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@@ -98,6 +98,11 @@ void SkeletonAnimation::initialize () {
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stateInternal->disposeTrackEntry = disposeTrackEntry;
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stateInternal->disposeTrackEntry = disposeTrackEntry;
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}
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}
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+SkeletonAnimation::SkeletonAnimation ()
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+ : SkeletonRenderer() {
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+ initialize();
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+}
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+
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SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
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SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
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: SkeletonRenderer(skeletonData) {
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: SkeletonRenderer(skeletonData) {
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initialize();
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initialize();
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