http://esotericsoftware.com/forum/Flipped-bones-during-runtime-using-XNA-sample-project-7873
@@ -223,7 +223,7 @@ namespace Spine {
a = -a;
b = -b;
}
- if (skeleton.flipY) {
+ if (skeleton.flipY != Bone.yDown) {
c = -c;
d = -d;