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@@ -302,7 +302,7 @@ namespace Spine.Unity {
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var requiredChannels =
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AdditionalCanvasShaderChannels.TexCoord1 |
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AdditionalCanvasShaderChannels.TexCoord2;
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- return !canvas.additionalShaderChannels.HasFlag(requiredChannels); // HasFlag returns true if both are set.
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+ return (canvas.additionalShaderChannels & requiredChannels) != requiredChannels;
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}
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}
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}
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