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@@ -69,7 +69,7 @@ SpinePathConstraintData::SpinePathConstraintData() {}
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SpinePathConstraintData::~SpinePathConstraintData() {}
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SpinePathConstraintData::~SpinePathConstraintData() {}
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Array SpinePathConstraintData::get_bones() {
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Array SpinePathConstraintData::get_bones() {
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- auto bs = get_spine_data()->getBones();
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+ auto bs = get_spine_constraint_data()->getBones();
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Array gd_bs;
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Array gd_bs;
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gd_bs.resize(bs.size());
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gd_bs.resize(bs.size());
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for (size_t i = 0; i < bs.size(); ++i) {
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for (size_t i = 0; i < bs.size(); ++i) {
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@@ -84,7 +84,7 @@ Array SpinePathConstraintData::get_bones() {
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}
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}
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Ref<SpineSlotData> SpinePathConstraintData::get_target() {
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Ref<SpineSlotData> SpinePathConstraintData::get_target() {
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- auto s = get_spine_data()->getTarget();
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+ auto s = get_spine_constraint_data()->getTarget();
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if (s == NULL) return NULL;
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if (s == NULL) return NULL;
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Ref<SpineSlotData> gd_s(memnew(SpineSlotData));
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Ref<SpineSlotData> gd_s(memnew(SpineSlotData));
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gd_s->set_spine_object(s);
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gd_s->set_spine_object(s);
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@@ -92,77 +92,77 @@ Ref<SpineSlotData> SpinePathConstraintData::get_target() {
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}
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}
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void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
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void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
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if (v.is_valid()) {
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if (v.is_valid()) {
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- get_spine_data()->setTarget(v->get_spine_object());
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+ get_spine_constraint_data()->setTarget(v->get_spine_object());
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} else {
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} else {
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- get_spine_data()->setTarget(NULL);
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+ get_spine_constraint_data()->setTarget(NULL);
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}
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}
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}
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}
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SpinePathConstraintData::PositionMode SpinePathConstraintData::get_position_mode() {
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SpinePathConstraintData::PositionMode SpinePathConstraintData::get_position_mode() {
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- auto m = (int) get_spine_data()->getPositionMode();
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+ auto m = (int) get_spine_constraint_data()->getPositionMode();
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return (PositionMode) m;
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return (PositionMode) m;
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}
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}
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void SpinePathConstraintData::set_position_mode(PositionMode v) {
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void SpinePathConstraintData::set_position_mode(PositionMode v) {
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auto m = (int) v;
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auto m = (int) v;
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- get_spine_data()->setPositionMode((spine::PositionMode) m);
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+ get_spine_constraint_data()->setPositionMode((spine::PositionMode) m);
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}
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}
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SpinePathConstraintData::SpacingMode SpinePathConstraintData::get_spacing_mode() {
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SpinePathConstraintData::SpacingMode SpinePathConstraintData::get_spacing_mode() {
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- auto m = (int) get_spine_data()->getSpacingMode();
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+ auto m = (int) get_spine_constraint_data()->getSpacingMode();
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return (SpacingMode) m;
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return (SpacingMode) m;
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}
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}
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void SpinePathConstraintData::set_spacing_mode(SpacingMode v) {
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void SpinePathConstraintData::set_spacing_mode(SpacingMode v) {
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auto m = (int) v;
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auto m = (int) v;
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- get_spine_data()->setSpacingMode((spine::SpacingMode) m);
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+ get_spine_constraint_data()->setSpacingMode((spine::SpacingMode) m);
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}
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}
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SpinePathConstraintData::RotateMode SpinePathConstraintData::get_rotate_mode() {
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SpinePathConstraintData::RotateMode SpinePathConstraintData::get_rotate_mode() {
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- auto m = (int) get_spine_data()->getRotateMode();
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+ auto m = (int) get_spine_constraint_data()->getRotateMode();
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return (RotateMode) m;
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return (RotateMode) m;
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}
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}
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void SpinePathConstraintData::set_rotate_mode(RotateMode v) {
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void SpinePathConstraintData::set_rotate_mode(RotateMode v) {
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auto m = (int) v;
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auto m = (int) v;
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- get_spine_data()->setRotateMode((spine::RotateMode) m);
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+ get_spine_constraint_data()->setRotateMode((spine::RotateMode) m);
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}
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}
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float SpinePathConstraintData::get_offset_rotation() {
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float SpinePathConstraintData::get_offset_rotation() {
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- return get_spine_data()->getOffsetRotation();
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+ return get_spine_constraint_data()->getOffsetRotation();
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}
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}
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void SpinePathConstraintData::set_offset_rotation(float v) {
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void SpinePathConstraintData::set_offset_rotation(float v) {
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- get_spine_data()->setOffsetRotation(v);
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+ get_spine_constraint_data()->setOffsetRotation(v);
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}
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}
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float SpinePathConstraintData::get_position() {
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float SpinePathConstraintData::get_position() {
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- return get_spine_data()->getPosition();
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+ return get_spine_constraint_data()->getPosition();
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}
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}
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void SpinePathConstraintData::set_position(float v) {
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void SpinePathConstraintData::set_position(float v) {
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- get_spine_data()->setPosition(v);
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+ get_spine_constraint_data()->setPosition(v);
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}
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}
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float SpinePathConstraintData::get_spacing() {
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float SpinePathConstraintData::get_spacing() {
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- return get_spine_data()->getSpacing();
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+ return get_spine_constraint_data()->getSpacing();
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}
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}
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void SpinePathConstraintData::set_spacing(float v) {
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void SpinePathConstraintData::set_spacing(float v) {
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- get_spine_data()->setSpacing(v);
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+ get_spine_constraint_data()->setSpacing(v);
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}
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}
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float SpinePathConstraintData::get_mix_rotate() {
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float SpinePathConstraintData::get_mix_rotate() {
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- return get_spine_data()->getMixRotate();
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+ return get_spine_constraint_data()->getMixRotate();
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}
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}
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void SpinePathConstraintData::set_mix_rotate(float v) {
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void SpinePathConstraintData::set_mix_rotate(float v) {
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- get_spine_data()->setMixRotate(v);
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+ get_spine_constraint_data()->setMixRotate(v);
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}
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}
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float SpinePathConstraintData::get_mix_x() {
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float SpinePathConstraintData::get_mix_x() {
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- return get_spine_data()->getMixX();
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+ return get_spine_constraint_data()->getMixX();
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}
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}
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void SpinePathConstraintData::set_mix_x(float v) {
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void SpinePathConstraintData::set_mix_x(float v) {
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- get_spine_data()->setMixX(v);
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+ get_spine_constraint_data()->setMixX(v);
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}
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}
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float SpinePathConstraintData::get_mix_y() {
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float SpinePathConstraintData::get_mix_y() {
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- return get_spine_data()->getMixY();
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+ return get_spine_constraint_data()->getMixY();
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}
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}
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void SpinePathConstraintData::set_mix_y(float v) {
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void SpinePathConstraintData::set_mix_y(float v) {
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- get_spine_data()->setMixY(v);
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+ get_spine_constraint_data()->setMixY(v);
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}
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}
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