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@@ -261,7 +261,7 @@ namespace Spine.Unity {
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}
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protected virtual Texture RequestLoadTexture (Material material, int materialIndex, int textureIndex,
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- System.Action<Texture> onTextureLoaded) {
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+ System.Action<Texture> onTextureLoaded) {
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PlaceholderTextureMapping[] placeholderTextures = placeholderMap[materialIndex].textures;
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TargetReference targetReference = placeholderTextures[textureIndex].targetTextureReference;
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