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@@ -2346,7 +2346,7 @@ spine.SkeletonJson.prototype = {
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drawOrder = new spine.Uint32Array(slotCount);
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drawOrder = new spine.Uint32Array(slotCount);
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drawOrder.length = slotCount;
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drawOrder.length = slotCount;
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for (var ii = slotCount - 1; ii >= 0; ii--)
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for (var ii = slotCount - 1; ii >= 0; ii--)
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- drawOrder[ii] = -1;
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+ drawOrder[ii] = 4294967295;
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var offsets = drawOrderMap["offsets"];
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var offsets = drawOrderMap["offsets"];
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var unchanged = new spine.Uint32Array(slotCount - offsets.length);
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var unchanged = new spine.Uint32Array(slotCount - offsets.length);
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unchanged.length = slotCount - offsets.length;
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unchanged.length = slotCount - offsets.length;
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@@ -2366,7 +2366,7 @@ spine.SkeletonJson.prototype = {
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unchanged[unchangedIndex++] = originalIndex++;
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unchanged[unchangedIndex++] = originalIndex++;
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// Fill in unchanged items.
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// Fill in unchanged items.
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for (var ii = slotCount - 1; ii >= 0; ii--)
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for (var ii = slotCount - 1; ii >= 0; ii--)
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- if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
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+ if (drawOrder[ii] == 4294967295) drawOrder[ii] = unchanged[--unchangedIndex];
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}
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}
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timeline.setFrame(frameIndex++, drawOrderMap["time"], drawOrder);
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timeline.setFrame(frameIndex++, drawOrderMap["time"], drawOrder);
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}
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}
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