@@ -202,6 +202,9 @@ namespace Spine {
float y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
}
+ public float GetCurveType (int frameIndex) {
+ return curves[frameIndex * BEZIER_SIZE];
+ }
public class RotateTimeline : CurveTimeline {