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@@ -123,8 +123,8 @@ void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/
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}
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}
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self->minX = (float)INT_MAX;
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self->minX = (float)INT_MAX;
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- self->minY = (float)INT_MIN;
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- self->maxX = (float)INT_MAX;
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+ self->minY = (float)INT_MAX;
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+ self->maxX = (float)INT_MIN;
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self->maxY = (float)INT_MIN;
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self->maxY = (float)INT_MIN;
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self->count = 0;
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self->count = 0;
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