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@@ -85,6 +85,7 @@ public class SkeletonRendererDebug {
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float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
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shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
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}
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+ shapes.x(skeletonX, skeletonY, 4 * scale);
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}
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if (drawRegionAttachments) {
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