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@@ -196,9 +196,9 @@ function spine.Skeleton:updateWorldTransform()
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if premultipliedAlpha then multiplier = alpha end
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if premultipliedAlpha then multiplier = alpha end
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color:set(skeletonColor.r * slotColor.r * attachmentColor.r * multiplier,
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color:set(skeletonColor.r * slotColor.r * attachmentColor.r * multiplier,
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- skeletonColor.g * slotColor.g * attachmentColor.g * multiplier,
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- skeletonColor.b * slotColor.b * attachmentColor.b * multiplier,
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- alpha)
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+ skeletonColor.g * slotColor.g * attachmentColor.g * multiplier,
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+ skeletonColor.b * slotColor.b * attachmentColor.b * multiplier,
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+ alpha)
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if not lastTexture then lastTexture = texture end
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if not lastTexture then lastTexture = texture end
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if lastColor.r == -1 then lastColor:setFrom(color) end
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if lastColor.r == -1 then lastColor:setFrom(color) end
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