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Bug: wrong blend mode for MeshAttachment (#831)

id-ilych 8 ani în urmă
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aefd9e4b01

+ 1 - 0
spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as

@@ -167,6 +167,7 @@ public class SkeletonSprite extends DisplayObject {
 					mesh.setTexCoords(ii, uvs[iii], uvs[iii+1]);
 				}
 				vertexData.numVertices = verticesCount;
+				painter.state.blendMode = blendModes[slot.data.blendMode.ordinal];
 				// FIXME set smoothing/filter
 				painter.batchMesh(mesh);
 			}