ソースを参照

[haxe] Fix Scene touch handling, fix PathConstraint

Mario Zechner 1 年間 前
コミット
a7bb103ec9

+ 5 - 1
spine-haxe/example/src/BasicExample.hx

@@ -27,6 +27,7 @@
  * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
+import Scene.SceneManager;
 import openfl.utils.Assets;
 import spine.SkeletonData;
 import spine.animation.AnimationStateData;
@@ -57,13 +58,16 @@ class BasicExample extends Scene {
 		addChild(skeletonSprite);
 		juggler.add(skeletonSprite);
 
+		addText("Click anywhere for next scene");
+
 		addEventListener(TouchEvent.TOUCH, onTouch);
 	}
 
 	public function onTouch(e:TouchEvent) {
 		var touch = e.getTouch(this);
+		trace(touch);
 		if (touch != null && touch.phase == TouchPhase.ENDED) {
-			trace("Mouse clicked");
+			SceneManager.getInstance().switchScene(new SequenceExample());
 		}
 	}
 }

+ 1 - 1
spine-haxe/example/src/Main.hx

@@ -49,6 +49,6 @@ class Main extends Sprite {
 		starlingSingleton.start();
 		Starling.current.stage.color = 0x000000;
 
-		SceneManager.getInstance().switchScene(new BasicExample());
+		SceneManager.getInstance().switchScene(new VineExample());
 	}
 }

+ 83 - 0
spine-haxe/example/src/MixAndMatchExample.hx

@@ -0,0 +1,83 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated July 28, 2023. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2023, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
+ * otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+import spine.Skin;
+import Scene.SceneManager;
+import openfl.utils.Assets;
+import spine.SkeletonData;
+import spine.animation.AnimationStateData;
+import spine.atlas.TextureAtlas;
+import spine.starling.SkeletonSprite;
+import spine.starling.StarlingTextureLoader;
+import starling.core.Starling;
+import starling.events.TouchEvent;
+import starling.events.TouchPhase;
+
+class MixAndMatchExample extends Scene {
+	var loadBinary = false;
+
+	public function load():Void {
+		var atlas = new TextureAtlas(Assets.getText("assets/mix-and-match.atlas"), new StarlingTextureLoader("assets/mix-and-match.atlas"));
+		var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/mix-and-match-pro.skel") : Assets.getText("assets/mix-and-match-pro.json"), atlas);
+		var animationStateData = new AnimationStateData(data);
+		animationStateData.defaultMix = 0.25;
+
+		var skeletonSprite = new SkeletonSprite(data, animationStateData);
+		var customSkin = new Skin("custom");
+		var skinBase = data.findSkin("skin-base");
+		customSkin.addSkin(skinBase);
+		customSkin.addSkin(data.findSkin("nose/short"));
+		customSkin.addSkin(data.findSkin("eyelids/girly"));
+		customSkin.addSkin(data.findSkin("eyes/violet"));
+		customSkin.addSkin(data.findSkin("hair/brown"));
+		customSkin.addSkin(data.findSkin("clothes/hoodie-orange"));
+		customSkin.addSkin(data.findSkin("legs/pants-jeans"));
+		customSkin.addSkin(data.findSkin("accessories/bag"));
+		customSkin.addSkin(data.findSkin("accessories/hat-red-yellow"));
+		skeletonSprite.skeleton.skin = customSkin;
+
+		var bounds = skeletonSprite.skeleton.getBounds();
+		skeletonSprite.scale = Starling.current.stage.stageHeight / bounds.height * 0.5;
+		skeletonSprite.x = Starling.current.stage.stageWidth / 2;
+		skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
+		skeletonSprite.state.setAnimationByName(0, "dance", true);
+
+		addChild(skeletonSprite);
+		juggler.add(skeletonSprite);
+
+		addEventListener(TouchEvent.TOUCH, onTouch);
+	}
+
+	public function onTouch(e:TouchEvent) {
+		var touch = e.getTouch(this);
+		if (touch != null && touch.phase == TouchPhase.ENDED) {
+			SceneManager.getInstance().switchScene(new TankExample());
+		}
+	}
+}

+ 18 - 0
spine-haxe/example/src/Scene.hx

@@ -27,6 +27,9 @@
  * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
+import starling.display.Quad;
+import starling.geom.Rectangle;
+import starling.text.TextField;
 import starling.core.Starling;
 import starling.display.Sprite;
 
@@ -60,8 +63,14 @@ class SceneManager {
 abstract class Scene extends Sprite {
 	var juggler = new starling.animation.Juggler();
 
+	public var background:Quad;
+
 	public function new() {
 		super();
+		var stageWidth = Starling.current.stage.stageWidth;
+		var stageHeight = Starling.current.stage.stageHeight;
+		background = new Quad(stageWidth, stageHeight, 0x0);
+		this.addChild(background);
 		Starling.current.juggler.add(juggler);
 	}
 
@@ -72,4 +81,13 @@ abstract class Scene extends Sprite {
 		Starling.current.juggler.remove(juggler);
 		super.dispose();
 	}
+
+	public function addText(text:String) {
+		var textField = new TextField(200, 30, text);
+		textField.x = 10;
+		textField.y = 10;
+		textField.format.color = 0xffffffff;
+		addChild(textField);
+		return textField;
+	}
 }

+ 3 - 2
spine-haxe/example/src/SequenceExample.hx

@@ -27,6 +27,7 @@
  * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
+import Scene.SceneManager;
 import openfl.utils.Assets;
 import spine.SkeletonData;
 import spine.animation.AnimationStateData;
@@ -50,7 +51,7 @@ class SequenceExample extends Scene {
 		var bounds = skeletonSprite.skeleton.getBounds();
 		skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.5;
 		skeletonSprite.x = Starling.current.stage.stageWidth / 2;
-		skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
+		skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
 		skeletonSprite.state.setAnimationByName(0, "flying", true);
 
 		addChild(skeletonSprite);
@@ -62,7 +63,7 @@ class SequenceExample extends Scene {
 	public function onTouch(e:TouchEvent) {
 		var touch = e.getTouch(this);
 		if (touch != null && touch.phase == TouchPhase.ENDED) {
-			trace("Mouse clicked");
+			SceneManager.getInstance().switchScene(new MixAndMatchExample());
 		}
 	}
 }

+ 70 - 0
spine-haxe/example/src/TankExample.hx

@@ -0,0 +1,70 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated July 28, 2023. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2023, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
+ * otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+import Scene.SceneManager;
+import openfl.utils.Assets;
+import spine.SkeletonData;
+import spine.animation.AnimationStateData;
+import spine.atlas.TextureAtlas;
+import spine.starling.SkeletonSprite;
+import spine.starling.StarlingTextureLoader;
+import starling.core.Starling;
+import starling.events.TouchEvent;
+import starling.events.TouchPhase;
+
+class TankExample extends Scene {
+	var loadBinary = false;
+
+	public function load():Void {
+		background.color = 0xffffffff;
+		var atlas = new TextureAtlas(Assets.getText("assets/tank.atlas"), new StarlingTextureLoader("assets/tank.atlas"));
+		var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/tank-pro.skel") : Assets.getText("assets/tank-pro.json"), atlas);
+		var animationStateData = new AnimationStateData(skeletondata);
+		animationStateData.defaultMix = 0.25;
+
+		var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
+		var bounds = skeletonSprite.skeleton.getBounds();
+		skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
+		skeletonSprite.x = Starling.current.stage.stageWidth / 2;
+		skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
+		skeletonSprite.state.setAnimationByName(0, "drive", true);
+
+		addChild(skeletonSprite);
+		juggler.add(skeletonSprite);
+
+		addEventListener(TouchEvent.TOUCH, onTouch);
+	}
+
+	public function onTouch(e:TouchEvent) {
+		var touch = e.getTouch(this);
+		if (touch != null && touch.phase == TouchPhase.ENDED) {
+			SceneManager.getInstance().switchScene(new VineExample());
+		}
+	}
+}

+ 70 - 0
spine-haxe/example/src/VineExample.hx

@@ -0,0 +1,70 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated July 28, 2023. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2023, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
+ * otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+import Scene.SceneManager;
+import openfl.utils.Assets;
+import spine.SkeletonData;
+import spine.animation.AnimationStateData;
+import spine.atlas.TextureAtlas;
+import spine.starling.SkeletonSprite;
+import spine.starling.StarlingTextureLoader;
+import starling.core.Starling;
+import starling.events.TouchEvent;
+import starling.events.TouchPhase;
+
+class VineExample extends Scene {
+	var loadBinary = false;
+
+	public function load():Void {
+		background.color = 0xffffffff;
+		var atlas = new TextureAtlas(Assets.getText("assets/vine.atlas"), new StarlingTextureLoader("assets/vine.atlas"));
+		var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/vine-pro.skel") : Assets.getText("assets/vine-pro.json"), atlas);
+		var animationStateData = new AnimationStateData(skeletondata);
+		animationStateData.defaultMix = 0.25;
+
+		var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
+		skeletonSprite.skeleton.updateWorldTransform();
+		var bounds = skeletonSprite.skeleton.getBounds();
+		skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
+		skeletonSprite.x = Starling.current.stage.stageWidth / 2;
+		skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
+
+		addChild(skeletonSprite);
+		juggler.add(skeletonSprite);
+
+		addEventListener(TouchEvent.TOUCH, onTouch);
+	}
+
+	public function onTouch(e:TouchEvent) {
+		var touch = e.getTouch(this);
+		if (touch != null && touch.phase == TouchPhase.ENDED) {
+			SceneManager.getInstance().switchScene(new BasicExample());
+		}
+	}
+}

+ 13 - 0
spine-haxe/spine-haxe/spine/ArrayUtils.hx

@@ -0,0 +1,13 @@
+package spine;
+
+class ArrayUtils {
+	public static function resize<T>(array:Array<T>, count:Int, value:T) {
+		if (count < 0)
+			count = 0;
+		array.resize(count);
+		for (i in 0...count) {
+			array[i] = value;
+		}
+		return array;
+	}
+}

+ 12 - 14
spine-haxe/spine-haxe/spine/PathConstraint.hx

@@ -86,18 +86,16 @@ class PathConstraint implements Updatable {
 			return;
 
 		var data:PathConstraintData = _data;
-		var percentSpacing:Bool = data.spacingMode == SpacingMode.percent;
-		var rotateMode:RotateMode = data.rotateMode;
-		var fTangents:Bool = rotateMode == RotateMode.tangent,
-			fScale:Bool = rotateMode == RotateMode.chainScale;
-
+		var fTangents:Bool = data.rotateMode == RotateMode.tangent,
+			fScale:Bool = data.rotateMode == RotateMode.chainScale;
 		var boneCount:Int = _bones.length;
 		var spacesCount:Int = fTangents ? boneCount : boneCount + 1;
-		var bones:Array<Bone> = _bones;
-		_spaces.resize(spacesCount);
+		ArrayUtils.resize(_spaces, spacesCount, 0);
+		if (fScale) {
+			ArrayUtils.resize(_lengths, boneCount, 0);
+		}
 
-		if (fScale)
-			_lengths.resize(boneCount);
+		var bones:Array<Bone> = _bones;
 
 		var i:Int,
 			n:Int,
@@ -254,7 +252,7 @@ class PathConstraint implements Updatable {
 
 	private function computeWorldPositions(path:PathAttachment, spacesCount:Int, tangents:Bool):Array<Float> {
 		var position:Float = this.position;
-		_positions.resize(spacesCount * 3 + 2);
+		ArrayUtils.resize(_positions, spacesCount * 3 + 2, 0);
 		var out:Array<Float> = _positions, world:Array<Float>;
 		var closed:Bool = path.closed;
 		var verticesLength:Int = path.worldVerticesLength;
@@ -277,7 +275,7 @@ class PathConstraint implements Updatable {
 					multiplier = 1;
 			}
 
-			_world.resize(8);
+			ArrayUtils.resize(_world, 8, 0);
 			world = _world;
 			var i:Int = 0;
 			var o:Int = 0;
@@ -343,7 +341,7 @@ class PathConstraint implements Updatable {
 		// World vertices.
 		if (closed) {
 			verticesLength += 2;
-			_world.resize(verticesLength);
+			ArrayUtils.resize(_world, verticesLength, 0);
 			world = _world;
 			path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
 			path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
@@ -352,13 +350,13 @@ class PathConstraint implements Updatable {
 		} else {
 			curveCount--;
 			verticesLength -= 4;
-			_world.resize(verticesLength);
+			ArrayUtils.resize(_world, verticesLength, 0);
 			world = _world;
 			path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
 		}
 
 		// Curve lengths.
-		_curves.resize(curveCount);
+		ArrayUtils.resize(_curves, curveCount, 0);
 		var curves:Array<Float> = _curves;
 		var pathLength:Float = 0;
 		var x1:Float = world[0],

+ 3 - 2
spine-sfml/cpp/example/testbed.cpp

@@ -71,10 +71,10 @@ class NullAttachmentLoader : public AttachmentLoader {
 
 int main(void) {
 	String atlasFile("");
-	String skeletonFile("/Users/badlogic/Downloads/catsanddogs2.json");
+	String skeletonFile("/Users/badlogic/workspaces/spine-runtimes/spine-haxe/example/assets/vine-pro.json");
 	String animation = "";
 
-	float scale = 0.6f;
+	float scale = 1.0f;
 	SFMLTextureLoader textureLoader;
 	NullAttachmentLoader nullLoader;
 	Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
@@ -103,6 +103,7 @@ int main(void) {
 
 	AnimationStateData stateData(skeletonData);
 	SkeletonDrawable drawable(skeletonData, &stateData);
+    drawable.skeleton->updateWorldTransform();
 	drawable.skeleton->setPosition(320, 590);
 	if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);