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@@ -200,7 +200,7 @@ void texture_dispose(texture_t texture) {
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}
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void matrix_ortho_projection(float *matrix, float width, float height) {
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- std::memset(matrix, 0, 16 * sizeof(float));
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+ memset(matrix, 0, 16 * sizeof(float));
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float left = 0.0f;
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float right = width;
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