@@ -367,8 +367,7 @@ half4 ForwardPassFragmentSprite(VertexOutputLWRP input
#endif
#if defined(_ADDITIONAL_LIGHTS) && USE_FORWARD_PLUS
inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(input.pos);
-#else
- inputData.normalizedScreenSpaceUV = 0;
+ // note: don't assign normalizedScreenSpaceUV otherwise since old URP versions are missing this member variable
#if defined(SPECULAR)