Kaynağa Gözat

[unity] Fixed error message output behaviour in `SkeletonRenderer.Initialize` when `quiet` is set (`quiet` logic was just plain wrong).

Harald Csaszar 4 yıl önce
ebeveyn
işleme
bb0a4f6998

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs

@@ -363,7 +363,7 @@ namespace Spine.Unity {
 			#if UNITY_EDITOR
 			if (!Application.isPlaying) {
 				string errorMessage = null;
-				if (quiet || MaterialChecks.IsMaterialSetupProblematic(this, ref errorMessage))
+				if (!quiet && MaterialChecks.IsMaterialSetupProblematic(this, ref errorMessage))
 					Debug.LogWarningFormat(this, "Problematic material setup at {0}: {1}", this.name, errorMessage);
 			}
 			#endif