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[godot] More animation mixes UI Work.

badlogic 3 年之前
父节点
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91a7a1f3cc

+ 1 - 14
spine-godot/example/assets/spineboy/spinebody-data-res.tres

@@ -1,22 +1,9 @@
-[gd_resource type="SpineSkeletonDataResource" load_steps=5 format=2]
+[gd_resource type="SpineSkeletonDataResource" load_steps=16 format=2]
 
 [ext_resource path="res://assets/spineboy/spineboy.atlas" type="SpineAtlasResource" id=1]
 [ext_resource path="res://assets/spineboy/spineboy-pro.json" type="SpineSkeletonFileResource" id=2]
 
-[sub_resource type="SpineAnimationMix" id=1]
-from = "run"
-to = "idle"
-mix = 1.0
-
-[sub_resource type="SpineAnimationMix" id=2]
-from = "idle"
-to = "run"
-mix = 1.0
-
 [resource]
 atlas_res = ExtResource( 1 )
 skeleton_file_res = ExtResource( 2 )
 default_mix = 0.2
-animation_mixes = [ SubResource( 1 ), SubResource( 2 ), null, null ]
-animations = null
-skins = null

+ 59 - 14
spine-godot/spine_godot/SpineEditorPlugin.cpp

@@ -86,30 +86,75 @@ bool SpineEditorPlugin::handles(Object *object) const {
 	return object->is_class("SpineSprite") || object->is_class("SpineSkeletonDataResource");
 }
 
-SpineAnimationMixesInspectorPlugin::SpineAnimationMixesInspectorPlugin(): add_mix_button(nullptr) {
-	add_mix_button = memnew(Button);
-	add_mix_button->set_text("Add mix");
+bool SpineAnimationMixesInspectorPlugin::can_handle(Object *object) {
+	return object->is_class("SpineSkeletonDataResource");
 }
 
-SpineAnimationMixesInspectorPlugin::~SpineAnimationMixesInspectorPlugin() {
+bool SpineAnimationMixesInspectorPlugin::parse_property(Object *object, Variant::Type type, const String &path,
+														PropertyHint hint, const String &hint_text, int usage) {
+	if (path == "animation_mixes" && object) {
+		auto mixes_property = memnew(SpineEditorPropertyAnimationMixes);
+		mixes_property->setup(Object::cast_to<SpineSkeletonDataResource>(object));
+		add_property_editor(path, mixes_property);
+		return true;
+	}
+	return false;
+}
 
+SpineEditorPropertyAnimationMixes::SpineEditorPropertyAnimationMixes() {
+	container = memnew(VBoxContainer);
+	add_child(container);
+	set_bottom_editor(container);
 }
 
-bool SpineAnimationMixesInspectorPlugin::can_handle(Object *object) {
-	return object->is_class("SpineSkeletonDataResource");
+void SpineEditorPropertyAnimationMixes::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("add_mix"), &SpineEditorPropertyAnimationMixes::add_mix);
 }
 
-void SpineAnimationMixesInspectorPlugin::parse_begin(Object *object) {
-	sprite = object->cast_to<SpineSprite>(object);
+
+void SpineEditorPropertyAnimationMixes::add_mix() {
+	if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return;
+	
+	Ref<SpineAnimationMix> mix = Ref<SpineAnimationMix>(memnew(SpineAnimationMix));
+	Array mixes = skeleton_data->get_animation_mixes().duplicate();
+	mixes.push_back(mix);
+	skeleton_data->set_animation_mixes(mixes);
+	emit_changed(get_edited_property(), mixes);
 }
 
-bool SpineAnimationMixesInspectorPlugin::parse_property(Object *object, Variant::Type type, const String &path,
-														PropertyHint hint, const String &hint_text, int usage) {
-	if (path == "animation_mixes") {
-		add_custom_control(add_mix_button);
-		return true;
+void SpineEditorPropertyAnimationMixes::update_property() {
+	if (updating) return;
+	updating = true;
+	
+	for (int i = 0; container->get_child_count() != 0; i++) {
+		auto child = container->get_child(i);
+		child->queue_delete();
+		container->remove_child(child);
 	}
-	return false;
+
+	Array mixes = skeleton_data->get_animation_mixes();
+	for (int i = 0; i < mixes.size(); i++) {
+		auto hbox = memnew(HBoxContainer);
+
+		auto from_label = memnew(Label);
+		from_label->set_text("From:" );
+		hbox->add_child(from_label);
+
+		auto to_label = memnew(Label);
+		to_label->set_text("To: ");
+		hbox->add_child(to_label);
+		
+		container->add_child(hbox);
+	}
+
+	add_mix_button = memnew(Button);
+	add_mix_button->set_text("Add mix");
+	add_mix_button->set_h_size_flags(SIZE_EXPAND_FILL);
+	add_mix_button->connect("pressed", this, "add_mix");
+	container->add_child(add_mix_button);
+
+	updating = false;
 }
 
+
 #endif

+ 16 - 21
spine-godot/spine_godot/SpineEditorPlugin.h

@@ -29,6 +29,7 @@
 
 #ifndef GODOT_SPINEEDITORPLUGIN_H
 #define GODOT_SPINEEDITORPLUGIN_H
+#include "editor/editor_properties_array_dict.h"
 
 #ifdef TOOLS_ENABLED
 #include "editor/editor_node.h"
@@ -127,37 +128,31 @@ public:
 class SpineAnimationMixesInspectorPlugin: public EditorInspectorPlugin {
 	GDCLASS(SpineAnimationMixesInspectorPlugin, EditorInspectorPlugin)
 
-	SpineSprite *sprite;
-
-	Button *add_mix_button;
-	Vector<Button *> delete_mix;
-
 public:
-	SpineAnimationMixesInspectorPlugin();
-	~SpineAnimationMixesInspectorPlugin() override;
+	SpineAnimationMixesInspectorPlugin() = default;
 
 	bool can_handle(Object *object) override;
-	void parse_begin(Object *object) override;
 	bool parse_property(Object *object, Variant::Type type, const String &path, PropertyHint hint, const String &hint_text, int usage) override;
 };
 
-class SpineAnimationMixesProperty: public EditorProperty {
-	GDCLASS(SpineAnimationMixesProperty, EditorProperty)
+class SpineEditorPropertyAnimationMixes: public EditorProperty {
+	GDCLASS(SpineEditorPropertyAnimationMixes, EditorProperty)
 
-public:
-	SpineAnimationMixesProperty();
-	~SpineAnimationMixesProperty();
-};
-
-class SpineEditorPropertyMix: public EditorProperty {
-	GDCLASS(SpineEditorPropertyMix, EditorProperty)
+	Ref<SpineSkeletonDataResource> skeleton_data;
+	VBoxContainer *container;
+	Button *add_mix_button;
+	Vector<HBoxContainer *> cells;
+	Vector<Button *> delete_mix;
+	bool updating;
 
-	EditorPropertyText *from_property;
-	EditorPropertyText *to_property;
-	EditorPropertyFloat *mix_property;
+	static void _bind_methods();
+	void add_mix();
 public:
-
+	SpineEditorPropertyAnimationMixes();
+	void setup(Ref<SpineSkeletonDataResource> skeleton_data) { this->skeleton_data = skeleton_data; };
+	virtual void update_property();
 };
+
 #endif
 
 #endif//GODOT_SPINEEDITORPLUGIN_H

+ 22 - 22
spine-godot/spine_godot/SpinePathConstraintData.cpp

@@ -69,7 +69,7 @@ SpinePathConstraintData::SpinePathConstraintData() {}
 SpinePathConstraintData::~SpinePathConstraintData() {}
 
 Array SpinePathConstraintData::get_bones() {
-	auto bs = get_spine_data()->getBones();
+	auto bs = get_spine_constraint_data()->getBones();
 	Array gd_bs;
 	gd_bs.resize(bs.size());
 	for (size_t i = 0; i < bs.size(); ++i) {
@@ -84,7 +84,7 @@ Array SpinePathConstraintData::get_bones() {
 }
 
 Ref<SpineSlotData> SpinePathConstraintData::get_target() {
-	auto s = get_spine_data()->getTarget();
+	auto s = get_spine_constraint_data()->getTarget();
 	if (s == NULL) return NULL;
 	Ref<SpineSlotData> gd_s(memnew(SpineSlotData));
 	gd_s->set_spine_object(s);
@@ -92,77 +92,77 @@ Ref<SpineSlotData> SpinePathConstraintData::get_target() {
 }
 void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
 	if (v.is_valid()) {
-		get_spine_data()->setTarget(v->get_spine_object());
+		get_spine_constraint_data()->setTarget(v->get_spine_object());
 	} else {
-		get_spine_data()->setTarget(NULL);
+		get_spine_constraint_data()->setTarget(NULL);
 	}
 }
 
 SpinePathConstraintData::PositionMode SpinePathConstraintData::get_position_mode() {
-	auto m = (int) get_spine_data()->getPositionMode();
+	auto m = (int) get_spine_constraint_data()->getPositionMode();
 	return (PositionMode) m;
 }
 void SpinePathConstraintData::set_position_mode(PositionMode v) {
 	auto m = (int) v;
-	get_spine_data()->setPositionMode((spine::PositionMode) m);
+	get_spine_constraint_data()->setPositionMode((spine::PositionMode) m);
 }
 
 SpinePathConstraintData::SpacingMode SpinePathConstraintData::get_spacing_mode() {
-	auto m = (int) get_spine_data()->getSpacingMode();
+	auto m = (int) get_spine_constraint_data()->getSpacingMode();
 	return (SpacingMode) m;
 }
 void SpinePathConstraintData::set_spacing_mode(SpacingMode v) {
 	auto m = (int) v;
-	get_spine_data()->setSpacingMode((spine::SpacingMode) m);
+	get_spine_constraint_data()->setSpacingMode((spine::SpacingMode) m);
 }
 
 SpinePathConstraintData::RotateMode SpinePathConstraintData::get_rotate_mode() {
-	auto m = (int) get_spine_data()->getRotateMode();
+	auto m = (int) get_spine_constraint_data()->getRotateMode();
 	return (RotateMode) m;
 }
 void SpinePathConstraintData::set_rotate_mode(RotateMode v) {
 	auto m = (int) v;
-	get_spine_data()->setRotateMode((spine::RotateMode) m);
+	get_spine_constraint_data()->setRotateMode((spine::RotateMode) m);
 }
 
 float SpinePathConstraintData::get_offset_rotation() {
-	return get_spine_data()->getOffsetRotation();
+	return get_spine_constraint_data()->getOffsetRotation();
 }
 void SpinePathConstraintData::set_offset_rotation(float v) {
-	get_spine_data()->setOffsetRotation(v);
+	get_spine_constraint_data()->setOffsetRotation(v);
 }
 
 float SpinePathConstraintData::get_position() {
-	return get_spine_data()->getPosition();
+	return get_spine_constraint_data()->getPosition();
 }
 void SpinePathConstraintData::set_position(float v) {
-	get_spine_data()->setPosition(v);
+	get_spine_constraint_data()->setPosition(v);
 }
 
 float SpinePathConstraintData::get_spacing() {
-	return get_spine_data()->getSpacing();
+	return get_spine_constraint_data()->getSpacing();
 }
 void SpinePathConstraintData::set_spacing(float v) {
-	get_spine_data()->setSpacing(v);
+	get_spine_constraint_data()->setSpacing(v);
 }
 
 float SpinePathConstraintData::get_mix_rotate() {
-	return get_spine_data()->getMixRotate();
+	return get_spine_constraint_data()->getMixRotate();
 }
 void SpinePathConstraintData::set_mix_rotate(float v) {
-	get_spine_data()->setMixRotate(v);
+	get_spine_constraint_data()->setMixRotate(v);
 }
 
 float SpinePathConstraintData::get_mix_x() {
-	return get_spine_data()->getMixX();
+	return get_spine_constraint_data()->getMixX();
 }
 void SpinePathConstraintData::set_mix_x(float v) {
-	get_spine_data()->setMixX(v);
+	get_spine_constraint_data()->setMixX(v);
 }
 
 float SpinePathConstraintData::get_mix_y() {
-	return get_spine_data()->getMixY();
+	return get_spine_constraint_data()->getMixY();
 }
 void SpinePathConstraintData::set_mix_y(float v) {
-	get_spine_data()->setMixY(v);
+	get_spine_constraint_data()->setMixY(v);
 }

+ 1 - 2
spine-godot/spine_godot/SpineSkeletonDataResource.cpp

@@ -42,7 +42,7 @@ void SpineAnimationMix::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "mix"), "set_mix", "get_mix");
 }
 
-SpineAnimationMix::SpineAnimationMix() {
+SpineAnimationMix::SpineAnimationMix(): from(""), to(""), mix(0) {
 }
 
 SpineAnimationMix::~SpineAnimationMix() {
@@ -118,7 +118,6 @@ void SpineSkeletonDataResource::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAtlasResource"), "set_atlas_res", "get_atlas_res");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_file_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonFileResource"), "set_skeleton_file_res", "get_skeleton_file_res");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_mix"), "set_default_mix", "get_default_mix");
-	ADD_GROUP("Animation mixes", "");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animation_mixes"), "set_animation_mixes", "get_animation_mixes");
 }
 

+ 1 - 0
spine-godot/spine_godot/register_types.cpp

@@ -72,6 +72,7 @@ static void editor_init_callback() {
 void register_spine_godot_types() {
 #ifdef TOOLS_ENABLED
 	EditorNode::add_init_callback(editor_init_callback);
+	ClassDB::register_class<SpineEditorPropertyAnimationMixes>();
 #endif
 	ClassDB::register_class<SpineAtlasResource>();
 	ClassDB::register_class<SpineSkeletonFileResource>();