@@ -123,8 +123,8 @@ void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/
}
self->minX = (float)INT_MAX;
- self->minY = (float)INT_MIN;
- self->maxX = (float)INT_MAX;
+ self->minY = (float)INT_MAX;
+ self->maxX = (float)INT_MIN;
self->maxY = (float)INT_MIN;
self->count = 0;