@@ -26,7 +26,7 @@ public class SkeletonUtilitySubmeshRenderer : MonoBehaviour {
if (cachedRenderer.sharedMaterials.Length != parentRenderer.sharedMaterials.Length) {
sharedMaterials = parentRenderer.sharedMaterials;
}
-
+
for (int i = 0; i < sharedMaterials.Length; i++) {
if (i == submeshIndex)
sharedMaterials[i] = mat;