@@ -167,6 +167,7 @@ public class SkeletonSprite extends DisplayObject {
mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
}
vertexData.numVertices = verticesCount;
+ painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
// FIXME set smoothing/filter
painter.batchMesh(mesh);