceae
+DefaultImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Scenes/Raptor Animated Physics.unity


+ 4 - 0
spine-unity/Assets/Examples/Scenes/Raptor Animated Physics.unity.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: a0deee17ee93fb047a1b70bc302c4dd6
+DefaultImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Scenes/Raptor GroundConstraint.unity


+ 4 - 0
spine-unity/Assets/Examples/Scenes/Raptor GroundConstraint.unity.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: c7f661c0d47f631438d4608f740c4922
+DefaultImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Scenes/Spineboy.unity


+ 5 - 0
spine-unity/Assets/Examples/Spine/Eyes.meta

@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: d85018bfbaa1a484bb36432eb063bdb8
+folderAsset: yes
+DefaultImporter:
+  userData: 

+ 34 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt

@@ -0,0 +1,34 @@
+
+eyes.png
+size: 1020,474
+format: RGBA8888
+filter: Linear,Linear
+repeat: none
+EyeLines
+  rotate: false
+  xy: 2, 152
+  size: 868, 322
+  orig: 868, 322
+  offset: 0, 0
+  index: -1
+EyeWhite
+  rotate: false
+  xy: 2, 2
+  size: 700, 148
+  orig: 700, 148
+  offset: 0, 0
+  index: -1
+L_Eye
+  rotate: false
+  xy: 872, 326
+  size: 148, 148
+  orig: 148, 148
+  offset: 0, 0
+  index: -1
+R_Eye
+  rotate: false
+  xy: 872, 326
+  size: 148, 148
+  orig: 148, 148
+  offset: 0, 0
+  index: -1

+ 4 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: d2899150110e7384badaef80d9f784ee
+TextScriptImporter:
+  userData: 

+ 1 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes.json

@@ -0,0 +1 @@
+{"skeleton":{"spine":"1.9.17","hash":"uXiFYVR/43EWnB5cZw4eKd9Yyx0","width":868,"height":322},"bones":[{"name":"root"},{"name":"L_Eye","parent":"root","x":-223.18,"y":2.99},{"name":"R_Eye","parent":"root","x":237.32,"y":6.4}],"slots":[{"name":"EyeWhite","bone":"root","attachment":"EyeWhite"},{"name":"R_Eye","bone":"R_Eye","attachment":"R_Eye"},{"name":"L_Eye","bone":"L_Eye","attachment":"L_Eye"},{"name":"EyeLines","bone":"root","attachment":"EyeLines"}],"skins":{"default":{"EyeLines":{"EyeLines":{"y":28,"width":868,"height":322}},"EyeWhite":{"EyeWhite":{"x":3,"y":2,"width":700,"height":148}},"L_Eye":{"L_Eye":{"x":-0.82,"y":2,"width":148,"height":148}},"R_Eye":{"R_Eye":{"x":0.67,"y":-1.4,"width":148,"height":148}}}}}

+ 4 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes.json.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: deb987fe02427834d9959416f01385fe
+TextScriptImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/Eyes/eyes.png


+ 47 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes.png.meta

@@ -0,0 +1,47 @@
+fileFormatVersion: 2
+guid: 49441e5a1682e564694545bd9b509785
+TextureImporter:
+  fileIDToRecycleName: {}
+  serializedVersion: 2
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    linearTexture: 0
+    correctGamma: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: .25
+    normalMapFilter: 0
+  isReadable: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 0
+  seamlessCubemap: 0
+  textureFormat: -3
+  maxTextureSize: 1024
+  textureSettings:
+    filterMode: -1
+    aniso: -1
+    mipBias: -1
+    wrapMode: -1
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: .5, y: .5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spritePixelsToUnits: 100
+  alphaIsTransparency: 0
+  textureType: -1
+  buildTargetSettings: []
+  spriteSheet:
+    sprites: []
+  spritePackingTag: 
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset


+ 4 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: dcae7523c93690f4c80520308eced1e2
+NativeFormatImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat


+ 4 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 4f9d106a1e4d45b468b980311947a225
+NativeFormatImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset


+ 4 - 0
spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: ef2f009a37ff7ff42bc2a2f407ca9483
+NativeFormatImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/dragon.prefab


二进制
spine-unity/Assets/Examples/Spine/eyes.prefab


+ 4 - 0
spine-unity/Assets/Examples/Spine/eyes.prefab.meta

@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 370927d98ff6b024c96ea2935adb4efb
+NativeFormatImporter:
+  userData: 

二进制
spine-unity/Assets/Examples/Spine/goblins-ffd.prefab


二进制
spine-unity/Assets/Examples/Spine/raptor.prefab


二进制
spine-unity/Assets/Examples/Spine/spineboy.prefab