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@@ -202,6 +202,9 @@ namespace Spine {
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float y = curves[i - 1];
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return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
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}
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+ public float GetCurveType (int frameIndex) {
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+ return curves[frameIndex * BEZIER_SIZE];
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+ }
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}
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public class RotateTimeline : CurveTimeline {
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