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@@ -6,16 +6,6 @@
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
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-
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- // Outline properties are drawn via custom editor.
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- [HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
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- [HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
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- [HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
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- [HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
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- [HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
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- [HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
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- [HideInInspector] _OutlineOpaqueAlpha("Opaque Alpha", Range(0,1)) = 1.0
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- [HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
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}
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SubShader {
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