@@ -236,8 +236,8 @@ void spAnimationState_dispose (spAnimationState* self) {
_spEventQueue_free(internal->queue);
FREE(internal->events);
FREE(internal->propertyIDs);
- FREE(internal);
spTrackEntryArray_dispose(self->mixingTo);
+ FREE(internal);
}
void spAnimationState_update (spAnimationState* self, float delta) {