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@@ -1,1817 +1,1829 @@
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declare module spine {
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declare module spine {
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- class Animation {
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- name: string;
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- timelines: Array<Timeline>;
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- timelineIds: StringSet;
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- duration: number;
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- constructor(name: string, timelines: Array<Timeline>, duration: number);
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- setTimelines(timelines: Array<Timeline>): void;
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- hasTimeline(ids: string[]): boolean;
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- apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- enum MixBlend {
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- setup = 0,
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- first = 1,
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- replace = 2,
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- add = 3
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- }
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- enum MixDirection {
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- mixIn = 0,
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- mixOut = 1
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- }
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- abstract class Timeline {
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- propertyIds: string[];
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- frames: ArrayLike<number>;
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- constructor(frameCount: number, propertyIds: string[]);
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- getPropertyIds(): string[];
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- getFrameEntries(): number;
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- getFrameCount(): number;
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- getDuration(): number;
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- abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- static search1(frames: ArrayLike<number>, time: number): number;
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- static search(frames: ArrayLike<number>, time: number, step: number): number;
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- }
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- interface BoneTimeline {
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- boneIndex: number;
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- }
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- interface SlotTimeline {
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- slotIndex: number;
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- }
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- abstract class CurveTimeline extends Timeline {
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- protected curves: ArrayLike<number>;
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- constructor(frameCount: number, bezierCount: number, propertyIds: string[]);
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- setLinear(frame: number): void;
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- setStepped(frame: number): void;
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- shrink(bezierCount: number): void;
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- setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
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- getBezierValue(time: number, frameIndex: number, valueOffset: number, i: number): number;
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- }
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- abstract class CurveTimeline1 extends CurveTimeline {
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- constructor(frameCount: number, bezierCount: number, propertyId: string);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, value: number): void;
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- getCurveValue(time: number): number;
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- }
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- abstract class CurveTimeline2 extends CurveTimeline {
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- constructor(frameCount: number, bezierCount: number, propertyId1: string, propertyId2: string);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, value1: number, value2: number): void;
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- }
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- class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class TranslateXTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class TranslateYTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ScaleXTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ScaleYTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ShearXTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class ShearYTimeline extends CurveTimeline1 implements BoneTimeline {
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- boneIndex: number;
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- constructor(frameCount: number, bezierCount: number, boneIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class RGBATimeline extends CurveTimeline implements SlotTimeline {
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- slotIndex: number;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, r: number, g: number, b: number, a: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class RGBTimeline extends CurveTimeline implements SlotTimeline {
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- slotIndex: number;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, r: number, g: number, b: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
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- slotIndex: number;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
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- slotIndex: number;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class RGB2Timeline extends CurveTimeline implements SlotTimeline {
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- slotIndex: number;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, r: number, g: number, b: number, r2: number, g2: number, b2: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class AttachmentTimeline extends Timeline implements SlotTimeline {
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- slotIndex: number;
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- attachmentNames: Array<string>;
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- constructor(frameCount: number, slotIndex: number);
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- getFrameCount(): number;
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- setFrame(frame: number, time: number, attachmentName: string): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string): void;
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- }
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- class DeformTimeline extends CurveTimeline implements SlotTimeline {
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- slotIndex: number;
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- attachment: VertexAttachment;
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- vertices: Array<ArrayLike<number>>;
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- constructor(frameCount: number, bezierCount: number, slotIndex: number, attachment: VertexAttachment);
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- getFrameCount(): number;
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- setFrame(frame: number, time: number, vertices: ArrayLike<number>): void;
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- setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
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- getCurvePercent(time: number, frame: number): number;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class EventTimeline extends Timeline {
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- static propertyIds: string[];
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- events: Array<Event>;
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- constructor(frameCount: number);
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- getFrameCount(): number;
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- setFrame(frame: number, event: Event): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class DrawOrderTimeline extends Timeline {
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- static propertyIds: string[];
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- drawOrders: Array<Array<number>>;
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- constructor(frameCount: number);
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- getFrameCount(): number;
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- setFrame(frame: number, time: number, drawOrder: Array<number>): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class IkConstraintTimeline extends CurveTimeline {
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- ikConstraintIndex: number;
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- constructor(frameCount: number, bezierCount: number, ikConstraintIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class TransformConstraintTimeline extends CurveTimeline {
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- transformConstraintIndex: number;
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- constructor(frameCount: number, bezierCount: number, transformConstraintIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number, mixScaleX: number, mixScaleY: number, mixShearY: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class PathConstraintPositionTimeline extends CurveTimeline1 {
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- pathConstraintIndex: number;
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- constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class PathConstraintSpacingTimeline extends CurveTimeline1 {
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- pathConstraintIndex: number;
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- constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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- class PathConstraintMixTimeline extends CurveTimeline {
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- pathConstraintIndex: number;
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- constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
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- getFrameEntries(): number;
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- setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number): void;
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- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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- }
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+ class Animation {
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+ name: string;
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+ timelines: Array<Timeline>;
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+ timelineIds: StringSet;
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+ duration: number;
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+ constructor(name: string, timelines: Array<Timeline>, duration: number);
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+ setTimelines(timelines: Array<Timeline>): void;
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+ hasTimeline(ids: string[]): boolean;
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+ apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ }
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+ enum MixBlend {
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+ setup = 0,
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+ first = 1,
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+ replace = 2,
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+ add = 3
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+ }
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+ enum MixDirection {
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+ mixIn = 0,
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+ mixOut = 1
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+ }
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+ abstract class Timeline {
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+ propertyIds: string[];
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+ frames: ArrayLike<number>;
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+ constructor(frameCount: number, propertyIds: string[]);
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+ getPropertyIds(): string[];
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+ getFrameEntries(): number;
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+ getFrameCount(): number;
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+ getDuration(): number;
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+ abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ static search1(frames: ArrayLike<number>, time: number): number;
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+ static search(frames: ArrayLike<number>, time: number, step: number): number;
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+ }
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+ interface BoneTimeline {
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+ boneIndex: number;
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+ }
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+ interface SlotTimeline {
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+ slotIndex: number;
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+ }
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+ abstract class CurveTimeline extends Timeline {
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+ protected curves: ArrayLike<number>;
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+ constructor(frameCount: number, bezierCount: number, propertyIds: string[]);
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+ setLinear(frame: number): void;
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+ setStepped(frame: number): void;
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+ shrink(bezierCount: number): void;
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+ setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
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+ getBezierValue(time: number, frameIndex: number, valueOffset: number, i: number): number;
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+ }
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+ abstract class CurveTimeline1 extends CurveTimeline {
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+ constructor(frameCount: number, bezierCount: number, propertyId: string);
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+ getFrameEntries(): number;
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+ setFrame(frame: number, time: number, value: number): void;
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+ getCurveValue(time: number): number;
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+ }
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+ abstract class CurveTimeline2 extends CurveTimeline {
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+ constructor(frameCount: number, bezierCount: number, propertyId1: string, propertyId2: string);
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+ getFrameEntries(): number;
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+ setFrame(frame: number, time: number, value1: number, value2: number): void;
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+ }
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+ class RotateTimeline extends CurveTimeline1 implements BoneTimeline {
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+ boneIndex: number;
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+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
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+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ }
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+ class TranslateTimeline extends CurveTimeline2 implements BoneTimeline {
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+ boneIndex: number;
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+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
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+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ }
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+ class TranslateXTimeline extends CurveTimeline1 implements BoneTimeline {
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+ boneIndex: number;
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+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
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+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
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+ }
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+ class TranslateYTimeline extends CurveTimeline1 implements BoneTimeline {
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+ boneIndex: number;
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+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
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+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ScaleTimeline extends CurveTimeline2 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ScaleXTimeline extends CurveTimeline1 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ScaleYTimeline extends CurveTimeline1 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ShearTimeline extends CurveTimeline2 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ShearXTimeline extends CurveTimeline1 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class ShearYTimeline extends CurveTimeline1 implements BoneTimeline {
|
|
|
|
+ boneIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, boneIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class RGBATimeline extends CurveTimeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, r: number, g: number, b: number, a: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class RGBTimeline extends CurveTimeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, r: number, g: number, b: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class RGBA2Timeline extends CurveTimeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class RGB2Timeline extends CurveTimeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, r: number, g: number, b: number, r2: number, g2: number, b2: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class AttachmentTimeline extends Timeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ attachmentNames: Array<string>;
|
|
|
|
+ constructor(frameCount: number, slotIndex: number);
|
|
|
|
+ getFrameCount(): number;
|
|
|
|
+ setFrame(frame: number, time: number, attachmentName: string): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string): void;
|
|
|
|
+ }
|
|
|
|
+ class DeformTimeline extends CurveTimeline implements SlotTimeline {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ attachment: VertexAttachment;
|
|
|
|
+ vertices: Array<ArrayLike<number>>;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, slotIndex: number, attachment: VertexAttachment);
|
|
|
|
+ getFrameCount(): number;
|
|
|
|
+ setFrame(frame: number, time: number, vertices: ArrayLike<number>): void;
|
|
|
|
+ setBezier(bezier: number, frame: number, value: number, time1: number, value1: number, cx1: number, cy1: number, cx2: number, cy2: number, time2: number, value2: number): void;
|
|
|
|
+ getCurvePercent(time: number, frame: number): number;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class EventTimeline extends Timeline {
|
|
|
|
+ static propertyIds: string[];
|
|
|
|
+ events: Array<Event>;
|
|
|
|
+ constructor(frameCount: number);
|
|
|
|
+ getFrameCount(): number;
|
|
|
|
+ setFrame(frame: number, event: Event): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class DrawOrderTimeline extends Timeline {
|
|
|
|
+ static propertyIds: string[];
|
|
|
|
+ drawOrders: Array<Array<number>>;
|
|
|
|
+ constructor(frameCount: number);
|
|
|
|
+ getFrameCount(): number;
|
|
|
|
+ setFrame(frame: number, time: number, drawOrder: Array<number>): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class IkConstraintTimeline extends CurveTimeline {
|
|
|
|
+ ikConstraintIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, ikConstraintIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class TransformConstraintTimeline extends CurveTimeline {
|
|
|
|
+ transformConstraintIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, transformConstraintIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number, mixScaleX: number, mixScaleY: number, mixShearY: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class PathConstraintPositionTimeline extends CurveTimeline1 {
|
|
|
|
+ pathConstraintIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class PathConstraintSpacingTimeline extends CurveTimeline1 {
|
|
|
|
+ pathConstraintIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
|
|
+ class PathConstraintMixTimeline extends CurveTimeline {
|
|
|
|
+ pathConstraintIndex: number;
|
|
|
|
+ constructor(frameCount: number, bezierCount: number, pathConstraintIndex: number);
|
|
|
|
+ getFrameEntries(): number;
|
|
|
|
+ setFrame(frame: number, time: number, mixRotate: number, mixX: number, mixY: number): void;
|
|
|
|
+ apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class AnimationState {
|
|
|
|
- private static emptyAnimation;
|
|
|
|
- data: AnimationStateData;
|
|
|
|
- tracks: TrackEntry[];
|
|
|
|
- timeScale: number;
|
|
|
|
- unkeyedState: number;
|
|
|
|
- events: Event[];
|
|
|
|
- listeners: AnimationStateListener[];
|
|
|
|
- queue: EventQueue;
|
|
|
|
- propertyIDs: StringSet;
|
|
|
|
- animationsChanged: boolean;
|
|
|
|
- trackEntryPool: Pool<TrackEntry>;
|
|
|
|
- constructor(data: AnimationStateData);
|
|
|
|
- update(delta: number): void;
|
|
|
|
- updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
|
|
|
- apply(skeleton: Skeleton): boolean;
|
|
|
|
- applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
|
|
|
|
- applyAttachmentTimeline(timeline: AttachmentTimeline, skeleton: Skeleton, time: number, blend: MixBlend, attachments: boolean): void;
|
|
|
|
- setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string, attachments: boolean): void;
|
|
|
|
- applyRotateTimeline(timeline: RotateTimeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
|
|
|
- queueEvents(entry: TrackEntry, animationTime: number): void;
|
|
|
|
- clearTracks(): void;
|
|
|
|
- clearTrack(trackIndex: number): void;
|
|
|
|
- setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
|
|
|
|
- setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
|
|
|
|
- setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
|
|
|
|
- addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
- addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
- setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
|
|
|
|
- addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
|
|
|
|
- setEmptyAnimations(mixDuration?: number): void;
|
|
|
|
- expandToIndex(index: number): TrackEntry;
|
|
|
|
- trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
|
|
|
|
- clearNext(entry: TrackEntry): void;
|
|
|
|
- _animationsChanged(): void;
|
|
|
|
- computeHold(entry: TrackEntry): void;
|
|
|
|
- getCurrent(trackIndex: number): TrackEntry;
|
|
|
|
- addListener(listener: AnimationStateListener): void;
|
|
|
|
- removeListener(listener: AnimationStateListener): void;
|
|
|
|
- clearListeners(): void;
|
|
|
|
- clearListenerNotifications(): void;
|
|
|
|
- }
|
|
|
|
- class TrackEntry {
|
|
|
|
- animation: Animation;
|
|
|
|
- previous: TrackEntry;
|
|
|
|
- next: TrackEntry;
|
|
|
|
- mixingFrom: TrackEntry;
|
|
|
|
- mixingTo: TrackEntry;
|
|
|
|
- listener: AnimationStateListener;
|
|
|
|
- trackIndex: number;
|
|
|
|
- loop: boolean;
|
|
|
|
- holdPrevious: boolean;
|
|
|
|
- reverse: boolean;
|
|
|
|
- eventThreshold: number;
|
|
|
|
- attachmentThreshold: number;
|
|
|
|
- drawOrderThreshold: number;
|
|
|
|
- animationStart: number;
|
|
|
|
- animationEnd: number;
|
|
|
|
- animationLast: number;
|
|
|
|
- nextAnimationLast: number;
|
|
|
|
- delay: number;
|
|
|
|
- trackTime: number;
|
|
|
|
- trackLast: number;
|
|
|
|
- nextTrackLast: number;
|
|
|
|
- trackEnd: number;
|
|
|
|
- timeScale: number;
|
|
|
|
- alpha: number;
|
|
|
|
- mixTime: number;
|
|
|
|
- mixDuration: number;
|
|
|
|
- interruptAlpha: number;
|
|
|
|
- totalAlpha: number;
|
|
|
|
- mixBlend: MixBlend;
|
|
|
|
- timelineMode: number[];
|
|
|
|
- timelineHoldMix: TrackEntry[];
|
|
|
|
- timelinesRotation: number[];
|
|
|
|
- reset(): void;
|
|
|
|
- getAnimationTime(): number;
|
|
|
|
- setAnimationLast(animationLast: number): void;
|
|
|
|
- isComplete(): boolean;
|
|
|
|
- resetRotationDirections(): void;
|
|
|
|
- getTrackComplete(): number;
|
|
|
|
- }
|
|
|
|
- class EventQueue {
|
|
|
|
- objects: Array<any>;
|
|
|
|
- drainDisabled: boolean;
|
|
|
|
- animState: AnimationState;
|
|
|
|
- constructor(animState: AnimationState);
|
|
|
|
- start(entry: TrackEntry): void;
|
|
|
|
- interrupt(entry: TrackEntry): void;
|
|
|
|
- end(entry: TrackEntry): void;
|
|
|
|
- dispose(entry: TrackEntry): void;
|
|
|
|
- complete(entry: TrackEntry): void;
|
|
|
|
- event(entry: TrackEntry, event: Event): void;
|
|
|
|
- drain(): void;
|
|
|
|
- clear(): void;
|
|
|
|
- }
|
|
|
|
- enum EventType {
|
|
|
|
- start = 0,
|
|
|
|
- interrupt = 1,
|
|
|
|
- end = 2,
|
|
|
|
- dispose = 3,
|
|
|
|
- complete = 4,
|
|
|
|
- event = 5
|
|
|
|
- }
|
|
|
|
- interface AnimationStateListener {
|
|
|
|
- start(entry: TrackEntry): void;
|
|
|
|
- interrupt(entry: TrackEntry): void;
|
|
|
|
- end(entry: TrackEntry): void;
|
|
|
|
- dispose(entry: TrackEntry): void;
|
|
|
|
- complete(entry: TrackEntry): void;
|
|
|
|
- event(entry: TrackEntry, event: Event): void;
|
|
|
|
- }
|
|
|
|
- abstract class AnimationStateAdapter implements AnimationStateListener {
|
|
|
|
- start(entry: TrackEntry): void;
|
|
|
|
- interrupt(entry: TrackEntry): void;
|
|
|
|
- end(entry: TrackEntry): void;
|
|
|
|
- dispose(entry: TrackEntry): void;
|
|
|
|
- complete(entry: TrackEntry): void;
|
|
|
|
- event(entry: TrackEntry, event: Event): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class AnimationState {
|
|
|
|
+ private static emptyAnimation;
|
|
|
|
+ data: AnimationStateData;
|
|
|
|
+ tracks: TrackEntry[];
|
|
|
|
+ timeScale: number;
|
|
|
|
+ unkeyedState: number;
|
|
|
|
+ events: Event[];
|
|
|
|
+ listeners: AnimationStateListener[];
|
|
|
|
+ queue: EventQueue;
|
|
|
|
+ propertyIDs: StringSet;
|
|
|
|
+ animationsChanged: boolean;
|
|
|
|
+ trackEntryPool: Pool<TrackEntry>;
|
|
|
|
+ constructor(data: AnimationStateData);
|
|
|
|
+ update(delta: number): void;
|
|
|
|
+ updateMixingFrom(to: TrackEntry, delta: number): boolean;
|
|
|
|
+ apply(skeleton: Skeleton): boolean;
|
|
|
|
+ applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
|
|
|
|
+ applyAttachmentTimeline(timeline: AttachmentTimeline, skeleton: Skeleton, time: number, blend: MixBlend, attachments: boolean): void;
|
|
|
|
+ setAttachment(skeleton: Skeleton, slot: Slot, attachmentName: string, attachments: boolean): void;
|
|
|
|
+ applyRotateTimeline(timeline: RotateTimeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
|
|
|
|
+ queueEvents(entry: TrackEntry, animationTime: number): void;
|
|
|
|
+ clearTracks(): void;
|
|
|
|
+ clearTrack(trackIndex: number): void;
|
|
|
|
+ setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
|
|
|
|
+ setAnimation(trackIndex: number, animationName: string, loop?: boolean): TrackEntry;
|
|
|
|
+ setAnimationWith(trackIndex: number, animation: Animation, loop?: boolean): TrackEntry;
|
|
|
|
+ addAnimation(trackIndex: number, animationName: string, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
+ addAnimationWith(trackIndex: number, animation: Animation, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
+ setEmptyAnimation(trackIndex: number, mixDuration?: number): TrackEntry;
|
|
|
|
+ addEmptyAnimation(trackIndex: number, mixDuration?: number, delay?: number): TrackEntry;
|
|
|
|
+ setEmptyAnimations(mixDuration?: number): void;
|
|
|
|
+ expandToIndex(index: number): TrackEntry;
|
|
|
|
+ trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
|
|
|
|
+ clearNext(entry: TrackEntry): void;
|
|
|
|
+ _animationsChanged(): void;
|
|
|
|
+ computeHold(entry: TrackEntry): void;
|
|
|
|
+ getCurrent(trackIndex: number): TrackEntry;
|
|
|
|
+ addListener(listener: AnimationStateListener): void;
|
|
|
|
+ removeListener(listener: AnimationStateListener): void;
|
|
|
|
+ clearListeners(): void;
|
|
|
|
+ clearListenerNotifications(): void;
|
|
|
|
+ }
|
|
|
|
+ class TrackEntry {
|
|
|
|
+ animation: Animation;
|
|
|
|
+ previous: TrackEntry;
|
|
|
|
+ next: TrackEntry;
|
|
|
|
+ mixingFrom: TrackEntry;
|
|
|
|
+ mixingTo: TrackEntry;
|
|
|
|
+ listener: AnimationStateListener;
|
|
|
|
+ trackIndex: number;
|
|
|
|
+ loop: boolean;
|
|
|
|
+ holdPrevious: boolean;
|
|
|
|
+ reverse: boolean;
|
|
|
|
+ eventThreshold: number;
|
|
|
|
+ attachmentThreshold: number;
|
|
|
|
+ drawOrderThreshold: number;
|
|
|
|
+ animationStart: number;
|
|
|
|
+ animationEnd: number;
|
|
|
|
+ animationLast: number;
|
|
|
|
+ nextAnimationLast: number;
|
|
|
|
+ delay: number;
|
|
|
|
+ trackTime: number;
|
|
|
|
+ trackLast: number;
|
|
|
|
+ nextTrackLast: number;
|
|
|
|
+ trackEnd: number;
|
|
|
|
+ timeScale: number;
|
|
|
|
+ alpha: number;
|
|
|
|
+ mixTime: number;
|
|
|
|
+ mixDuration: number;
|
|
|
|
+ interruptAlpha: number;
|
|
|
|
+ totalAlpha: number;
|
|
|
|
+ mixBlend: MixBlend;
|
|
|
|
+ timelineMode: number[];
|
|
|
|
+ timelineHoldMix: TrackEntry[];
|
|
|
|
+ timelinesRotation: number[];
|
|
|
|
+ reset(): void;
|
|
|
|
+ getAnimationTime(): number;
|
|
|
|
+ setAnimationLast(animationLast: number): void;
|
|
|
|
+ isComplete(): boolean;
|
|
|
|
+ resetRotationDirections(): void;
|
|
|
|
+ getTrackComplete(): number;
|
|
|
|
+ }
|
|
|
|
+ class EventQueue {
|
|
|
|
+ objects: Array<any>;
|
|
|
|
+ drainDisabled: boolean;
|
|
|
|
+ animState: AnimationState;
|
|
|
|
+ constructor(animState: AnimationState);
|
|
|
|
+ start(entry: TrackEntry): void;
|
|
|
|
+ interrupt(entry: TrackEntry): void;
|
|
|
|
+ end(entry: TrackEntry): void;
|
|
|
|
+ dispose(entry: TrackEntry): void;
|
|
|
|
+ complete(entry: TrackEntry): void;
|
|
|
|
+ event(entry: TrackEntry, event: Event): void;
|
|
|
|
+ drain(): void;
|
|
|
|
+ clear(): void;
|
|
|
|
+ }
|
|
|
|
+ enum EventType {
|
|
|
|
+ start = 0,
|
|
|
|
+ interrupt = 1,
|
|
|
|
+ end = 2,
|
|
|
|
+ dispose = 3,
|
|
|
|
+ complete = 4,
|
|
|
|
+ event = 5
|
|
|
|
+ }
|
|
|
|
+ interface AnimationStateListener {
|
|
|
|
+ start(entry: TrackEntry): void;
|
|
|
|
+ interrupt(entry: TrackEntry): void;
|
|
|
|
+ end(entry: TrackEntry): void;
|
|
|
|
+ dispose(entry: TrackEntry): void;
|
|
|
|
+ complete(entry: TrackEntry): void;
|
|
|
|
+ event(entry: TrackEntry, event: Event): void;
|
|
|
|
+ }
|
|
|
|
+ abstract class AnimationStateAdapter implements AnimationStateListener {
|
|
|
|
+ start(entry: TrackEntry): void;
|
|
|
|
+ interrupt(entry: TrackEntry): void;
|
|
|
|
+ end(entry: TrackEntry): void;
|
|
|
|
+ dispose(entry: TrackEntry): void;
|
|
|
|
+ complete(entry: TrackEntry): void;
|
|
|
|
+ event(entry: TrackEntry, event: Event): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class AnimationStateData {
|
|
|
|
- skeletonData: SkeletonData;
|
|
|
|
- animationToMixTime: Map<number>;
|
|
|
|
- defaultMix: number;
|
|
|
|
- constructor(skeletonData: SkeletonData);
|
|
|
|
- setMix(fromName: string, toName: string, duration: number): void;
|
|
|
|
- setMixWith(from: Animation, to: Animation, duration: number): void;
|
|
|
|
- getMix(from: Animation, to: Animation): number;
|
|
|
|
- }
|
|
|
|
|
|
+ class AnimationStateData {
|
|
|
|
+ skeletonData: SkeletonData;
|
|
|
|
+ animationToMixTime: Map<number>;
|
|
|
|
+ defaultMix: number;
|
|
|
|
+ constructor(skeletonData: SkeletonData);
|
|
|
|
+ setMix(fromName: string, toName: string, duration: number): void;
|
|
|
|
+ setMixWith(from: Animation, to: Animation, duration: number): void;
|
|
|
|
+ getMix(from: Animation, to: Animation): number;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class AssetManager implements Disposable {
|
|
|
|
- private pathPrefix;
|
|
|
|
- private textureLoader;
|
|
|
|
- private downloader;
|
|
|
|
- private assets;
|
|
|
|
- private errors;
|
|
|
|
- private toLoad;
|
|
|
|
- private loaded;
|
|
|
|
- constructor(textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix?: string, downloader?: Downloader);
|
|
|
|
- private start;
|
|
|
|
- private success;
|
|
|
|
- private error;
|
|
|
|
- setRawDataURI(path: string, data: string): void;
|
|
|
|
- loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
- loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
- loadJson(path: string, success?: (path: string, object: object) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
- loadTexture(path: string, success?: (path: string, texture: Texture) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
- loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
- get(path: string): any;
|
|
|
|
- require(path: string): any;
|
|
|
|
- remove(path: string): any;
|
|
|
|
- removeAll(): void;
|
|
|
|
- isLoadingComplete(): boolean;
|
|
|
|
- getToLoad(): number;
|
|
|
|
- getLoaded(): number;
|
|
|
|
- dispose(): void;
|
|
|
|
- hasErrors(): boolean;
|
|
|
|
- getErrors(): Map<string>;
|
|
|
|
- }
|
|
|
|
- class Downloader {
|
|
|
|
- private callbacks;
|
|
|
|
- rawDataUris: Map<string>;
|
|
|
|
- downloadText(url: string, success: (data: string) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
- downloadJson(url: string, success: (data: object) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
- downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
- private start;
|
|
|
|
- private finish;
|
|
|
|
- }
|
|
|
|
|
|
+ class AssetManager implements Disposable {
|
|
|
|
+ private pathPrefix;
|
|
|
|
+ private textureLoader;
|
|
|
|
+ private downloader;
|
|
|
|
+ private assets;
|
|
|
|
+ private errors;
|
|
|
|
+ private toLoad;
|
|
|
|
+ private loaded;
|
|
|
|
+ constructor(textureLoader: (image: HTMLImageElement | ImageBitmap) => Texture, pathPrefix?: string, downloader?: Downloader);
|
|
|
|
+ private start;
|
|
|
|
+ private success;
|
|
|
|
+ private error;
|
|
|
|
+ setRawDataURI(path: string, data: string): void;
|
|
|
|
+ loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
+ loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
+ loadJson(path: string, success?: (path: string, object: object) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
+ loadTexture(path: string, success?: (path: string, texture: Texture) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
+ loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, message: string) => void): void;
|
|
|
|
+ get(path: string): any;
|
|
|
|
+ require(path: string): any;
|
|
|
|
+ remove(path: string): any;
|
|
|
|
+ removeAll(): void;
|
|
|
|
+ isLoadingComplete(): boolean;
|
|
|
|
+ getToLoad(): number;
|
|
|
|
+ getLoaded(): number;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ hasErrors(): boolean;
|
|
|
|
+ getErrors(): Map<string>;
|
|
|
|
+ }
|
|
|
|
+ class Downloader {
|
|
|
|
+ private callbacks;
|
|
|
|
+ rawDataUris: Map<string>;
|
|
|
|
+ downloadText(url: string, success: (data: string) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
+ downloadJson(url: string, success: (data: object) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
+ downloadBinary(url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void): void;
|
|
|
|
+ private start;
|
|
|
|
+ private finish;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class AtlasAttachmentLoader implements AttachmentLoader {
|
|
|
|
- atlas: TextureAtlas;
|
|
|
|
- constructor(atlas: TextureAtlas);
|
|
|
|
- newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
|
|
- newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
|
|
- newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
|
|
- newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
|
|
- newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
|
|
- newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class AtlasAttachmentLoader implements AttachmentLoader {
|
|
|
|
+ atlas: TextureAtlas;
|
|
|
|
+ constructor(atlas: TextureAtlas);
|
|
|
|
+ newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
|
|
+ newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
|
|
+ newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
|
|
+ newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
|
|
+ newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
|
|
+ newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class Bone implements Updatable {
|
|
|
|
- data: BoneData;
|
|
|
|
- skeleton: Skeleton;
|
|
|
|
- parent: Bone;
|
|
|
|
- children: Bone[];
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- rotation: number;
|
|
|
|
- scaleX: number;
|
|
|
|
- scaleY: number;
|
|
|
|
- shearX: number;
|
|
|
|
- shearY: number;
|
|
|
|
- ax: number;
|
|
|
|
- ay: number;
|
|
|
|
- arotation: number;
|
|
|
|
- ascaleX: number;
|
|
|
|
- ascaleY: number;
|
|
|
|
- ashearX: number;
|
|
|
|
- ashearY: number;
|
|
|
|
- a: number;
|
|
|
|
- b: number;
|
|
|
|
- c: number;
|
|
|
|
- d: number;
|
|
|
|
- worldY: number;
|
|
|
|
- worldX: number;
|
|
|
|
- sorted: boolean;
|
|
|
|
- active: boolean;
|
|
|
|
- constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
|
|
|
|
- isActive(): boolean;
|
|
|
|
- update(): void;
|
|
|
|
- updateWorldTransform(): void;
|
|
|
|
- updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
|
|
|
|
- setToSetupPose(): void;
|
|
|
|
- getWorldRotationX(): number;
|
|
|
|
- getWorldRotationY(): number;
|
|
|
|
- getWorldScaleX(): number;
|
|
|
|
- getWorldScaleY(): number;
|
|
|
|
- updateAppliedTransform(): void;
|
|
|
|
- worldToLocal(world: Vector2): Vector2;
|
|
|
|
- localToWorld(local: Vector2): Vector2;
|
|
|
|
- worldToLocalRotation(worldRotation: number): number;
|
|
|
|
- localToWorldRotation(localRotation: number): number;
|
|
|
|
- rotateWorld(degrees: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class Bone implements Updatable {
|
|
|
|
+ data: BoneData;
|
|
|
|
+ skeleton: Skeleton;
|
|
|
|
+ parent: Bone;
|
|
|
|
+ children: Bone[];
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ rotation: number;
|
|
|
|
+ scaleX: number;
|
|
|
|
+ scaleY: number;
|
|
|
|
+ shearX: number;
|
|
|
|
+ shearY: number;
|
|
|
|
+ ax: number;
|
|
|
|
+ ay: number;
|
|
|
|
+ arotation: number;
|
|
|
|
+ ascaleX: number;
|
|
|
|
+ ascaleY: number;
|
|
|
|
+ ashearX: number;
|
|
|
|
+ ashearY: number;
|
|
|
|
+ a: number;
|
|
|
|
+ b: number;
|
|
|
|
+ c: number;
|
|
|
|
+ d: number;
|
|
|
|
+ worldY: number;
|
|
|
|
+ worldX: number;
|
|
|
|
+ sorted: boolean;
|
|
|
|
+ active: boolean;
|
|
|
|
+ constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
|
|
|
|
+ isActive(): boolean;
|
|
|
|
+ update(): void;
|
|
|
|
+ updateWorldTransform(): void;
|
|
|
|
+ updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
|
|
|
|
+ setToSetupPose(): void;
|
|
|
|
+ getWorldRotationX(): number;
|
|
|
|
+ getWorldRotationY(): number;
|
|
|
|
+ getWorldScaleX(): number;
|
|
|
|
+ getWorldScaleY(): number;
|
|
|
|
+ updateAppliedTransform(): void;
|
|
|
|
+ worldToLocal(world: Vector2): Vector2;
|
|
|
|
+ localToWorld(local: Vector2): Vector2;
|
|
|
|
+ worldToLocalRotation(worldRotation: number): number;
|
|
|
|
+ localToWorldRotation(localRotation: number): number;
|
|
|
|
+ rotateWorld(degrees: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class BoneData {
|
|
|
|
- index: number;
|
|
|
|
- name: string;
|
|
|
|
- parent: BoneData;
|
|
|
|
- length: number;
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- rotation: number;
|
|
|
|
- scaleX: number;
|
|
|
|
- scaleY: number;
|
|
|
|
- shearX: number;
|
|
|
|
- shearY: number;
|
|
|
|
- transformMode: TransformMode;
|
|
|
|
- skinRequired: boolean;
|
|
|
|
- color: Color;
|
|
|
|
- constructor(index: number, name: string, parent: BoneData);
|
|
|
|
- }
|
|
|
|
- enum TransformMode {
|
|
|
|
- Normal = 0,
|
|
|
|
- OnlyTranslation = 1,
|
|
|
|
- NoRotationOrReflection = 2,
|
|
|
|
- NoScale = 3,
|
|
|
|
- NoScaleOrReflection = 4
|
|
|
|
- }
|
|
|
|
|
|
+ class BoneData {
|
|
|
|
+ index: number;
|
|
|
|
+ name: string;
|
|
|
|
+ parent: BoneData;
|
|
|
|
+ length: number;
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ rotation: number;
|
|
|
|
+ scaleX: number;
|
|
|
|
+ scaleY: number;
|
|
|
|
+ shearX: number;
|
|
|
|
+ shearY: number;
|
|
|
|
+ transformMode: TransformMode;
|
|
|
|
+ skinRequired: boolean;
|
|
|
|
+ color: Color;
|
|
|
|
+ constructor(index: number, name: string, parent: BoneData);
|
|
|
|
+ }
|
|
|
|
+ enum TransformMode {
|
|
|
|
+ Normal = 0,
|
|
|
|
+ OnlyTranslation = 1,
|
|
|
|
+ NoRotationOrReflection = 2,
|
|
|
|
+ NoScale = 3,
|
|
|
|
+ NoScaleOrReflection = 4
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- abstract class ConstraintData {
|
|
|
|
- name: string;
|
|
|
|
- order: number;
|
|
|
|
- skinRequired: boolean;
|
|
|
|
- constructor(name: string, order: number, skinRequired: boolean);
|
|
|
|
- }
|
|
|
|
|
|
+ abstract class ConstraintData {
|
|
|
|
+ name: string;
|
|
|
|
+ order: number;
|
|
|
|
+ skinRequired: boolean;
|
|
|
|
+ constructor(name: string, order: number, skinRequired: boolean);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class Event {
|
|
|
|
- data: EventData;
|
|
|
|
- intValue: number;
|
|
|
|
- floatValue: number;
|
|
|
|
- stringValue: string;
|
|
|
|
- time: number;
|
|
|
|
- volume: number;
|
|
|
|
- balance: number;
|
|
|
|
- constructor(time: number, data: EventData);
|
|
|
|
- }
|
|
|
|
|
|
+ class Event {
|
|
|
|
+ data: EventData;
|
|
|
|
+ intValue: number;
|
|
|
|
+ floatValue: number;
|
|
|
|
+ stringValue: string;
|
|
|
|
+ time: number;
|
|
|
|
+ volume: number;
|
|
|
|
+ balance: number;
|
|
|
|
+ constructor(time: number, data: EventData);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class EventData {
|
|
|
|
- name: string;
|
|
|
|
- intValue: number;
|
|
|
|
- floatValue: number;
|
|
|
|
- stringValue: string;
|
|
|
|
- audioPath: string;
|
|
|
|
- volume: number;
|
|
|
|
- balance: number;
|
|
|
|
- constructor(name: string);
|
|
|
|
- }
|
|
|
|
|
|
+ class EventData {
|
|
|
|
+ name: string;
|
|
|
|
+ intValue: number;
|
|
|
|
+ floatValue: number;
|
|
|
|
+ stringValue: string;
|
|
|
|
+ audioPath: string;
|
|
|
|
+ volume: number;
|
|
|
|
+ balance: number;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class IkConstraint implements Updatable {
|
|
|
|
- data: IkConstraintData;
|
|
|
|
- bones: Array<Bone>;
|
|
|
|
- target: Bone;
|
|
|
|
- bendDirection: number;
|
|
|
|
- compress: boolean;
|
|
|
|
- stretch: boolean;
|
|
|
|
- mix: number;
|
|
|
|
- softness: number;
|
|
|
|
- active: boolean;
|
|
|
|
- constructor(data: IkConstraintData, skeleton: Skeleton);
|
|
|
|
- isActive(): boolean;
|
|
|
|
- update(): void;
|
|
|
|
- apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
|
|
|
|
- apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class IkConstraint implements Updatable {
|
|
|
|
+ data: IkConstraintData;
|
|
|
|
+ bones: Array<Bone>;
|
|
|
|
+ target: Bone;
|
|
|
|
+ bendDirection: number;
|
|
|
|
+ compress: boolean;
|
|
|
|
+ stretch: boolean;
|
|
|
|
+ mix: number;
|
|
|
|
+ softness: number;
|
|
|
|
+ active: boolean;
|
|
|
|
+ constructor(data: IkConstraintData, skeleton: Skeleton);
|
|
|
|
+ isActive(): boolean;
|
|
|
|
+ update(): void;
|
|
|
|
+ apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
|
|
|
|
+ apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, uniform: boolean, softness: number, alpha: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class IkConstraintData extends ConstraintData {
|
|
|
|
- bones: BoneData[];
|
|
|
|
- target: BoneData;
|
|
|
|
- bendDirection: number;
|
|
|
|
- compress: boolean;
|
|
|
|
- stretch: boolean;
|
|
|
|
- uniform: boolean;
|
|
|
|
- mix: number;
|
|
|
|
- softness: number;
|
|
|
|
- constructor(name: string);
|
|
|
|
- }
|
|
|
|
|
|
+ class IkConstraintData extends ConstraintData {
|
|
|
|
+ bones: BoneData[];
|
|
|
|
+ target: BoneData;
|
|
|
|
+ bendDirection: number;
|
|
|
|
+ compress: boolean;
|
|
|
|
+ stretch: boolean;
|
|
|
|
+ uniform: boolean;
|
|
|
|
+ mix: number;
|
|
|
|
+ softness: number;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class PathConstraint implements Updatable {
|
|
|
|
- static NONE: number;
|
|
|
|
- static BEFORE: number;
|
|
|
|
- static AFTER: number;
|
|
|
|
- static epsilon: number;
|
|
|
|
- data: PathConstraintData;
|
|
|
|
- bones: Array<Bone>;
|
|
|
|
- target: Slot;
|
|
|
|
- position: number;
|
|
|
|
- spacing: number;
|
|
|
|
- mixRotate: number;
|
|
|
|
- mixX: number;
|
|
|
|
- mixY: number;
|
|
|
|
- spaces: number[];
|
|
|
|
- positions: number[];
|
|
|
|
- world: number[];
|
|
|
|
- curves: number[];
|
|
|
|
- lengths: number[];
|
|
|
|
- segments: number[];
|
|
|
|
- active: boolean;
|
|
|
|
- constructor(data: PathConstraintData, skeleton: Skeleton);
|
|
|
|
- isActive(): boolean;
|
|
|
|
- update(): void;
|
|
|
|
- computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean): number[];
|
|
|
|
- addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
|
|
- addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
|
|
- addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class PathConstraint implements Updatable {
|
|
|
|
+ static NONE: number;
|
|
|
|
+ static BEFORE: number;
|
|
|
|
+ static AFTER: number;
|
|
|
|
+ static epsilon: number;
|
|
|
|
+ data: PathConstraintData;
|
|
|
|
+ bones: Array<Bone>;
|
|
|
|
+ target: Slot;
|
|
|
|
+ position: number;
|
|
|
|
+ spacing: number;
|
|
|
|
+ mixRotate: number;
|
|
|
|
+ mixX: number;
|
|
|
|
+ mixY: number;
|
|
|
|
+ spaces: number[];
|
|
|
|
+ positions: number[];
|
|
|
|
+ world: number[];
|
|
|
|
+ curves: number[];
|
|
|
|
+ lengths: number[];
|
|
|
|
+ segments: number[];
|
|
|
|
+ active: boolean;
|
|
|
|
+ constructor(data: PathConstraintData, skeleton: Skeleton);
|
|
|
|
+ isActive(): boolean;
|
|
|
|
+ update(): void;
|
|
|
|
+ computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean): number[];
|
|
|
|
+ addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
|
|
+ addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
|
|
|
|
+ addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class PathConstraintData extends ConstraintData {
|
|
|
|
- bones: BoneData[];
|
|
|
|
- target: SlotData;
|
|
|
|
- positionMode: PositionMode;
|
|
|
|
- spacingMode: SpacingMode;
|
|
|
|
- rotateMode: RotateMode;
|
|
|
|
- offsetRotation: number;
|
|
|
|
- position: number;
|
|
|
|
- spacing: number;
|
|
|
|
- mixRotate: number;
|
|
|
|
- mixX: number;
|
|
|
|
- mixY: number;
|
|
|
|
- constructor(name: string);
|
|
|
|
- }
|
|
|
|
- enum PositionMode {
|
|
|
|
- Fixed = 0,
|
|
|
|
- Percent = 1
|
|
|
|
- }
|
|
|
|
- enum SpacingMode {
|
|
|
|
- Length = 0,
|
|
|
|
- Fixed = 1,
|
|
|
|
- Percent = 2,
|
|
|
|
- Proportional = 3
|
|
|
|
- }
|
|
|
|
- enum RotateMode {
|
|
|
|
- Tangent = 0,
|
|
|
|
- Chain = 1,
|
|
|
|
- ChainScale = 2
|
|
|
|
- }
|
|
|
|
|
|
+ class PathConstraintData extends ConstraintData {
|
|
|
|
+ bones: BoneData[];
|
|
|
|
+ target: SlotData;
|
|
|
|
+ positionMode: PositionMode;
|
|
|
|
+ spacingMode: SpacingMode;
|
|
|
|
+ rotateMode: RotateMode;
|
|
|
|
+ offsetRotation: number;
|
|
|
|
+ position: number;
|
|
|
|
+ spacing: number;
|
|
|
|
+ mixRotate: number;
|
|
|
|
+ mixX: number;
|
|
|
|
+ mixY: number;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ }
|
|
|
|
+ enum PositionMode {
|
|
|
|
+ Fixed = 0,
|
|
|
|
+ Percent = 1
|
|
|
|
+ }
|
|
|
|
+ enum SpacingMode {
|
|
|
|
+ Length = 0,
|
|
|
|
+ Fixed = 1,
|
|
|
|
+ Percent = 2,
|
|
|
|
+ Proportional = 3
|
|
|
|
+ }
|
|
|
|
+ enum RotateMode {
|
|
|
|
+ Tangent = 0,
|
|
|
|
+ Chain = 1,
|
|
|
|
+ ChainScale = 2
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class Skeleton {
|
|
|
|
- data: SkeletonData;
|
|
|
|
- bones: Array<Bone>;
|
|
|
|
- slots: Array<Slot>;
|
|
|
|
- drawOrder: Array<Slot>;
|
|
|
|
- ikConstraints: Array<IkConstraint>;
|
|
|
|
- transformConstraints: Array<TransformConstraint>;
|
|
|
|
- pathConstraints: Array<PathConstraint>;
|
|
|
|
- _updateCache: Updatable[];
|
|
|
|
- skin: Skin;
|
|
|
|
- color: Color;
|
|
|
|
- time: number;
|
|
|
|
- scaleX: number;
|
|
|
|
- scaleY: number;
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- constructor(data: SkeletonData);
|
|
|
|
- updateCache(): void;
|
|
|
|
- sortIkConstraint(constraint: IkConstraint): void;
|
|
|
|
- sortPathConstraint(constraint: PathConstraint): void;
|
|
|
|
- sortTransformConstraint(constraint: TransformConstraint): void;
|
|
|
|
- sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
|
|
|
|
- sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
|
|
|
|
- sortBone(bone: Bone): void;
|
|
|
|
- sortReset(bones: Array<Bone>): void;
|
|
|
|
- updateWorldTransform(): void;
|
|
|
|
- updateWorldTransformWith(parent: Bone): void;
|
|
|
|
- setToSetupPose(): void;
|
|
|
|
- setBonesToSetupPose(): void;
|
|
|
|
- setSlotsToSetupPose(): void;
|
|
|
|
- getRootBone(): Bone;
|
|
|
|
- findBone(boneName: string): Bone;
|
|
|
|
- findBoneIndex(boneName: string): number;
|
|
|
|
- findSlot(slotName: string): Slot;
|
|
|
|
- findSlotIndex(slotName: string): number;
|
|
|
|
- setSkinByName(skinName: string): void;
|
|
|
|
- setSkin(newSkin: Skin): void;
|
|
|
|
- getAttachmentByName(slotName: string, attachmentName: string): Attachment;
|
|
|
|
- getAttachment(slotIndex: number, attachmentName: string): Attachment;
|
|
|
|
- setAttachment(slotName: string, attachmentName: string): void;
|
|
|
|
- findIkConstraint(constraintName: string): IkConstraint;
|
|
|
|
- findTransformConstraint(constraintName: string): TransformConstraint;
|
|
|
|
- findPathConstraint(constraintName: string): PathConstraint;
|
|
|
|
- getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
|
|
|
|
- update(delta: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class Skeleton {
|
|
|
|
+ data: SkeletonData;
|
|
|
|
+ bones: Array<Bone>;
|
|
|
|
+ slots: Array<Slot>;
|
|
|
|
+ drawOrder: Array<Slot>;
|
|
|
|
+ ikConstraints: Array<IkConstraint>;
|
|
|
|
+ transformConstraints: Array<TransformConstraint>;
|
|
|
|
+ pathConstraints: Array<PathConstraint>;
|
|
|
|
+ _updateCache: Updatable[];
|
|
|
|
+ skin: Skin;
|
|
|
|
+ color: Color;
|
|
|
|
+ time: number;
|
|
|
|
+ scaleX: number;
|
|
|
|
+ scaleY: number;
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ constructor(data: SkeletonData);
|
|
|
|
+ updateCache(): void;
|
|
|
|
+ sortIkConstraint(constraint: IkConstraint): void;
|
|
|
|
+ sortPathConstraint(constraint: PathConstraint): void;
|
|
|
|
+ sortTransformConstraint(constraint: TransformConstraint): void;
|
|
|
|
+ sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
|
|
|
|
+ sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
|
|
|
|
+ sortBone(bone: Bone): void;
|
|
|
|
+ sortReset(bones: Array<Bone>): void;
|
|
|
|
+ updateWorldTransform(): void;
|
|
|
|
+ updateWorldTransformWith(parent: Bone): void;
|
|
|
|
+ setToSetupPose(): void;
|
|
|
|
+ setBonesToSetupPose(): void;
|
|
|
|
+ setSlotsToSetupPose(): void;
|
|
|
|
+ getRootBone(): Bone;
|
|
|
|
+ findBone(boneName: string): Bone;
|
|
|
|
+ findBoneIndex(boneName: string): number;
|
|
|
|
+ findSlot(slotName: string): Slot;
|
|
|
|
+ findSlotIndex(slotName: string): number;
|
|
|
|
+ setSkinByName(skinName: string): void;
|
|
|
|
+ setSkin(newSkin: Skin): void;
|
|
|
|
+ getAttachmentByName(slotName: string, attachmentName: string): Attachment;
|
|
|
|
+ getAttachment(slotIndex: number, attachmentName: string): Attachment;
|
|
|
|
+ setAttachment(slotName: string, attachmentName: string): void;
|
|
|
|
+ findIkConstraint(constraintName: string): IkConstraint;
|
|
|
|
+ findTransformConstraint(constraintName: string): TransformConstraint;
|
|
|
|
+ findPathConstraint(constraintName: string): PathConstraint;
|
|
|
|
+ getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
|
|
|
|
+ update(delta: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkeletonBinary {
|
|
|
|
- scale: number;
|
|
|
|
- attachmentLoader: AttachmentLoader;
|
|
|
|
- private linkedMeshes;
|
|
|
|
- constructor(attachmentLoader: AttachmentLoader);
|
|
|
|
- readSkeletonData(binary: Uint8Array): SkeletonData;
|
|
|
|
- private readSkin;
|
|
|
|
- private readAttachment;
|
|
|
|
- private readVertices;
|
|
|
|
- private readFloatArray;
|
|
|
|
- private readShortArray;
|
|
|
|
- private readAnimation;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonBinary {
|
|
|
|
+ scale: number;
|
|
|
|
+ attachmentLoader: AttachmentLoader;
|
|
|
|
+ private linkedMeshes;
|
|
|
|
+ constructor(attachmentLoader: AttachmentLoader);
|
|
|
|
+ readSkeletonData(binary: Uint8Array): SkeletonData;
|
|
|
|
+ private readSkin;
|
|
|
|
+ private readAttachment;
|
|
|
|
+ private readVertices;
|
|
|
|
+ private readFloatArray;
|
|
|
|
+ private readShortArray;
|
|
|
|
+ private readAnimation;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkeletonBounds {
|
|
|
|
- minX: number;
|
|
|
|
- minY: number;
|
|
|
|
- maxX: number;
|
|
|
|
- maxY: number;
|
|
|
|
- boundingBoxes: BoundingBoxAttachment[];
|
|
|
|
- polygons: ArrayLike<number>[];
|
|
|
|
- private polygonPool;
|
|
|
|
- update(skeleton: Skeleton, updateAabb: boolean): void;
|
|
|
|
- aabbCompute(): void;
|
|
|
|
- aabbContainsPoint(x: number, y: number): boolean;
|
|
|
|
- aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
|
|
|
|
- aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
|
|
|
|
- containsPoint(x: number, y: number): BoundingBoxAttachment;
|
|
|
|
- containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
|
|
|
|
- intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
|
|
|
|
- intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
|
|
|
|
- getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
|
|
|
|
- getWidth(): number;
|
|
|
|
- getHeight(): number;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonBounds {
|
|
|
|
+ minX: number;
|
|
|
|
+ minY: number;
|
|
|
|
+ maxX: number;
|
|
|
|
+ maxY: number;
|
|
|
|
+ boundingBoxes: BoundingBoxAttachment[];
|
|
|
|
+ polygons: ArrayLike<number>[];
|
|
|
|
+ private polygonPool;
|
|
|
|
+ update(skeleton: Skeleton, updateAabb: boolean): void;
|
|
|
|
+ aabbCompute(): void;
|
|
|
|
+ aabbContainsPoint(x: number, y: number): boolean;
|
|
|
|
+ aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
|
|
|
|
+ aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
|
|
|
|
+ containsPoint(x: number, y: number): BoundingBoxAttachment;
|
|
|
|
+ containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
|
|
|
|
+ intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
|
|
|
|
+ intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
|
|
|
|
+ getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
|
|
|
|
+ getWidth(): number;
|
|
|
|
+ getHeight(): number;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkeletonClipping {
|
|
|
|
- private triangulator;
|
|
|
|
- private clippingPolygon;
|
|
|
|
- private clipOutput;
|
|
|
|
- clippedVertices: number[];
|
|
|
|
- clippedTriangles: number[];
|
|
|
|
- private scratch;
|
|
|
|
- private clipAttachment;
|
|
|
|
- private clippingPolygons;
|
|
|
|
- clipStart(slot: Slot, clip: ClippingAttachment): number;
|
|
|
|
- clipEndWithSlot(slot: Slot): void;
|
|
|
|
- clipEnd(): void;
|
|
|
|
- isClipping(): boolean;
|
|
|
|
- clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
|
|
|
|
- clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
|
|
|
|
- static makeClockwise(polygon: ArrayLike<number>): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonClipping {
|
|
|
|
+ private triangulator;
|
|
|
|
+ private clippingPolygon;
|
|
|
|
+ private clipOutput;
|
|
|
|
+ clippedVertices: number[];
|
|
|
|
+ clippedTriangles: number[];
|
|
|
|
+ private scratch;
|
|
|
|
+ private clipAttachment;
|
|
|
|
+ private clippingPolygons;
|
|
|
|
+ clipStart(slot: Slot, clip: ClippingAttachment): number;
|
|
|
|
+ clipEndWithSlot(slot: Slot): void;
|
|
|
|
+ clipEnd(): void;
|
|
|
|
+ isClipping(): boolean;
|
|
|
|
+ clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
|
|
|
|
+ clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
|
|
|
|
+ static makeClockwise(polygon: ArrayLike<number>): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkeletonData {
|
|
|
|
- name: string;
|
|
|
|
- bones: BoneData[];
|
|
|
|
- slots: SlotData[];
|
|
|
|
- skins: Skin[];
|
|
|
|
- defaultSkin: Skin;
|
|
|
|
- events: EventData[];
|
|
|
|
- animations: Animation[];
|
|
|
|
- ikConstraints: IkConstraintData[];
|
|
|
|
- transformConstraints: TransformConstraintData[];
|
|
|
|
- pathConstraints: PathConstraintData[];
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- version: string;
|
|
|
|
- hash: string;
|
|
|
|
- fps: number;
|
|
|
|
- imagesPath: string;
|
|
|
|
- audioPath: string;
|
|
|
|
- findBone(boneName: string): BoneData;
|
|
|
|
- findBoneIndex(boneName: string): number;
|
|
|
|
- findSlot(slotName: string): SlotData;
|
|
|
|
- findSlotIndex(slotName: string): number;
|
|
|
|
- findSkin(skinName: string): Skin;
|
|
|
|
- findEvent(eventDataName: string): EventData;
|
|
|
|
- findAnimation(animationName: string): Animation;
|
|
|
|
- findIkConstraint(constraintName: string): IkConstraintData;
|
|
|
|
- findTransformConstraint(constraintName: string): TransformConstraintData;
|
|
|
|
- findPathConstraint(constraintName: string): PathConstraintData;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonData {
|
|
|
|
+ name: string;
|
|
|
|
+ bones: BoneData[];
|
|
|
|
+ slots: SlotData[];
|
|
|
|
+ skins: Skin[];
|
|
|
|
+ defaultSkin: Skin;
|
|
|
|
+ events: EventData[];
|
|
|
|
+ animations: Animation[];
|
|
|
|
+ ikConstraints: IkConstraintData[];
|
|
|
|
+ transformConstraints: TransformConstraintData[];
|
|
|
|
+ pathConstraints: PathConstraintData[];
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ version: string;
|
|
|
|
+ hash: string;
|
|
|
|
+ fps: number;
|
|
|
|
+ imagesPath: string;
|
|
|
|
+ audioPath: string;
|
|
|
|
+ findBone(boneName: string): BoneData;
|
|
|
|
+ findBoneIndex(boneName: string): number;
|
|
|
|
+ findSlot(slotName: string): SlotData;
|
|
|
|
+ findSlotIndex(slotName: string): number;
|
|
|
|
+ findSkin(skinName: string): Skin;
|
|
|
|
+ findEvent(eventDataName: string): EventData;
|
|
|
|
+ findAnimation(animationName: string): Animation;
|
|
|
|
+ findIkConstraint(constraintName: string): IkConstraintData;
|
|
|
|
+ findTransformConstraint(constraintName: string): TransformConstraintData;
|
|
|
|
+ findPathConstraint(constraintName: string): PathConstraintData;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkeletonJson {
|
|
|
|
- attachmentLoader: AttachmentLoader;
|
|
|
|
- scale: number;
|
|
|
|
- private linkedMeshes;
|
|
|
|
- constructor(attachmentLoader: AttachmentLoader);
|
|
|
|
- readSkeletonData(json: string | any): SkeletonData;
|
|
|
|
- readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
|
|
|
|
- readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
|
|
|
|
- readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonJson {
|
|
|
|
+ attachmentLoader: AttachmentLoader;
|
|
|
|
+ scale: number;
|
|
|
|
+ private linkedMeshes;
|
|
|
|
+ constructor(attachmentLoader: AttachmentLoader);
|
|
|
|
+ readSkeletonData(json: string | any): SkeletonData;
|
|
|
|
+ readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
|
|
|
|
+ readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
|
|
|
|
+ readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SkinEntry {
|
|
|
|
- slotIndex: number;
|
|
|
|
- name: string;
|
|
|
|
- attachment: Attachment;
|
|
|
|
- constructor(slotIndex: number, name: string, attachment: Attachment);
|
|
|
|
- }
|
|
|
|
- class Skin {
|
|
|
|
- name: string;
|
|
|
|
- attachments: Map<Attachment>[];
|
|
|
|
- bones: BoneData[];
|
|
|
|
- constraints: ConstraintData[];
|
|
|
|
- constructor(name: string);
|
|
|
|
- setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
|
|
|
- addSkin(skin: Skin): void;
|
|
|
|
- copySkin(skin: Skin): void;
|
|
|
|
- getAttachment(slotIndex: number, name: string): Attachment;
|
|
|
|
- removeAttachment(slotIndex: number, name: string): void;
|
|
|
|
- getAttachments(): Array<SkinEntry>;
|
|
|
|
- getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
|
|
|
- clear(): void;
|
|
|
|
- attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkinEntry {
|
|
|
|
+ slotIndex: number;
|
|
|
|
+ name: string;
|
|
|
|
+ attachment: Attachment;
|
|
|
|
+ constructor(slotIndex: number, name: string, attachment: Attachment);
|
|
|
|
+ }
|
|
|
|
+ class Skin {
|
|
|
|
+ name: string;
|
|
|
|
+ attachments: Map<Attachment>[];
|
|
|
|
+ bones: BoneData[];
|
|
|
|
+ constraints: ConstraintData[];
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
|
|
|
+ addSkin(skin: Skin): void;
|
|
|
|
+ copySkin(skin: Skin): void;
|
|
|
|
+ getAttachment(slotIndex: number, name: string): Attachment;
|
|
|
|
+ removeAttachment(slotIndex: number, name: string): void;
|
|
|
|
+ getAttachments(): Array<SkinEntry>;
|
|
|
|
+ getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
|
|
|
+ clear(): void;
|
|
|
|
+ attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class Slot {
|
|
|
|
- data: SlotData;
|
|
|
|
- bone: Bone;
|
|
|
|
- color: Color;
|
|
|
|
- darkColor: Color;
|
|
|
|
- attachment: Attachment;
|
|
|
|
- private attachmentTime;
|
|
|
|
- attachmentState: number;
|
|
|
|
- deform: number[];
|
|
|
|
- constructor(data: SlotData, bone: Bone);
|
|
|
|
- getSkeleton(): Skeleton;
|
|
|
|
- getAttachment(): Attachment;
|
|
|
|
- setAttachment(attachment: Attachment): void;
|
|
|
|
- setAttachmentTime(time: number): void;
|
|
|
|
- getAttachmentTime(): number;
|
|
|
|
- setToSetupPose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class Slot {
|
|
|
|
+ data: SlotData;
|
|
|
|
+ bone: Bone;
|
|
|
|
+ color: Color;
|
|
|
|
+ darkColor: Color;
|
|
|
|
+ attachment: Attachment;
|
|
|
|
+ private attachmentTime;
|
|
|
|
+ attachmentState: number;
|
|
|
|
+ deform: number[];
|
|
|
|
+ constructor(data: SlotData, bone: Bone);
|
|
|
|
+ getSkeleton(): Skeleton;
|
|
|
|
+ getAttachment(): Attachment;
|
|
|
|
+ setAttachment(attachment: Attachment): void;
|
|
|
|
+ setAttachmentTime(time: number): void;
|
|
|
|
+ getAttachmentTime(): number;
|
|
|
|
+ setToSetupPose(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SlotData {
|
|
|
|
- index: number;
|
|
|
|
- name: string;
|
|
|
|
- boneData: BoneData;
|
|
|
|
- color: Color;
|
|
|
|
- darkColor: Color;
|
|
|
|
- attachmentName: string;
|
|
|
|
- blendMode: BlendMode;
|
|
|
|
- constructor(index: number, name: string, boneData: BoneData);
|
|
|
|
- }
|
|
|
|
- enum BlendMode {
|
|
|
|
- Normal = 0,
|
|
|
|
- Additive = 1,
|
|
|
|
- Multiply = 2,
|
|
|
|
- Screen = 3
|
|
|
|
- }
|
|
|
|
|
|
+ class SlotData {
|
|
|
|
+ index: number;
|
|
|
|
+ name: string;
|
|
|
|
+ boneData: BoneData;
|
|
|
|
+ color: Color;
|
|
|
|
+ darkColor: Color;
|
|
|
|
+ attachmentName: string;
|
|
|
|
+ blendMode: BlendMode;
|
|
|
|
+ constructor(index: number, name: string, boneData: BoneData);
|
|
|
|
+ }
|
|
|
|
+ enum BlendMode {
|
|
|
|
+ Normal = 0,
|
|
|
|
+ Additive = 1,
|
|
|
|
+ Multiply = 2,
|
|
|
|
+ Screen = 3
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- abstract class Texture {
|
|
|
|
- protected _image: HTMLImageElement | ImageBitmap;
|
|
|
|
- constructor(image: HTMLImageElement | ImageBitmap);
|
|
|
|
- getImage(): HTMLImageElement | ImageBitmap;
|
|
|
|
- abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
- abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
- abstract dispose(): void;
|
|
|
|
- }
|
|
|
|
- enum TextureFilter {
|
|
|
|
- Nearest = 9728,
|
|
|
|
- Linear = 9729,
|
|
|
|
- MipMap = 9987,
|
|
|
|
- MipMapNearestNearest = 9984,
|
|
|
|
- MipMapLinearNearest = 9985,
|
|
|
|
- MipMapNearestLinear = 9986,
|
|
|
|
- MipMapLinearLinear = 9987
|
|
|
|
- }
|
|
|
|
- enum TextureWrap {
|
|
|
|
- MirroredRepeat = 33648,
|
|
|
|
- ClampToEdge = 33071,
|
|
|
|
- Repeat = 10497
|
|
|
|
- }
|
|
|
|
- class TextureRegion {
|
|
|
|
- renderObject: any;
|
|
|
|
- u: number;
|
|
|
|
- v: number;
|
|
|
|
- u2: number;
|
|
|
|
- v2: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- degrees: number;
|
|
|
|
- offsetX: number;
|
|
|
|
- offsetY: number;
|
|
|
|
- originalWidth: number;
|
|
|
|
- originalHeight: number;
|
|
|
|
- }
|
|
|
|
- class FakeTexture extends Texture {
|
|
|
|
- setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
- setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ abstract class Texture {
|
|
|
|
+ protected _image: HTMLImageElement | ImageBitmap;
|
|
|
|
+ constructor(image: HTMLImageElement | ImageBitmap);
|
|
|
|
+ getImage(): HTMLImageElement | ImageBitmap;
|
|
|
|
+ abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
+ abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
+ abstract dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ enum TextureFilter {
|
|
|
|
+ Nearest = 9728,
|
|
|
|
+ Linear = 9729,
|
|
|
|
+ MipMap = 9987,
|
|
|
|
+ MipMapNearestNearest = 9984,
|
|
|
|
+ MipMapLinearNearest = 9985,
|
|
|
|
+ MipMapNearestLinear = 9986,
|
|
|
|
+ MipMapLinearLinear = 9987
|
|
|
|
+ }
|
|
|
|
+ enum TextureWrap {
|
|
|
|
+ MirroredRepeat = 33648,
|
|
|
|
+ ClampToEdge = 33071,
|
|
|
|
+ Repeat = 10497
|
|
|
|
+ }
|
|
|
|
+ class TextureRegion {
|
|
|
|
+ renderObject: any;
|
|
|
|
+ u: number;
|
|
|
|
+ v: number;
|
|
|
|
+ u2: number;
|
|
|
|
+ v2: number;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ degrees: number;
|
|
|
|
+ offsetX: number;
|
|
|
|
+ offsetY: number;
|
|
|
|
+ originalWidth: number;
|
|
|
|
+ originalHeight: number;
|
|
|
|
+ }
|
|
|
|
+ class FakeTexture extends Texture {
|
|
|
|
+ setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
+ setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class TextureAtlas implements Disposable {
|
|
|
|
- pages: TextureAtlasPage[];
|
|
|
|
- regions: TextureAtlasRegion[];
|
|
|
|
- constructor(atlasText: string);
|
|
|
|
- findRegion(name: string): TextureAtlasRegion;
|
|
|
|
- setTextures(assetManager: AssetManager, pathPrefix?: string): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
- class TextureAtlasPage {
|
|
|
|
- name: string;
|
|
|
|
- minFilter: TextureFilter;
|
|
|
|
- magFilter: TextureFilter;
|
|
|
|
- uWrap: TextureWrap;
|
|
|
|
- vWrap: TextureWrap;
|
|
|
|
- texture: Texture;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- pma: boolean;
|
|
|
|
- setTexture(texture: Texture): void;
|
|
|
|
- }
|
|
|
|
- class TextureAtlasRegion extends TextureRegion {
|
|
|
|
- page: TextureAtlasPage;
|
|
|
|
- name: string;
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- offsetX: number;
|
|
|
|
- offsetY: number;
|
|
|
|
- originalWidth: number;
|
|
|
|
- originalHeight: number;
|
|
|
|
- index: number;
|
|
|
|
- degrees: number;
|
|
|
|
- names: string[];
|
|
|
|
- values: number[][];
|
|
|
|
- }
|
|
|
|
|
|
+ class TextureAtlas implements Disposable {
|
|
|
|
+ pages: TextureAtlasPage[];
|
|
|
|
+ regions: TextureAtlasRegion[];
|
|
|
|
+ constructor(atlasText: string);
|
|
|
|
+ findRegion(name: string): TextureAtlasRegion;
|
|
|
|
+ setTextures(assetManager: AssetManager, pathPrefix?: string): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ class TextureAtlasPage {
|
|
|
|
+ name: string;
|
|
|
|
+ minFilter: TextureFilter;
|
|
|
|
+ magFilter: TextureFilter;
|
|
|
|
+ uWrap: TextureWrap;
|
|
|
|
+ vWrap: TextureWrap;
|
|
|
|
+ texture: Texture;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ pma: boolean;
|
|
|
|
+ setTexture(texture: Texture): void;
|
|
|
|
+ }
|
|
|
|
+ class TextureAtlasRegion extends TextureRegion {
|
|
|
|
+ page: TextureAtlasPage;
|
|
|
|
+ name: string;
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ offsetX: number;
|
|
|
|
+ offsetY: number;
|
|
|
|
+ originalWidth: number;
|
|
|
|
+ originalHeight: number;
|
|
|
|
+ index: number;
|
|
|
|
+ degrees: number;
|
|
|
|
+ names: string[];
|
|
|
|
+ values: number[][];
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class TransformConstraint implements Updatable {
|
|
|
|
- data: TransformConstraintData;
|
|
|
|
- bones: Array<Bone>;
|
|
|
|
- target: Bone;
|
|
|
|
- mixRotate: number;
|
|
|
|
- mixX: number;
|
|
|
|
- mixY: number;
|
|
|
|
- mixScaleX: number;
|
|
|
|
- mixScaleY: number;
|
|
|
|
- mixShearY: number;
|
|
|
|
- temp: Vector2;
|
|
|
|
- active: boolean;
|
|
|
|
- constructor(data: TransformConstraintData, skeleton: Skeleton);
|
|
|
|
- isActive(): boolean;
|
|
|
|
- update(): void;
|
|
|
|
- applyAbsoluteWorld(): void;
|
|
|
|
- applyRelativeWorld(): void;
|
|
|
|
- applyAbsoluteLocal(): void;
|
|
|
|
- applyRelativeLocal(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class TransformConstraint implements Updatable {
|
|
|
|
+ data: TransformConstraintData;
|
|
|
|
+ bones: Array<Bone>;
|
|
|
|
+ target: Bone;
|
|
|
|
+ mixRotate: number;
|
|
|
|
+ mixX: number;
|
|
|
|
+ mixY: number;
|
|
|
|
+ mixScaleX: number;
|
|
|
|
+ mixScaleY: number;
|
|
|
|
+ mixShearY: number;
|
|
|
|
+ temp: Vector2;
|
|
|
|
+ active: boolean;
|
|
|
|
+ constructor(data: TransformConstraintData, skeleton: Skeleton);
|
|
|
|
+ isActive(): boolean;
|
|
|
|
+ update(): void;
|
|
|
|
+ applyAbsoluteWorld(): void;
|
|
|
|
+ applyRelativeWorld(): void;
|
|
|
|
+ applyAbsoluteLocal(): void;
|
|
|
|
+ applyRelativeLocal(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class TransformConstraintData extends ConstraintData {
|
|
|
|
- bones: BoneData[];
|
|
|
|
- target: BoneData;
|
|
|
|
- mixRotate: number;
|
|
|
|
- mixX: number;
|
|
|
|
- mixY: number;
|
|
|
|
- mixScaleX: number;
|
|
|
|
- mixScaleY: number;
|
|
|
|
- mixShearY: number;
|
|
|
|
- offsetRotation: number;
|
|
|
|
- offsetX: number;
|
|
|
|
- offsetY: number;
|
|
|
|
- offsetScaleX: number;
|
|
|
|
- offsetScaleY: number;
|
|
|
|
- offsetShearY: number;
|
|
|
|
- relative: boolean;
|
|
|
|
- local: boolean;
|
|
|
|
- constructor(name: string);
|
|
|
|
- }
|
|
|
|
|
|
+ class TransformConstraintData extends ConstraintData {
|
|
|
|
+ bones: BoneData[];
|
|
|
|
+ target: BoneData;
|
|
|
|
+ mixRotate: number;
|
|
|
|
+ mixX: number;
|
|
|
|
+ mixY: number;
|
|
|
|
+ mixScaleX: number;
|
|
|
|
+ mixScaleY: number;
|
|
|
|
+ mixShearY: number;
|
|
|
|
+ offsetRotation: number;
|
|
|
|
+ offsetX: number;
|
|
|
|
+ offsetY: number;
|
|
|
|
+ offsetScaleX: number;
|
|
|
|
+ offsetScaleY: number;
|
|
|
|
+ offsetShearY: number;
|
|
|
|
+ relative: boolean;
|
|
|
|
+ local: boolean;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class Triangulator {
|
|
|
|
- private convexPolygons;
|
|
|
|
- private convexPolygonsIndices;
|
|
|
|
- private indicesArray;
|
|
|
|
- private isConcaveArray;
|
|
|
|
- private triangles;
|
|
|
|
- private polygonPool;
|
|
|
|
- private polygonIndicesPool;
|
|
|
|
- triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
|
|
|
- decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
|
|
|
- private static isConcave;
|
|
|
|
- private static positiveArea;
|
|
|
|
- private static winding;
|
|
|
|
- }
|
|
|
|
|
|
+ class Triangulator {
|
|
|
|
+ private convexPolygons;
|
|
|
|
+ private convexPolygonsIndices;
|
|
|
|
+ private indicesArray;
|
|
|
|
+ private isConcaveArray;
|
|
|
|
+ private triangles;
|
|
|
|
+ private polygonPool;
|
|
|
|
+ private polygonIndicesPool;
|
|
|
|
+ triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
|
|
|
+ decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
|
|
|
+ private static isConcave;
|
|
|
|
+ private static positiveArea;
|
|
|
|
+ private static winding;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- interface Updatable {
|
|
|
|
- update(): void;
|
|
|
|
- isActive(): boolean;
|
|
|
|
- }
|
|
|
|
|
|
+ interface Updatable {
|
|
|
|
+ update(): void;
|
|
|
|
+ isActive(): boolean;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- interface Map<T> {
|
|
|
|
- [key: string]: T;
|
|
|
|
- }
|
|
|
|
- class IntSet {
|
|
|
|
- array: number[];
|
|
|
|
- add(value: number): boolean;
|
|
|
|
- contains(value: number): boolean;
|
|
|
|
- remove(value: number): void;
|
|
|
|
- clear(): void;
|
|
|
|
- }
|
|
|
|
- class StringSet {
|
|
|
|
- entries: Map<boolean>;
|
|
|
|
- size: number;
|
|
|
|
- add(value: string): boolean;
|
|
|
|
- addAll(values: string[]): boolean;
|
|
|
|
- contains(value: string): boolean;
|
|
|
|
- clear(): void;
|
|
|
|
- }
|
|
|
|
- interface Disposable {
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
- interface Restorable {
|
|
|
|
- restore(): void;
|
|
|
|
- }
|
|
|
|
- class Color {
|
|
|
|
- r: number;
|
|
|
|
- g: number;
|
|
|
|
- b: number;
|
|
|
|
- a: number;
|
|
|
|
- static WHITE: Color;
|
|
|
|
- static RED: Color;
|
|
|
|
- static GREEN: Color;
|
|
|
|
- static BLUE: Color;
|
|
|
|
- static MAGENTA: Color;
|
|
|
|
- constructor(r?: number, g?: number, b?: number, a?: number);
|
|
|
|
- set(r: number, g: number, b: number, a: number): this;
|
|
|
|
- setFromColor(c: Color): this;
|
|
|
|
- setFromString(hex: string): this;
|
|
|
|
- add(r: number, g: number, b: number, a: number): this;
|
|
|
|
- clamp(): this;
|
|
|
|
- static rgba8888ToColor(color: Color, value: number): void;
|
|
|
|
- static rgb888ToColor(color: Color, value: number): void;
|
|
|
|
- static fromString(hex: string): Color;
|
|
|
|
- }
|
|
|
|
- class MathUtils {
|
|
|
|
- static PI: number;
|
|
|
|
- static PI2: number;
|
|
|
|
- static radiansToDegrees: number;
|
|
|
|
- static radDeg: number;
|
|
|
|
- static degreesToRadians: number;
|
|
|
|
- static degRad: number;
|
|
|
|
- static clamp(value: number, min: number, max: number): number;
|
|
|
|
- static cosDeg(degrees: number): number;
|
|
|
|
- static sinDeg(degrees: number): number;
|
|
|
|
- static signum(value: number): number;
|
|
|
|
- static toInt(x: number): number;
|
|
|
|
- static cbrt(x: number): number;
|
|
|
|
- static randomTriangular(min: number, max: number): number;
|
|
|
|
- static randomTriangularWith(min: number, max: number, mode: number): number;
|
|
|
|
- }
|
|
|
|
- abstract class Interpolation {
|
|
|
|
- protected abstract applyInternal(a: number): number;
|
|
|
|
- apply(start: number, end: number, a: number): number;
|
|
|
|
- }
|
|
|
|
- class Pow extends Interpolation {
|
|
|
|
- protected power: number;
|
|
|
|
- constructor(power: number);
|
|
|
|
- applyInternal(a: number): number;
|
|
|
|
- }
|
|
|
|
- class PowOut extends Pow {
|
|
|
|
- constructor(power: number);
|
|
|
|
- applyInternal(a: number): number;
|
|
|
|
- }
|
|
|
|
- class Utils {
|
|
|
|
- static SUPPORTS_TYPED_ARRAYS: boolean;
|
|
|
|
- static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
|
|
|
|
- static arrayFill<T>(array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T): void;
|
|
|
|
- static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
|
|
- static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
|
|
- static newArray<T>(size: number, defaultValue: T): Array<T>;
|
|
|
|
- static newFloatArray(size: number): ArrayLike<number>;
|
|
|
|
- static newShortArray(size: number): ArrayLike<number>;
|
|
|
|
- static toFloatArray(array: Array<number>): number[] | Float32Array;
|
|
|
|
- static toSinglePrecision(value: number): number;
|
|
|
|
- static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
|
|
|
|
- static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
|
|
|
|
- static enumValue(type: any, name: string): any;
|
|
|
|
- }
|
|
|
|
- class DebugUtils {
|
|
|
|
- static logBones(skeleton: Skeleton): void;
|
|
|
|
- }
|
|
|
|
- class Pool<T> {
|
|
|
|
- private items;
|
|
|
|
- private instantiator;
|
|
|
|
- constructor(instantiator: () => T);
|
|
|
|
- obtain(): T;
|
|
|
|
- free(item: T): void;
|
|
|
|
- freeAll(items: ArrayLike<T>): void;
|
|
|
|
- clear(): void;
|
|
|
|
- }
|
|
|
|
- class Vector2 {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- constructor(x?: number, y?: number);
|
|
|
|
- set(x: number, y: number): Vector2;
|
|
|
|
- length(): number;
|
|
|
|
- normalize(): this;
|
|
|
|
- }
|
|
|
|
- class TimeKeeper {
|
|
|
|
- maxDelta: number;
|
|
|
|
- framesPerSecond: number;
|
|
|
|
- delta: number;
|
|
|
|
- totalTime: number;
|
|
|
|
- private lastTime;
|
|
|
|
- private frameCount;
|
|
|
|
- private frameTime;
|
|
|
|
- update(): void;
|
|
|
|
- }
|
|
|
|
- interface ArrayLike<T> {
|
|
|
|
- length: number;
|
|
|
|
- [n: number]: T;
|
|
|
|
- }
|
|
|
|
- class WindowedMean {
|
|
|
|
- values: Array<number>;
|
|
|
|
- addedValues: number;
|
|
|
|
- lastValue: number;
|
|
|
|
- mean: number;
|
|
|
|
- dirty: boolean;
|
|
|
|
- constructor(windowSize?: number);
|
|
|
|
- hasEnoughData(): boolean;
|
|
|
|
- addValue(value: number): void;
|
|
|
|
- getMean(): number;
|
|
|
|
- }
|
|
|
|
|
|
+ interface Map<T> {
|
|
|
|
+ [key: string]: T;
|
|
|
|
+ }
|
|
|
|
+ class IntSet {
|
|
|
|
+ array: number[];
|
|
|
|
+ add(value: number): boolean;
|
|
|
|
+ contains(value: number): boolean;
|
|
|
|
+ remove(value: number): void;
|
|
|
|
+ clear(): void;
|
|
|
|
+ }
|
|
|
|
+ class StringSet {
|
|
|
|
+ entries: Map<boolean>;
|
|
|
|
+ size: number;
|
|
|
|
+ add(value: string): boolean;
|
|
|
|
+ addAll(values: string[]): boolean;
|
|
|
|
+ contains(value: string): boolean;
|
|
|
|
+ clear(): void;
|
|
|
|
+ }
|
|
|
|
+ interface Disposable {
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ interface Restorable {
|
|
|
|
+ restore(): void;
|
|
|
|
+ }
|
|
|
|
+ class Color {
|
|
|
|
+ r: number;
|
|
|
|
+ g: number;
|
|
|
|
+ b: number;
|
|
|
|
+ a: number;
|
|
|
|
+ static WHITE: Color;
|
|
|
|
+ static RED: Color;
|
|
|
|
+ static GREEN: Color;
|
|
|
|
+ static BLUE: Color;
|
|
|
|
+ static MAGENTA: Color;
|
|
|
|
+ constructor(r?: number, g?: number, b?: number, a?: number);
|
|
|
|
+ set(r: number, g: number, b: number, a: number): this;
|
|
|
|
+ setFromColor(c: Color): this;
|
|
|
|
+ setFromString(hex: string): this;
|
|
|
|
+ add(r: number, g: number, b: number, a: number): this;
|
|
|
|
+ clamp(): this;
|
|
|
|
+ static rgba8888ToColor(color: Color, value: number): void;
|
|
|
|
+ static rgb888ToColor(color: Color, value: number): void;
|
|
|
|
+ static fromString(hex: string): Color;
|
|
|
|
+ }
|
|
|
|
+ class MathUtils {
|
|
|
|
+ static PI: number;
|
|
|
|
+ static PI2: number;
|
|
|
|
+ static radiansToDegrees: number;
|
|
|
|
+ static radDeg: number;
|
|
|
|
+ static degreesToRadians: number;
|
|
|
|
+ static degRad: number;
|
|
|
|
+ static clamp(value: number, min: number, max: number): number;
|
|
|
|
+ static cosDeg(degrees: number): number;
|
|
|
|
+ static sinDeg(degrees: number): number;
|
|
|
|
+ static signum(value: number): number;
|
|
|
|
+ static toInt(x: number): number;
|
|
|
|
+ static cbrt(x: number): number;
|
|
|
|
+ static randomTriangular(min: number, max: number): number;
|
|
|
|
+ static randomTriangularWith(min: number, max: number, mode: number): number;
|
|
|
|
+ }
|
|
|
|
+ abstract class Interpolation {
|
|
|
|
+ protected abstract applyInternal(a: number): number;
|
|
|
|
+ apply(start: number, end: number, a: number): number;
|
|
|
|
+ }
|
|
|
|
+ class Pow extends Interpolation {
|
|
|
|
+ protected power: number;
|
|
|
|
+ constructor(power: number);
|
|
|
|
+ applyInternal(a: number): number;
|
|
|
|
+ }
|
|
|
|
+ class PowOut extends Pow {
|
|
|
|
+ constructor(power: number);
|
|
|
|
+ applyInternal(a: number): number;
|
|
|
|
+ }
|
|
|
|
+ class Utils {
|
|
|
|
+ static SUPPORTS_TYPED_ARRAYS: boolean;
|
|
|
|
+ static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
|
|
|
|
+ static arrayFill<T>(array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T): void;
|
|
|
|
+ static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
|
|
+ static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
|
|
|
|
+ static newArray<T>(size: number, defaultValue: T): Array<T>;
|
|
|
|
+ static newFloatArray(size: number): ArrayLike<number>;
|
|
|
|
+ static newShortArray(size: number): ArrayLike<number>;
|
|
|
|
+ static toFloatArray(array: Array<number>): number[] | Float32Array;
|
|
|
|
+ static toSinglePrecision(value: number): number;
|
|
|
|
+ static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
|
|
|
|
+ static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
|
|
|
|
+ static enumValue(type: any, name: string): any;
|
|
|
|
+ }
|
|
|
|
+ class DebugUtils {
|
|
|
|
+ static logBones(skeleton: Skeleton): void;
|
|
|
|
+ }
|
|
|
|
+ class Pool<T> {
|
|
|
|
+ private items;
|
|
|
|
+ private instantiator;
|
|
|
|
+ constructor(instantiator: () => T);
|
|
|
|
+ obtain(): T;
|
|
|
|
+ free(item: T): void;
|
|
|
|
+ freeAll(items: ArrayLike<T>): void;
|
|
|
|
+ clear(): void;
|
|
|
|
+ }
|
|
|
|
+ class Vector2 {
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ constructor(x?: number, y?: number);
|
|
|
|
+ set(x: number, y: number): Vector2;
|
|
|
|
+ length(): number;
|
|
|
|
+ normalize(): this;
|
|
|
|
+ }
|
|
|
|
+ class TimeKeeper {
|
|
|
|
+ maxDelta: number;
|
|
|
|
+ framesPerSecond: number;
|
|
|
|
+ delta: number;
|
|
|
|
+ totalTime: number;
|
|
|
|
+ private lastTime;
|
|
|
|
+ private frameCount;
|
|
|
|
+ private frameTime;
|
|
|
|
+ update(): void;
|
|
|
|
+ }
|
|
|
|
+ interface ArrayLike<T> {
|
|
|
|
+ length: number;
|
|
|
|
+ [n: number]: T;
|
|
|
|
+ }
|
|
|
|
+ class WindowedMean {
|
|
|
|
+ values: Array<number>;
|
|
|
|
+ addedValues: number;
|
|
|
|
+ lastValue: number;
|
|
|
|
+ mean: number;
|
|
|
|
+ dirty: boolean;
|
|
|
|
+ constructor(windowSize?: number);
|
|
|
|
+ hasEnoughData(): boolean;
|
|
|
|
+ addValue(value: number): void;
|
|
|
|
+ getMean(): number;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- interface VertexEffect {
|
|
|
|
- begin(skeleton: Skeleton): void;
|
|
|
|
- transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
- end(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ interface VertexEffect {
|
|
|
|
+ begin(skeleton: Skeleton): void;
|
|
|
|
+ transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
+ end(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
interface Math {
|
|
interface Math {
|
|
- fround(n: number): number;
|
|
|
|
|
|
+ fround(n: number): number;
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- abstract class Attachment {
|
|
|
|
- name: string;
|
|
|
|
- constructor(name: string);
|
|
|
|
- abstract copy(): Attachment;
|
|
|
|
- }
|
|
|
|
- abstract class VertexAttachment extends Attachment {
|
|
|
|
- private static nextID;
|
|
|
|
- id: number;
|
|
|
|
- bones: Array<number>;
|
|
|
|
- vertices: ArrayLike<number>;
|
|
|
|
- worldVerticesLength: number;
|
|
|
|
- deformAttachment: VertexAttachment;
|
|
|
|
- constructor(name: string);
|
|
|
|
- computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
|
|
- copyTo(attachment: VertexAttachment): void;
|
|
|
|
- }
|
|
|
|
|
|
+ abstract class Attachment {
|
|
|
|
+ name: string;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ abstract copy(): Attachment;
|
|
|
|
+ }
|
|
|
|
+ abstract class VertexAttachment extends Attachment {
|
|
|
|
+ private static nextID;
|
|
|
|
+ id: number;
|
|
|
|
+ bones: Array<number>;
|
|
|
|
+ vertices: ArrayLike<number>;
|
|
|
|
+ worldVerticesLength: number;
|
|
|
|
+ deformAttachment: VertexAttachment;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
|
|
+ copyTo(attachment: VertexAttachment): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- interface AttachmentLoader {
|
|
|
|
- newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
|
|
- newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
|
|
- newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
|
|
- newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
|
|
- newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
|
|
- newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
|
|
- }
|
|
|
|
|
|
+ interface AttachmentLoader {
|
|
|
|
+ newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
|
|
+ newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
|
|
+ newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
|
|
+ newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
|
|
+ newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
|
|
+ newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class BoundingBoxAttachment extends VertexAttachment {
|
|
|
|
- color: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- copy(): Attachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class BoundingBoxAttachment extends VertexAttachment {
|
|
|
|
+ color: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class ClippingAttachment extends VertexAttachment {
|
|
|
|
- endSlot: SlotData;
|
|
|
|
- color: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- copy(): Attachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class ClippingAttachment extends VertexAttachment {
|
|
|
|
+ endSlot: SlotData;
|
|
|
|
+ color: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class MeshAttachment extends VertexAttachment {
|
|
|
|
- region: TextureRegion;
|
|
|
|
- path: string;
|
|
|
|
- regionUVs: ArrayLike<number>;
|
|
|
|
- uvs: ArrayLike<number>;
|
|
|
|
- triangles: Array<number>;
|
|
|
|
- color: Color;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- hullLength: number;
|
|
|
|
- edges: Array<number>;
|
|
|
|
- private parentMesh;
|
|
|
|
- tempColor: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- updateUVs(): void;
|
|
|
|
- getParentMesh(): MeshAttachment;
|
|
|
|
- setParentMesh(parentMesh: MeshAttachment): void;
|
|
|
|
- copy(): Attachment;
|
|
|
|
- newLinkedMesh(): MeshAttachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class MeshAttachment extends VertexAttachment {
|
|
|
|
+ region: TextureRegion;
|
|
|
|
+ path: string;
|
|
|
|
+ regionUVs: ArrayLike<number>;
|
|
|
|
+ uvs: ArrayLike<number>;
|
|
|
|
+ triangles: Array<number>;
|
|
|
|
+ color: Color;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ hullLength: number;
|
|
|
|
+ edges: Array<number>;
|
|
|
|
+ private parentMesh;
|
|
|
|
+ tempColor: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ updateUVs(): void;
|
|
|
|
+ getParentMesh(): MeshAttachment;
|
|
|
|
+ setParentMesh(parentMesh: MeshAttachment): void;
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ newLinkedMesh(): MeshAttachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class PathAttachment extends VertexAttachment {
|
|
|
|
- lengths: Array<number>;
|
|
|
|
- closed: boolean;
|
|
|
|
- constantSpeed: boolean;
|
|
|
|
- color: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- copy(): Attachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class PathAttachment extends VertexAttachment {
|
|
|
|
+ lengths: Array<number>;
|
|
|
|
+ closed: boolean;
|
|
|
|
+ constantSpeed: boolean;
|
|
|
|
+ color: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class PointAttachment extends VertexAttachment {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- rotation: number;
|
|
|
|
- color: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
|
|
- computeWorldRotation(bone: Bone): number;
|
|
|
|
- copy(): Attachment;
|
|
|
|
- }
|
|
|
|
|
|
+ class PointAttachment extends VertexAttachment {
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ rotation: number;
|
|
|
|
+ color: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
|
|
+ computeWorldRotation(bone: Bone): number;
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class RegionAttachment extends Attachment {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- scaleX: number;
|
|
|
|
- scaleY: number;
|
|
|
|
- rotation: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- color: Color;
|
|
|
|
- path: string;
|
|
|
|
- rendererObject: any;
|
|
|
|
- region: TextureRegion;
|
|
|
|
- offset: ArrayLike<number>;
|
|
|
|
- uvs: ArrayLike<number>;
|
|
|
|
- tempColor: Color;
|
|
|
|
- constructor(name: string);
|
|
|
|
- updateOffset(): void;
|
|
|
|
- setRegion(region: TextureRegion): void;
|
|
|
|
- computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
|
|
- copy(): Attachment;
|
|
|
|
- static X1: number;
|
|
|
|
- static Y1: number;
|
|
|
|
- static C1R: number;
|
|
|
|
- static C1G: number;
|
|
|
|
- static C1B: number;
|
|
|
|
- static C1A: number;
|
|
|
|
- static U1: number;
|
|
|
|
- static V1: number;
|
|
|
|
- static X2: number;
|
|
|
|
- static Y2: number;
|
|
|
|
- static C2R: number;
|
|
|
|
- static C2G: number;
|
|
|
|
- static C2B: number;
|
|
|
|
- static C2A: number;
|
|
|
|
- static U2: number;
|
|
|
|
- static V2: number;
|
|
|
|
- static X3: number;
|
|
|
|
- static Y3: number;
|
|
|
|
- static C3R: number;
|
|
|
|
- static C3G: number;
|
|
|
|
- static C3B: number;
|
|
|
|
- static C3A: number;
|
|
|
|
- static U3: number;
|
|
|
|
- static V3: number;
|
|
|
|
- static X4: number;
|
|
|
|
- static Y4: number;
|
|
|
|
- static C4R: number;
|
|
|
|
- static C4G: number;
|
|
|
|
- static C4B: number;
|
|
|
|
- static C4A: number;
|
|
|
|
- static U4: number;
|
|
|
|
- static V4: number;
|
|
|
|
- }
|
|
|
|
|
|
+ class RegionAttachment extends Attachment {
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ scaleX: number;
|
|
|
|
+ scaleY: number;
|
|
|
|
+ rotation: number;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ color: Color;
|
|
|
|
+ path: string;
|
|
|
|
+ rendererObject: any;
|
|
|
|
+ region: TextureRegion;
|
|
|
|
+ offset: ArrayLike<number>;
|
|
|
|
+ uvs: ArrayLike<number>;
|
|
|
|
+ tempColor: Color;
|
|
|
|
+ constructor(name: string);
|
|
|
|
+ updateOffset(): void;
|
|
|
|
+ setRegion(region: TextureRegion): void;
|
|
|
|
+ computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
|
|
+ copy(): Attachment;
|
|
|
|
+ static X1: number;
|
|
|
|
+ static Y1: number;
|
|
|
|
+ static C1R: number;
|
|
|
|
+ static C1G: number;
|
|
|
|
+ static C1B: number;
|
|
|
|
+ static C1A: number;
|
|
|
|
+ static U1: number;
|
|
|
|
+ static V1: number;
|
|
|
|
+ static X2: number;
|
|
|
|
+ static Y2: number;
|
|
|
|
+ static C2R: number;
|
|
|
|
+ static C2G: number;
|
|
|
|
+ static C2B: number;
|
|
|
|
+ static C2A: number;
|
|
|
|
+ static U2: number;
|
|
|
|
+ static V2: number;
|
|
|
|
+ static X3: number;
|
|
|
|
+ static Y3: number;
|
|
|
|
+ static C3R: number;
|
|
|
|
+ static C3G: number;
|
|
|
|
+ static C3B: number;
|
|
|
|
+ static C3A: number;
|
|
|
|
+ static U3: number;
|
|
|
|
+ static V3: number;
|
|
|
|
+ static X4: number;
|
|
|
|
+ static Y4: number;
|
|
|
|
+ static C4R: number;
|
|
|
|
+ static C4G: number;
|
|
|
|
+ static C4B: number;
|
|
|
|
+ static C4A: number;
|
|
|
|
+ static U4: number;
|
|
|
|
+ static V4: number;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class JitterEffect implements VertexEffect {
|
|
|
|
- jitterX: number;
|
|
|
|
- jitterY: number;
|
|
|
|
- constructor(jitterX: number, jitterY: number);
|
|
|
|
- begin(skeleton: Skeleton): void;
|
|
|
|
- transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
- end(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class JitterEffect implements VertexEffect {
|
|
|
|
+ jitterX: number;
|
|
|
|
+ jitterY: number;
|
|
|
|
+ constructor(jitterX: number, jitterY: number);
|
|
|
|
+ begin(skeleton: Skeleton): void;
|
|
|
|
+ transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
+ end(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SwirlEffect implements VertexEffect {
|
|
|
|
- static interpolation: PowOut;
|
|
|
|
- centerX: number;
|
|
|
|
- centerY: number;
|
|
|
|
- radius: number;
|
|
|
|
- angle: number;
|
|
|
|
- private worldX;
|
|
|
|
- private worldY;
|
|
|
|
- constructor(radius: number);
|
|
|
|
- begin(skeleton: Skeleton): void;
|
|
|
|
- transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
- end(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SwirlEffect implements VertexEffect {
|
|
|
|
+ static interpolation: PowOut;
|
|
|
|
+ centerX: number;
|
|
|
|
+ centerY: number;
|
|
|
|
+ radius: number;
|
|
|
|
+ angle: number;
|
|
|
|
+ private worldX;
|
|
|
|
+ private worldY;
|
|
|
|
+ constructor(radius: number);
|
|
|
|
+ begin(skeleton: Skeleton): void;
|
|
|
|
+ transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
|
|
|
|
+ end(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class AssetManager extends spine.AssetManager {
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string, downloader?: Downloader);
|
|
|
|
- }
|
|
|
|
|
|
+ class AssetManager extends spine.AssetManager {
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string, downloader?: Downloader);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class OrthoCamera {
|
|
|
|
- position: Vector3;
|
|
|
|
- direction: Vector3;
|
|
|
|
- up: Vector3;
|
|
|
|
- near: number;
|
|
|
|
- far: number;
|
|
|
|
- zoom: number;
|
|
|
|
- viewportWidth: number;
|
|
|
|
- viewportHeight: number;
|
|
|
|
- projectionView: Matrix4;
|
|
|
|
- inverseProjectionView: Matrix4;
|
|
|
|
- projection: Matrix4;
|
|
|
|
- view: Matrix4;
|
|
|
|
- constructor(viewportWidth: number, viewportHeight: number);
|
|
|
|
- update(): void;
|
|
|
|
- screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
|
|
|
|
- worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
|
|
|
|
- setViewport(viewportWidth: number, viewportHeight: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class OrthoCamera {
|
|
|
|
+ position: Vector3;
|
|
|
|
+ direction: Vector3;
|
|
|
|
+ up: Vector3;
|
|
|
|
+ near: number;
|
|
|
|
+ far: number;
|
|
|
|
+ zoom: number;
|
|
|
|
+ viewportWidth: number;
|
|
|
|
+ viewportHeight: number;
|
|
|
|
+ projectionView: Matrix4;
|
|
|
|
+ inverseProjectionView: Matrix4;
|
|
|
|
+ projection: Matrix4;
|
|
|
|
+ view: Matrix4;
|
|
|
|
+ constructor(viewportWidth: number, viewportHeight: number);
|
|
|
|
+ update(): void;
|
|
|
|
+ screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
|
|
|
|
+ worldToScreen(worldCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
|
|
|
|
+ setViewport(viewportWidth: number, viewportHeight: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class GLTexture extends Texture implements Disposable, Restorable {
|
|
|
|
- context: ManagedWebGLRenderingContext;
|
|
|
|
- private texture;
|
|
|
|
- private boundUnit;
|
|
|
|
- private useMipMaps;
|
|
|
|
- static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
|
|
|
|
- setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
- static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
|
|
|
|
- setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
- update(useMipMaps: boolean): void;
|
|
|
|
- restore(): void;
|
|
|
|
- bind(unit?: number): void;
|
|
|
|
- unbind(): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class GLTexture extends Texture implements Disposable, Restorable {
|
|
|
|
+ context: ManagedWebGLRenderingContext;
|
|
|
|
+ private texture;
|
|
|
|
+ private boundUnit;
|
|
|
|
+ private useMipMaps;
|
|
|
|
+ static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
|
|
|
|
+ setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
|
|
+ static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
|
|
|
|
+ setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
|
|
+ update(useMipMaps: boolean): void;
|
|
|
|
+ restore(): void;
|
|
|
|
+ bind(unit?: number): void;
|
|
|
|
+ unbind(): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class Input {
|
|
|
|
- element: HTMLElement;
|
|
|
|
- lastX: number;
|
|
|
|
- lastY: number;
|
|
|
|
- buttonDown: boolean;
|
|
|
|
- currTouch: Touch;
|
|
|
|
- private listeners;
|
|
|
|
- touchesPool: Pool<Touch>;
|
|
|
|
- constructor(element: HTMLElement);
|
|
|
|
- private setupCallbacks;
|
|
|
|
- addListener(listener: InputListener): void;
|
|
|
|
- removeListener(listener: InputListener): void;
|
|
|
|
- }
|
|
|
|
- class Touch {
|
|
|
|
- identifier: number;
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- constructor(identifier: number, x: number, y: number);
|
|
|
|
- }
|
|
|
|
- interface InputListener {
|
|
|
|
- down(x: number, y: number): void;
|
|
|
|
- up(x: number, y: number): void;
|
|
|
|
- moved(x: number, y: number): void;
|
|
|
|
- dragged(x: number, y: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class Input {
|
|
|
|
+ element: HTMLElement;
|
|
|
|
+ lastX: number;
|
|
|
|
+ lastY: number;
|
|
|
|
+ buttonDown: boolean;
|
|
|
|
+ currTouch: Touch;
|
|
|
|
+ private listeners;
|
|
|
|
+ touchesPool: Pool<Touch>;
|
|
|
|
+ constructor(element: HTMLElement);
|
|
|
|
+ private setupCallbacks;
|
|
|
|
+ addListener(listener: InputListener): void;
|
|
|
|
+ removeListener(listener: InputListener): void;
|
|
|
|
+ }
|
|
|
|
+ class Touch {
|
|
|
|
+ identifier: number;
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ constructor(identifier: number, x: number, y: number);
|
|
|
|
+ }
|
|
|
|
+ interface InputListener {
|
|
|
|
+ down(x: number, y: number): void;
|
|
|
|
+ up(x: number, y: number): void;
|
|
|
|
+ moved(x: number, y: number): void;
|
|
|
|
+ dragged(x: number, y: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class LoadingScreen {
|
|
|
|
- private renderer;
|
|
|
|
- private logo;
|
|
|
|
- private spinner;
|
|
|
|
- private angle;
|
|
|
|
- private fadeOut;
|
|
|
|
- private fadeIn;
|
|
|
|
- private timeKeeper;
|
|
|
|
- backgroundColor: Color;
|
|
|
|
- private tempColor;
|
|
|
|
- constructor(renderer: SceneRenderer);
|
|
|
|
- draw(complete?: boolean): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class LoadingScreen {
|
|
|
|
+ private renderer;
|
|
|
|
+ private logo;
|
|
|
|
+ private spinner;
|
|
|
|
+ private angle;
|
|
|
|
+ private fadeOut;
|
|
|
|
+ private fadeIn;
|
|
|
|
+ private timeKeeper;
|
|
|
|
+ backgroundColor: Color;
|
|
|
|
+ private tempColor;
|
|
|
|
+ constructor(renderer: SceneRenderer);
|
|
|
|
+ draw(complete?: boolean): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- const M00 = 0;
|
|
|
|
- const M01 = 4;
|
|
|
|
- const M02 = 8;
|
|
|
|
- const M03 = 12;
|
|
|
|
- const M10 = 1;
|
|
|
|
- const M11 = 5;
|
|
|
|
- const M12 = 9;
|
|
|
|
- const M13 = 13;
|
|
|
|
- const M20 = 2;
|
|
|
|
- const M21 = 6;
|
|
|
|
- const M22 = 10;
|
|
|
|
- const M23 = 14;
|
|
|
|
- const M30 = 3;
|
|
|
|
- const M31 = 7;
|
|
|
|
- const M32 = 11;
|
|
|
|
- const M33 = 15;
|
|
|
|
- class Matrix4 {
|
|
|
|
- temp: Float32Array;
|
|
|
|
- values: Float32Array;
|
|
|
|
- private static xAxis;
|
|
|
|
- private static yAxis;
|
|
|
|
- private static zAxis;
|
|
|
|
- private static tmpMatrix;
|
|
|
|
- constructor();
|
|
|
|
- set(values: ArrayLike<number>): Matrix4;
|
|
|
|
- transpose(): Matrix4;
|
|
|
|
- identity(): Matrix4;
|
|
|
|
- invert(): Matrix4;
|
|
|
|
- determinant(): number;
|
|
|
|
- translate(x: number, y: number, z: number): Matrix4;
|
|
|
|
- copy(): Matrix4;
|
|
|
|
- projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
|
|
|
|
- ortho2d(x: number, y: number, width: number, height: number): Matrix4;
|
|
|
|
- ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
|
|
|
|
- multiply(matrix: Matrix4): Matrix4;
|
|
|
|
- multiplyLeft(matrix: Matrix4): Matrix4;
|
|
|
|
- lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
|
|
|
|
- static initTemps(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ const M00 = 0;
|
|
|
|
+ const M01 = 4;
|
|
|
|
+ const M02 = 8;
|
|
|
|
+ const M03 = 12;
|
|
|
|
+ const M10 = 1;
|
|
|
|
+ const M11 = 5;
|
|
|
|
+ const M12 = 9;
|
|
|
|
+ const M13 = 13;
|
|
|
|
+ const M20 = 2;
|
|
|
|
+ const M21 = 6;
|
|
|
|
+ const M22 = 10;
|
|
|
|
+ const M23 = 14;
|
|
|
|
+ const M30 = 3;
|
|
|
|
+ const M31 = 7;
|
|
|
|
+ const M32 = 11;
|
|
|
|
+ const M33 = 15;
|
|
|
|
+ class Matrix4 {
|
|
|
|
+ temp: Float32Array;
|
|
|
|
+ values: Float32Array;
|
|
|
|
+ private static xAxis;
|
|
|
|
+ private static yAxis;
|
|
|
|
+ private static zAxis;
|
|
|
|
+ private static tmpMatrix;
|
|
|
|
+ constructor();
|
|
|
|
+ set(values: ArrayLike<number>): Matrix4;
|
|
|
|
+ transpose(): Matrix4;
|
|
|
|
+ identity(): Matrix4;
|
|
|
|
+ invert(): Matrix4;
|
|
|
|
+ determinant(): number;
|
|
|
|
+ translate(x: number, y: number, z: number): Matrix4;
|
|
|
|
+ copy(): Matrix4;
|
|
|
|
+ projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
|
|
|
|
+ ortho2d(x: number, y: number, width: number, height: number): Matrix4;
|
|
|
|
+ ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
|
|
|
|
+ multiply(matrix: Matrix4): Matrix4;
|
|
|
|
+ multiplyLeft(matrix: Matrix4): Matrix4;
|
|
|
|
+ lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
|
|
|
|
+ static initTemps(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class Mesh implements Disposable, Restorable {
|
|
|
|
- private attributes;
|
|
|
|
- private context;
|
|
|
|
- private vertices;
|
|
|
|
- private verticesBuffer;
|
|
|
|
- private verticesLength;
|
|
|
|
- private dirtyVertices;
|
|
|
|
- private indices;
|
|
|
|
- private indicesBuffer;
|
|
|
|
- private indicesLength;
|
|
|
|
- private dirtyIndices;
|
|
|
|
- private elementsPerVertex;
|
|
|
|
- getAttributes(): VertexAttribute[];
|
|
|
|
- maxVertices(): number;
|
|
|
|
- numVertices(): number;
|
|
|
|
- setVerticesLength(length: number): void;
|
|
|
|
- getVertices(): Float32Array;
|
|
|
|
- maxIndices(): number;
|
|
|
|
- numIndices(): number;
|
|
|
|
- setIndicesLength(length: number): void;
|
|
|
|
- getIndices(): Uint16Array;
|
|
|
|
- getVertexSizeInFloats(): number;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
|
|
|
|
- setVertices(vertices: Array<number>): void;
|
|
|
|
- setIndices(indices: Array<number>): void;
|
|
|
|
- draw(shader: Shader, primitiveType: number): void;
|
|
|
|
- drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
|
|
|
- bind(shader: Shader): void;
|
|
|
|
- unbind(shader: Shader): void;
|
|
|
|
- private update;
|
|
|
|
- restore(): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
- class VertexAttribute {
|
|
|
|
- name: string;
|
|
|
|
- type: VertexAttributeType;
|
|
|
|
- numElements: number;
|
|
|
|
- constructor(name: string, type: VertexAttributeType, numElements: number);
|
|
|
|
- }
|
|
|
|
- class Position2Attribute extends VertexAttribute {
|
|
|
|
- constructor();
|
|
|
|
- }
|
|
|
|
- class Position3Attribute extends VertexAttribute {
|
|
|
|
- constructor();
|
|
|
|
- }
|
|
|
|
- class TexCoordAttribute extends VertexAttribute {
|
|
|
|
- constructor(unit?: number);
|
|
|
|
- }
|
|
|
|
- class ColorAttribute extends VertexAttribute {
|
|
|
|
- constructor();
|
|
|
|
- }
|
|
|
|
- class Color2Attribute extends VertexAttribute {
|
|
|
|
- constructor();
|
|
|
|
- }
|
|
|
|
- enum VertexAttributeType {
|
|
|
|
- Float = 0
|
|
|
|
- }
|
|
|
|
|
|
+ class Mesh implements Disposable, Restorable {
|
|
|
|
+ private attributes;
|
|
|
|
+ private context;
|
|
|
|
+ private vertices;
|
|
|
|
+ private verticesBuffer;
|
|
|
|
+ private verticesLength;
|
|
|
|
+ private dirtyVertices;
|
|
|
|
+ private indices;
|
|
|
|
+ private indicesBuffer;
|
|
|
|
+ private indicesLength;
|
|
|
|
+ private dirtyIndices;
|
|
|
|
+ private elementsPerVertex;
|
|
|
|
+ getAttributes(): VertexAttribute[];
|
|
|
|
+ maxVertices(): number;
|
|
|
|
+ numVertices(): number;
|
|
|
|
+ setVerticesLength(length: number): void;
|
|
|
|
+ getVertices(): Float32Array;
|
|
|
|
+ maxIndices(): number;
|
|
|
|
+ numIndices(): number;
|
|
|
|
+ setIndicesLength(length: number): void;
|
|
|
|
+ getIndices(): Uint16Array;
|
|
|
|
+ getVertexSizeInFloats(): number;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
|
|
|
|
+ setVertices(vertices: Array<number>): void;
|
|
|
|
+ setIndices(indices: Array<number>): void;
|
|
|
|
+ draw(shader: Shader, primitiveType: number): void;
|
|
|
|
+ drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
|
|
|
+ bind(shader: Shader): void;
|
|
|
|
+ unbind(shader: Shader): void;
|
|
|
|
+ private update;
|
|
|
|
+ restore(): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ class VertexAttribute {
|
|
|
|
+ name: string;
|
|
|
|
+ type: VertexAttributeType;
|
|
|
|
+ numElements: number;
|
|
|
|
+ constructor(name: string, type: VertexAttributeType, numElements: number);
|
|
|
|
+ }
|
|
|
|
+ class Position2Attribute extends VertexAttribute {
|
|
|
|
+ constructor();
|
|
|
|
+ }
|
|
|
|
+ class Position3Attribute extends VertexAttribute {
|
|
|
|
+ constructor();
|
|
|
|
+ }
|
|
|
|
+ class TexCoordAttribute extends VertexAttribute {
|
|
|
|
+ constructor(unit?: number);
|
|
|
|
+ }
|
|
|
|
+ class ColorAttribute extends VertexAttribute {
|
|
|
|
+ constructor();
|
|
|
|
+ }
|
|
|
|
+ class Color2Attribute extends VertexAttribute {
|
|
|
|
+ constructor();
|
|
|
|
+ }
|
|
|
|
+ enum VertexAttributeType {
|
|
|
|
+ Float = 0
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class PolygonBatcher implements Disposable {
|
|
|
|
- private context;
|
|
|
|
- private drawCalls;
|
|
|
|
- private isDrawing;
|
|
|
|
- private mesh;
|
|
|
|
- private shader;
|
|
|
|
- private lastTexture;
|
|
|
|
- private verticesLength;
|
|
|
|
- private indicesLength;
|
|
|
|
- private srcColorBlend;
|
|
|
|
- private srcAlphaBlend;
|
|
|
|
- private dstBlend;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
|
|
|
|
- begin(shader: Shader): void;
|
|
|
|
- setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
|
|
|
|
- draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
|
|
|
- flush(): void;
|
|
|
|
- end(): void;
|
|
|
|
- getDrawCalls(): number;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class PolygonBatcher implements Disposable {
|
|
|
|
+ private context;
|
|
|
|
+ private drawCalls;
|
|
|
|
+ private isDrawing;
|
|
|
|
+ private mesh;
|
|
|
|
+ private shader;
|
|
|
|
+ private lastTexture;
|
|
|
|
+ private verticesLength;
|
|
|
|
+ private indicesLength;
|
|
|
|
+ private srcColorBlend;
|
|
|
|
+ private srcAlphaBlend;
|
|
|
|
+ private dstBlend;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
|
|
|
|
+ begin(shader: Shader): void;
|
|
|
|
+ setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
|
|
|
|
+ draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
|
|
|
+ flush(): void;
|
|
|
|
+ end(): void;
|
|
|
|
+ getDrawCalls(): number;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class SceneRenderer implements Disposable {
|
|
|
|
- context: ManagedWebGLRenderingContext;
|
|
|
|
- canvas: HTMLCanvasElement;
|
|
|
|
- camera: OrthoCamera;
|
|
|
|
- batcher: PolygonBatcher;
|
|
|
|
- private twoColorTint;
|
|
|
|
- private batcherShader;
|
|
|
|
- private shapes;
|
|
|
|
- private shapesShader;
|
|
|
|
- private activeRenderer;
|
|
|
|
- skeletonRenderer: SkeletonRenderer;
|
|
|
|
- skeletonDebugRenderer: SkeletonDebugRenderer;
|
|
|
|
- constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
|
|
|
|
- begin(): void;
|
|
|
|
- drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
|
|
- drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
|
|
|
|
- drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
- drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
|
|
|
|
- drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color): void;
|
|
|
|
- drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
- line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
|
|
|
|
- triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
|
|
- quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
|
|
- rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
- rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
|
|
- polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
|
|
- circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
|
|
- curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
|
|
- end(): void;
|
|
|
|
- resize(resizeMode: ResizeMode): void;
|
|
|
|
- private enableRenderer;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
- enum ResizeMode {
|
|
|
|
- Stretch = 0,
|
|
|
|
- Expand = 1,
|
|
|
|
- Fit = 2
|
|
|
|
- }
|
|
|
|
|
|
+ class SceneRenderer implements Disposable {
|
|
|
|
+ context: ManagedWebGLRenderingContext;
|
|
|
|
+ canvas: HTMLCanvasElement;
|
|
|
|
+ camera: OrthoCamera;
|
|
|
|
+ batcher: PolygonBatcher;
|
|
|
|
+ private twoColorTint;
|
|
|
|
+ private batcherShader;
|
|
|
|
+ private shapes;
|
|
|
|
+ private shapesShader;
|
|
|
|
+ private activeRenderer;
|
|
|
|
+ skeletonRenderer: SkeletonRenderer;
|
|
|
|
+ skeletonDebugRenderer: SkeletonDebugRenderer;
|
|
|
|
+ constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
|
|
|
|
+ begin(): void;
|
|
|
|
+ drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
|
|
+ drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
|
|
|
|
+ drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
+ drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
|
|
|
|
+ drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color): void;
|
|
|
|
+ drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
+ line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
|
|
|
|
+ triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
|
|
+ quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
|
|
+ rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
+ rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
|
|
+ polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
|
|
+ circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
|
|
+ curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
|
|
+ end(): void;
|
|
|
|
+ resize(resizeMode: ResizeMode): void;
|
|
|
|
+ private enableRenderer;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ enum ResizeMode {
|
|
|
|
+ Stretch = 0,
|
|
|
|
+ Expand = 1,
|
|
|
|
+ Fit = 2
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class Shader implements Disposable, Restorable {
|
|
|
|
- private vertexShader;
|
|
|
|
- private fragmentShader;
|
|
|
|
- static MVP_MATRIX: string;
|
|
|
|
- static POSITION: string;
|
|
|
|
- static COLOR: string;
|
|
|
|
- static COLOR2: string;
|
|
|
|
- static TEXCOORDS: string;
|
|
|
|
- static SAMPLER: string;
|
|
|
|
- private context;
|
|
|
|
- private vs;
|
|
|
|
- private vsSource;
|
|
|
|
- private fs;
|
|
|
|
- private fsSource;
|
|
|
|
- private program;
|
|
|
|
- private tmp2x2;
|
|
|
|
- private tmp3x3;
|
|
|
|
- private tmp4x4;
|
|
|
|
- getProgram(): WebGLProgram;
|
|
|
|
- getVertexShader(): string;
|
|
|
|
- getFragmentShader(): string;
|
|
|
|
- getVertexShaderSource(): string;
|
|
|
|
- getFragmentSource(): string;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
|
|
|
- private compile;
|
|
|
|
- private compileShader;
|
|
|
|
- private compileProgram;
|
|
|
|
- restore(): void;
|
|
|
|
- bind(): void;
|
|
|
|
- unbind(): void;
|
|
|
|
- setUniformi(uniform: string, value: number): void;
|
|
|
|
- setUniformf(uniform: string, value: number): void;
|
|
|
|
- setUniform2f(uniform: string, value: number, value2: number): void;
|
|
|
|
- setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
|
|
|
|
- setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
|
|
|
|
- setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
- setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
- setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
- getUniformLocation(uniform: string): WebGLUniformLocation;
|
|
|
|
- getAttributeLocation(attribute: string): number;
|
|
|
|
- dispose(): void;
|
|
|
|
- static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
- static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
- static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
- }
|
|
|
|
|
|
+ class Shader implements Disposable, Restorable {
|
|
|
|
+ private vertexShader;
|
|
|
|
+ private fragmentShader;
|
|
|
|
+ static MVP_MATRIX: string;
|
|
|
|
+ static POSITION: string;
|
|
|
|
+ static COLOR: string;
|
|
|
|
+ static COLOR2: string;
|
|
|
|
+ static TEXCOORDS: string;
|
|
|
|
+ static SAMPLER: string;
|
|
|
|
+ private context;
|
|
|
|
+ private vs;
|
|
|
|
+ private vsSource;
|
|
|
|
+ private fs;
|
|
|
|
+ private fsSource;
|
|
|
|
+ private program;
|
|
|
|
+ private tmp2x2;
|
|
|
|
+ private tmp3x3;
|
|
|
|
+ private tmp4x4;
|
|
|
|
+ getProgram(): WebGLProgram;
|
|
|
|
+ getVertexShader(): string;
|
|
|
|
+ getFragmentShader(): string;
|
|
|
|
+ getVertexShaderSource(): string;
|
|
|
|
+ getFragmentSource(): string;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
|
|
|
+ private compile;
|
|
|
|
+ private compileShader;
|
|
|
|
+ private compileProgram;
|
|
|
|
+ restore(): void;
|
|
|
|
+ bind(): void;
|
|
|
|
+ unbind(): void;
|
|
|
|
+ setUniformi(uniform: string, value: number): void;
|
|
|
|
+ setUniformf(uniform: string, value: number): void;
|
|
|
|
+ setUniform2f(uniform: string, value: number, value2: number): void;
|
|
|
|
+ setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
|
|
|
|
+ setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
|
|
|
|
+ setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
+ setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
+ setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
|
|
|
|
+ getUniformLocation(uniform: string): WebGLUniformLocation;
|
|
|
|
+ getAttributeLocation(attribute: string): number;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
+ static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
+ static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class ShapeRenderer implements Disposable {
|
|
|
|
- private context;
|
|
|
|
- private isDrawing;
|
|
|
|
- private mesh;
|
|
|
|
- private shapeType;
|
|
|
|
- private color;
|
|
|
|
- private shader;
|
|
|
|
- private vertexIndex;
|
|
|
|
- private tmp;
|
|
|
|
- private srcColorBlend;
|
|
|
|
- private srcAlphaBlend;
|
|
|
|
- private dstBlend;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
|
|
|
|
- begin(shader: Shader): void;
|
|
|
|
- setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
|
|
|
|
- setColor(color: Color): void;
|
|
|
|
- setColorWith(r: number, g: number, b: number, a: number): void;
|
|
|
|
- point(x: number, y: number, color?: Color): void;
|
|
|
|
- line(x: number, y: number, x2: number, y2: number, color?: Color): void;
|
|
|
|
- triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
|
|
- quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
|
|
- rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
- rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
|
|
- x(x: number, y: number, size: number): void;
|
|
|
|
- polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
|
|
- circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
|
|
- curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
|
|
- private vertex;
|
|
|
|
- end(): void;
|
|
|
|
- private flush;
|
|
|
|
- private check;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
- enum ShapeType {
|
|
|
|
- Point = 0,
|
|
|
|
- Line = 1,
|
|
|
|
- Filled = 4
|
|
|
|
- }
|
|
|
|
|
|
+ class ShapeRenderer implements Disposable {
|
|
|
|
+ private context;
|
|
|
|
+ private isDrawing;
|
|
|
|
+ private mesh;
|
|
|
|
+ private shapeType;
|
|
|
|
+ private color;
|
|
|
|
+ private shader;
|
|
|
|
+ private vertexIndex;
|
|
|
|
+ private tmp;
|
|
|
|
+ private srcColorBlend;
|
|
|
|
+ private srcAlphaBlend;
|
|
|
|
+ private dstBlend;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
|
|
|
|
+ begin(shader: Shader): void;
|
|
|
|
+ setBlendMode(srcColorBlend: number, srcAlphaBlend: number, dstBlend: number): void;
|
|
|
|
+ setColor(color: Color): void;
|
|
|
|
+ setColorWith(r: number, g: number, b: number, a: number): void;
|
|
|
|
+ point(x: number, y: number, color?: Color): void;
|
|
|
|
+ line(x: number, y: number, x2: number, y2: number, color?: Color): void;
|
|
|
|
+ triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
|
|
|
|
+ quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
|
|
|
|
+ rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
|
|
|
|
+ rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
|
|
|
|
+ x(x: number, y: number, size: number): void;
|
|
|
|
+ polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
|
|
|
+ circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
|
|
|
+ curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
|
|
|
+ private vertex;
|
|
|
|
+ end(): void;
|
|
|
|
+ private flush;
|
|
|
|
+ private check;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+ enum ShapeType {
|
|
|
|
+ Point = 0,
|
|
|
|
+ Line = 1,
|
|
|
|
+ Filled = 4
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class SkeletonDebugRenderer implements Disposable {
|
|
|
|
- boneLineColor: Color;
|
|
|
|
- boneOriginColor: Color;
|
|
|
|
- attachmentLineColor: Color;
|
|
|
|
- triangleLineColor: Color;
|
|
|
|
- pathColor: Color;
|
|
|
|
- clipColor: Color;
|
|
|
|
- aabbColor: Color;
|
|
|
|
- drawBones: boolean;
|
|
|
|
- drawRegionAttachments: boolean;
|
|
|
|
- drawBoundingBoxes: boolean;
|
|
|
|
- drawMeshHull: boolean;
|
|
|
|
- drawMeshTriangles: boolean;
|
|
|
|
- drawPaths: boolean;
|
|
|
|
- drawSkeletonXY: boolean;
|
|
|
|
- drawClipping: boolean;
|
|
|
|
- premultipliedAlpha: boolean;
|
|
|
|
- scale: number;
|
|
|
|
- boneWidth: number;
|
|
|
|
- private context;
|
|
|
|
- private bounds;
|
|
|
|
- private temp;
|
|
|
|
- private vertices;
|
|
|
|
- private static LIGHT_GRAY;
|
|
|
|
- private static GREEN;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
|
|
|
|
- draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonDebugRenderer implements Disposable {
|
|
|
|
+ boneLineColor: Color;
|
|
|
|
+ boneOriginColor: Color;
|
|
|
|
+ attachmentLineColor: Color;
|
|
|
|
+ triangleLineColor: Color;
|
|
|
|
+ pathColor: Color;
|
|
|
|
+ clipColor: Color;
|
|
|
|
+ aabbColor: Color;
|
|
|
|
+ drawBones: boolean;
|
|
|
|
+ drawRegionAttachments: boolean;
|
|
|
|
+ drawBoundingBoxes: boolean;
|
|
|
|
+ drawMeshHull: boolean;
|
|
|
|
+ drawMeshTriangles: boolean;
|
|
|
|
+ drawPaths: boolean;
|
|
|
|
+ drawSkeletonXY: boolean;
|
|
|
|
+ drawClipping: boolean;
|
|
|
|
+ premultipliedAlpha: boolean;
|
|
|
|
+ scale: number;
|
|
|
|
+ boneWidth: number;
|
|
|
|
+ private context;
|
|
|
|
+ private bounds;
|
|
|
|
+ private temp;
|
|
|
|
+ private vertices;
|
|
|
|
+ private static LIGHT_GRAY;
|
|
|
|
+ private static GREEN;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
|
|
|
|
+ draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class SkeletonRenderer {
|
|
|
|
- static QUAD_TRIANGLES: number[];
|
|
|
|
- premultipliedAlpha: boolean;
|
|
|
|
- vertexEffect: VertexEffect;
|
|
|
|
- private tempColor;
|
|
|
|
- private tempColor2;
|
|
|
|
- private vertices;
|
|
|
|
- private vertexSize;
|
|
|
|
- private twoColorTint;
|
|
|
|
- private renderable;
|
|
|
|
- private clipper;
|
|
|
|
- private temp;
|
|
|
|
- private temp2;
|
|
|
|
- private temp3;
|
|
|
|
- private temp4;
|
|
|
|
- constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
|
|
|
|
- draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SkeletonRenderer {
|
|
|
|
+ static QUAD_TRIANGLES: number[];
|
|
|
|
+ premultipliedAlpha: boolean;
|
|
|
|
+ vertexEffect: VertexEffect;
|
|
|
|
+ private tempColor;
|
|
|
|
+ private tempColor2;
|
|
|
|
+ private vertices;
|
|
|
|
+ private vertexSize;
|
|
|
|
+ private twoColorTint;
|
|
|
|
+ private renderable;
|
|
|
|
+ private clipper;
|
|
|
|
+ private temp;
|
|
|
|
+ private temp2;
|
|
|
|
+ private temp3;
|
|
|
|
+ private temp4;
|
|
|
|
+ constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
|
|
|
|
+ draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class Vector3 {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- z: number;
|
|
|
|
- constructor(x?: number, y?: number, z?: number);
|
|
|
|
- setFrom(v: Vector3): Vector3;
|
|
|
|
- set(x: number, y: number, z: number): Vector3;
|
|
|
|
- add(v: Vector3): Vector3;
|
|
|
|
- sub(v: Vector3): Vector3;
|
|
|
|
- scale(s: number): Vector3;
|
|
|
|
- normalize(): Vector3;
|
|
|
|
- cross(v: Vector3): Vector3;
|
|
|
|
- multiply(matrix: Matrix4): Vector3;
|
|
|
|
- project(matrix: Matrix4): Vector3;
|
|
|
|
- dot(v: Vector3): number;
|
|
|
|
- length(): number;
|
|
|
|
- distance(v: Vector3): number;
|
|
|
|
- }
|
|
|
|
|
|
+ class Vector3 {
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ z: number;
|
|
|
|
+ constructor(x?: number, y?: number, z?: number);
|
|
|
|
+ setFrom(v: Vector3): Vector3;
|
|
|
|
+ set(x: number, y: number, z: number): Vector3;
|
|
|
|
+ add(v: Vector3): Vector3;
|
|
|
|
+ sub(v: Vector3): Vector3;
|
|
|
|
+ scale(s: number): Vector3;
|
|
|
|
+ normalize(): Vector3;
|
|
|
|
+ cross(v: Vector3): Vector3;
|
|
|
|
+ multiply(matrix: Matrix4): Vector3;
|
|
|
|
+ project(matrix: Matrix4): Vector3;
|
|
|
|
+ dot(v: Vector3): number;
|
|
|
|
+ length(): number;
|
|
|
|
+ distance(v: Vector3): number;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine.webgl {
|
|
declare module spine.webgl {
|
|
- class ManagedWebGLRenderingContext {
|
|
|
|
- canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
|
|
- gl: WebGLRenderingContext;
|
|
|
|
- private restorables;
|
|
|
|
- constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget | WebGL2RenderingContext, contextConfig?: any);
|
|
|
|
- private setupCanvas;
|
|
|
|
- addRestorable(restorable: Restorable): void;
|
|
|
|
- removeRestorable(restorable: Restorable): void;
|
|
|
|
- }
|
|
|
|
- class WebGLBlendModeConverter {
|
|
|
|
- static getDestGLBlendMode(blendMode: BlendMode): 1 | 771;
|
|
|
|
- static getSourceColorGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): 1 | 770 | 774;
|
|
|
|
- static getSourceAlphaGLBlendMode(blendMode: BlendMode): 1 | 771 | 769;
|
|
|
|
- }
|
|
|
|
|
|
+ class ManagedWebGLRenderingContext {
|
|
|
|
+ canvas: HTMLCanvasElement | OffscreenCanvas;
|
|
|
|
+ gl: WebGLRenderingContext;
|
|
|
|
+ private restorables;
|
|
|
|
+ constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget | WebGL2RenderingContext, contextConfig?: any);
|
|
|
|
+ private setupCanvas;
|
|
|
|
+ addRestorable(restorable: Restorable): void;
|
|
|
|
+ removeRestorable(restorable: Restorable): void;
|
|
|
|
+ }
|
|
|
|
+ class WebGLBlendModeConverter {
|
|
|
|
+ static getDestGLBlendMode(blendMode: BlendMode): 1 | 771;
|
|
|
|
+ static getSourceColorGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): 1 | 770 | 774;
|
|
|
|
+ static getSourceAlphaGLBlendMode(blendMode: BlendMode): 1 | 771 | 769;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
declare module spine {
|
|
declare module spine {
|
|
- interface SpinePlayerConfig {
|
|
|
|
- jsonUrl: string;
|
|
|
|
- jsonField: string;
|
|
|
|
- binaryUrl: string;
|
|
|
|
- atlasUrl: string;
|
|
|
|
- rawDataURIs: Map<string>;
|
|
|
|
- animation: string;
|
|
|
|
- animations: string[];
|
|
|
|
- defaultMix: number;
|
|
|
|
- skin: string;
|
|
|
|
- skins: string[];
|
|
|
|
- premultipliedAlpha: boolean;
|
|
|
|
- showControls: boolean;
|
|
|
|
- showLoading: boolean;
|
|
|
|
- debug: {
|
|
|
|
- bones: boolean;
|
|
|
|
- regions: boolean;
|
|
|
|
- meshes: boolean;
|
|
|
|
- bounds: boolean;
|
|
|
|
- paths: boolean;
|
|
|
|
- clipping: boolean;
|
|
|
|
- points: boolean;
|
|
|
|
- hulls: boolean;
|
|
|
|
- };
|
|
|
|
- viewport: {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- padLeft: string | number;
|
|
|
|
- padRight: string | number;
|
|
|
|
- padTop: string | number;
|
|
|
|
- padBottom: string | number;
|
|
|
|
- debugRender: boolean;
|
|
|
|
- transitionTime: number;
|
|
|
|
- animations: Map<Viewport>;
|
|
|
|
- };
|
|
|
|
- alpha: boolean;
|
|
|
|
- backgroundColor: string;
|
|
|
|
- fullScreenBackgroundColor: string;
|
|
|
|
- backgroundImage: {
|
|
|
|
- url: string;
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- };
|
|
|
|
- mipmaps: true;
|
|
|
|
- controlBones: string[];
|
|
|
|
- success: (player: SpinePlayer) => void;
|
|
|
|
- error: (player: SpinePlayer, msg: string) => void;
|
|
|
|
- frame: (player: SpinePlayer, delta: number) => void;
|
|
|
|
- update: (player: SpinePlayer, delta: number) => void;
|
|
|
|
- draw: (player: SpinePlayer, delta: number) => void;
|
|
|
|
- loading: (player: SpinePlayer, delta: number) => void;
|
|
|
|
- downloader: spine.Downloader;
|
|
|
|
- }
|
|
|
|
- interface Viewport {
|
|
|
|
- x: number;
|
|
|
|
- y: number;
|
|
|
|
- width: number;
|
|
|
|
- height: number;
|
|
|
|
- padLeft: string | number;
|
|
|
|
- padRight: string | number;
|
|
|
|
- padTop: string | number;
|
|
|
|
- padBottom: string | number;
|
|
|
|
- }
|
|
|
|
- class SpinePlayer {
|
|
|
|
- private config;
|
|
|
|
- parent: HTMLElement;
|
|
|
|
- dom: HTMLElement;
|
|
|
|
- canvas: HTMLCanvasElement;
|
|
|
|
- context: spine.webgl.ManagedWebGLRenderingContext;
|
|
|
|
- sceneRenderer: spine.webgl.SceneRenderer;
|
|
|
|
- loadingScreen: spine.webgl.LoadingScreen;
|
|
|
|
- assetManager: spine.webgl.AssetManager;
|
|
|
|
- bg: Color;
|
|
|
|
- bgFullscreen: Color;
|
|
|
|
- private playerControls;
|
|
|
|
- private timelineSlider;
|
|
|
|
- private playButton;
|
|
|
|
- private skinButton;
|
|
|
|
- private animationButton;
|
|
|
|
- private playTime;
|
|
|
|
- private selectedBones;
|
|
|
|
- private cancelId;
|
|
|
|
- private lastPopup;
|
|
|
|
- error: boolean;
|
|
|
|
- skeleton: Skeleton;
|
|
|
|
- animationState: AnimationState;
|
|
|
|
- paused: boolean;
|
|
|
|
- speed: number;
|
|
|
|
- time: TimeKeeper;
|
|
|
|
- private stopRequestAnimationFrame;
|
|
|
|
- private viewport;
|
|
|
|
- private currentViewport;
|
|
|
|
- private previousViewport;
|
|
|
|
- private viewportTransitionStart;
|
|
|
|
- constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
|
|
|
|
- private validateConfig;
|
|
|
|
- private initialize;
|
|
|
|
- private loadSkeleton;
|
|
|
|
- private setupInput;
|
|
|
|
- play(): void;
|
|
|
|
- pause(): void;
|
|
|
|
- setAnimation(animation: string | Animation, loop?: boolean): TrackEntry;
|
|
|
|
- addAnimation(animation: string | Animation, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
- setViewport(animation: string | Animation): Animation;
|
|
|
|
- private percentageToWorldUnit;
|
|
|
|
- private calculateAnimationViewport;
|
|
|
|
- private drawFrame;
|
|
|
|
- stopRendering(): void;
|
|
|
|
- private showSpeedDialog;
|
|
|
|
- private showAnimationsDialog;
|
|
|
|
- private showSkinsDialog;
|
|
|
|
- private showSettingsDialog;
|
|
|
|
- private showError;
|
|
|
|
- }
|
|
|
|
|
|
+ export interface SpinePlayerConfig {
|
|
|
|
+ jsonUrl: string;
|
|
|
|
+ jsonField: string;
|
|
|
|
+ binaryUrl: string;
|
|
|
|
+ atlasUrl: string;
|
|
|
|
+ rawDataURIs: Map<string>;
|
|
|
|
+ animation: string;
|
|
|
|
+ animations: string[];
|
|
|
|
+ defaultMix: number;
|
|
|
|
+ skin: string;
|
|
|
|
+ skins: string[];
|
|
|
|
+ premultipliedAlpha: boolean;
|
|
|
|
+ showControls: boolean;
|
|
|
|
+ showLoading: boolean;
|
|
|
|
+ debug: {
|
|
|
|
+ bones: boolean;
|
|
|
|
+ regions: boolean;
|
|
|
|
+ meshes: boolean;
|
|
|
|
+ bounds: boolean;
|
|
|
|
+ paths: boolean;
|
|
|
|
+ clipping: boolean;
|
|
|
|
+ points: boolean;
|
|
|
|
+ hulls: boolean;
|
|
|
|
+ };
|
|
|
|
+ viewport: {
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ padLeft: string | number;
|
|
|
|
+ padRight: string | number;
|
|
|
|
+ padTop: string | number;
|
|
|
|
+ padBottom: string | number;
|
|
|
|
+ debugRender: boolean;
|
|
|
|
+ transitionTime: number;
|
|
|
|
+ animations: Map<Viewport>;
|
|
|
|
+ };
|
|
|
|
+ alpha: boolean;
|
|
|
|
+ backgroundColor: string;
|
|
|
|
+ fullScreenBackgroundColor: string;
|
|
|
|
+ backgroundImage: {
|
|
|
|
+ url: string;
|
|
|
|
+ x: number;
|
|
|
|
+ y: number;
|
|
|
|
+ width: number;
|
|
|
|
+ height: number;
|
|
|
|
+ };
|
|
|
|
+ mipmaps: true;
|
|
|
|
+ controlBones: string[];
|
|
|
|
+ success: (player: SpinePlayer) => void;
|
|
|
|
+ error: (player: SpinePlayer, msg: string) => void;
|
|
|
|
+ frame: (player: SpinePlayer, delta: number) => void;
|
|
|
|
+ update: (player: SpinePlayer, delta: number) => void;
|
|
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+ draw: (player: SpinePlayer, delta: number) => void;
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+ loading: (player: SpinePlayer, delta: number) => void;
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+ downloader: spine.Downloader;
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+ }
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+ export interface Viewport {
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ padLeft: string | number;
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+ padRight: string | number;
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+ padTop: string | number;
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+ padBottom: string | number;
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|
|
+ }
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|
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+ export class SpinePlayer {
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+ private config;
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|
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+ parent: HTMLElement;
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|
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+ dom: HTMLElement;
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|
|
+ canvas: HTMLCanvasElement;
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|
|
+ context: spine.webgl.ManagedWebGLRenderingContext;
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|
|
+ sceneRenderer: spine.webgl.SceneRenderer;
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|
|
+ loadingScreen: spine.webgl.LoadingScreen;
|
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|
|
+ assetManager: spine.webgl.AssetManager;
|
|
|
|
+ bg: Color;
|
|
|
|
+ bgFullscreen: Color;
|
|
|
|
+ private playerControls;
|
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|
|
+ private timelineSlider;
|
|
|
|
+ private playButton;
|
|
|
|
+ private skinButton;
|
|
|
|
+ private animationButton;
|
|
|
|
+ private playTime;
|
|
|
|
+ private selectedBones;
|
|
|
|
+ private cancelId;
|
|
|
|
+ popup: Popup;
|
|
|
|
+ error: boolean;
|
|
|
|
+ skeleton: Skeleton;
|
|
|
|
+ animationState: AnimationState;
|
|
|
|
+ paused: boolean;
|
|
|
|
+ speed: number;
|
|
|
|
+ time: TimeKeeper;
|
|
|
|
+ private stopRequestAnimationFrame;
|
|
|
|
+ private viewport;
|
|
|
|
+ private currentViewport;
|
|
|
|
+ private previousViewport;
|
|
|
|
+ private viewportTransitionStart;
|
|
|
|
+ constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
|
|
|
|
+ private validateConfig;
|
|
|
|
+ private initialize;
|
|
|
|
+ private loadSkeleton;
|
|
|
|
+ private setupInput;
|
|
|
|
+ play(): void;
|
|
|
|
+ pause(): void;
|
|
|
|
+ setAnimation(animation: string | Animation, loop?: boolean): TrackEntry;
|
|
|
|
+ addAnimation(animation: string | Animation, loop?: boolean, delay?: number): TrackEntry;
|
|
|
|
+ setViewport(animation: string | Animation): Animation;
|
|
|
|
+ private percentageToWorldUnit;
|
|
|
|
+ private calculateAnimationViewport;
|
|
|
|
+ private drawFrame;
|
|
|
|
+ stopRendering(): void;
|
|
|
|
+ private hidePopup;
|
|
|
|
+ private showSpeedDialog;
|
|
|
|
+ private showAnimationsDialog;
|
|
|
|
+ private showSkinsDialog;
|
|
|
|
+ private showSettingsDialog;
|
|
|
|
+ private showError;
|
|
|
|
+ }
|
|
|
|
+ class Popup {
|
|
|
|
+ private id;
|
|
|
|
+ private button;
|
|
|
|
+ private player;
|
|
|
|
+ dom: HTMLElement;
|
|
|
|
+ private className;
|
|
|
|
+ constructor(id: string, button: HTMLElement, player: SpinePlayer, parent: HTMLElement, htmlContent: string);
|
|
|
|
+ hide(id: string): boolean;
|
|
|
|
+ show(): void;
|
|
|
|
+ }
|
|
|
|
+ export {};
|
|
}
|
|
}
|
|
declare function CodeMirror(el: Element, config: any): void;
|
|
declare function CodeMirror(el: Element, config: any): void;
|
|
declare module spine {
|
|
declare module spine {
|
|
- class SpinePlayerEditor {
|
|
|
|
- private static DEFAULT_CODE;
|
|
|
|
- private prefix;
|
|
|
|
- private postfix;
|
|
|
|
- private code;
|
|
|
|
- private player;
|
|
|
|
- constructor(parent: HTMLElement);
|
|
|
|
- private render;
|
|
|
|
- setPreAndPostfix(prefix: string, postfix: string): void;
|
|
|
|
- setCode(code: string): void;
|
|
|
|
- private timerId;
|
|
|
|
- startPlayer(): void;
|
|
|
|
- }
|
|
|
|
|
|
+ class SpinePlayerEditor {
|
|
|
|
+ private static DEFAULT_CODE;
|
|
|
|
+ private prefix;
|
|
|
|
+ private postfix;
|
|
|
|
+ private code;
|
|
|
|
+ private player;
|
|
|
|
+ constructor(parent: HTMLElement);
|
|
|
|
+ private render;
|
|
|
|
+ setPreAndPostfix(prefix: string, postfix: string): void;
|
|
|
|
+ setCode(code: string): void;
|
|
|
|
+ private timerId;
|
|
|
|
+ startPlayer(): void;
|
|
|
|
+ }
|
|
}
|
|
}
|