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Fixed SkeletonAnimation timeScale.

NathanSweet 11 years ago
parent
commit
9bc138716c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      spine-as3/spine-as3/src/spine/flash/SkeletonAnimation.as

+ 1 - 1
spine-as3/spine-as3/src/spine/flash/SkeletonAnimation.as

@@ -45,7 +45,7 @@ public class SkeletonAnimation extends SkeletonSprite {
 	}
 
 	override public function advanceTime (time:Number) : void {
-		state.update(time);
+		state.update(time * timeScale);
 		state.apply(skeleton);
 		skeleton.updateWorldTransform();
 		super.advanceTime(time);