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[c] Initializing bone transforms to identity on creation. Closes #924.

badlogic 8 年之前
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c614de0946
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      spine-c/spine-c/src/spine/Bone.c

+ 2 - 0
spine-c/spine-c/src/spine/Bone.c

@@ -46,6 +46,8 @@ spBone* spBone_create (spBoneData* data, spSkeleton* skeleton, spBone* parent) {
 	CONST_CAST(spBoneData*, self->data) = data;
 	CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
 	CONST_CAST(spBone*, self->parent) = parent;
+	CONST_CAST(float, self->a) = 1.0f;
+	CONST_CAST(float, self->d) = 1.0f;
 	spBone_setToSetupPose(self);
 	return self;
 }