|
@@ -34,228 +34,106 @@
|
|
|
#endif
|
|
|
|
|
|
using namespace sf;
|
|
|
-
|
|
|
-sf::BlendMode normal = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha);
|
|
|
-sf::BlendMode additive = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One);
|
|
|
-sf::BlendMode multiply = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha);
|
|
|
-sf::BlendMode screen = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor);
|
|
|
-
|
|
|
-sf::BlendMode normalPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha);
|
|
|
-sf::BlendMode additivePma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One);
|
|
|
-sf::BlendMode multiplyPma = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha);
|
|
|
-sf::BlendMode screenPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor);
|
|
|
-
|
|
|
-namespace spine {
|
|
|
-
|
|
|
- SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
|
|
|
- vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)),
|
|
|
- worldVertices(), clipper(), usePremultipliedAlpha(false) {
|
|
|
- Bone::setYDown(true);
|
|
|
- worldVertices.ensureCapacity(SPINE_MESH_VERTEX_COUNT_MAX);
|
|
|
- skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
|
|
|
- tempUvs.ensureCapacity(16);
|
|
|
- tempColors.ensureCapacity(16);
|
|
|
-
|
|
|
- ownsAnimationStateData = stateData == 0;
|
|
|
- if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
|
|
|
-
|
|
|
- state = new (__FILE__, __LINE__) AnimationState(stateData);
|
|
|
-
|
|
|
- quadIndices.add(0);
|
|
|
- quadIndices.add(1);
|
|
|
- quadIndices.add(2);
|
|
|
- quadIndices.add(2);
|
|
|
- quadIndices.add(3);
|
|
|
- quadIndices.add(0);
|
|
|
- }
|
|
|
-
|
|
|
- SkeletonDrawable::~SkeletonDrawable() {
|
|
|
- delete vertexArray;
|
|
|
- if (ownsAnimationStateData) delete state->getData();
|
|
|
- delete state;
|
|
|
- delete skeleton;
|
|
|
- }
|
|
|
-
|
|
|
- void SkeletonDrawable::update(float deltaTime, Physics physics) {
|
|
|
- state->update(deltaTime * timeScale);
|
|
|
- state->apply(*skeleton);
|
|
|
- skeleton->update(deltaTime * timeScale);
|
|
|
- skeleton->updateWorldTransform(physics);
|
|
|
- }
|
|
|
-
|
|
|
- void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
|
|
|
- vertexArray->clear();
|
|
|
- states.texture = NULL;
|
|
|
-
|
|
|
- // Early out if skeleton is invisible
|
|
|
- if (skeleton->getColor().a == 0) return;
|
|
|
-
|
|
|
- sf::Vertex vertex;
|
|
|
- Texture *texture = NULL;
|
|
|
- for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
|
|
|
- Slot &slot = *skeleton->getDrawOrder()[i];
|
|
|
- Attachment *attachment = slot.getAttachment();
|
|
|
- if (!attachment) {
|
|
|
- clipper.clipEnd(slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- // Early out if the slot color is 0 or the bone is not active
|
|
|
- if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
|
|
|
- clipper.clipEnd(slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- Vector<float> *vertices = &worldVertices;
|
|
|
- Vector<float> *uvs = NULL;
|
|
|
- Vector<unsigned short> *indices = NULL;
|
|
|
- int indicesCount = 0;
|
|
|
- Color *attachmentColor;
|
|
|
-
|
|
|
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
|
- RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
|
|
|
- attachmentColor = ®ionAttachment->getColor();
|
|
|
-
|
|
|
- // Early out if the slot color is 0
|
|
|
- if (attachmentColor->a == 0) {
|
|
|
- clipper.clipEnd(slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- worldVertices.setSize(8, 0);
|
|
|
- regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2);
|
|
|
- uvs = ®ionAttachment->getUVs();
|
|
|
- indices = &quadIndices;
|
|
|
- indicesCount = 6;
|
|
|
- texture = (Texture *) ((AtlasRegion *) regionAttachment->getRegion())->page->texture;
|
|
|
-
|
|
|
- } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
|
- MeshAttachment *mesh = (MeshAttachment *) attachment;
|
|
|
- attachmentColor = &mesh->getColor();
|
|
|
-
|
|
|
- // Early out if the slot color is 0
|
|
|
- if (attachmentColor->a == 0) {
|
|
|
- clipper.clipEnd(slot);
|
|
|
- continue;
|
|
|
- }
|
|
|
-
|
|
|
- worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
|
|
|
- mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
|
|
|
- uvs = &mesh->getUVs();
|
|
|
- indices = &mesh->getTriangles();
|
|
|
- indicesCount = mesh->getTriangles().size();
|
|
|
- texture = (Texture *) ((AtlasRegion *) mesh->getRegion())->page->texture;
|
|
|
-
|
|
|
- } else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
|
|
|
- ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
|
|
|
- clipper.clipStart(slot, clip);
|
|
|
- continue;
|
|
|
- } else
|
|
|
- continue;
|
|
|
-
|
|
|
- Uint8 r = static_cast<Uint8>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
|
|
|
- Uint8 g = static_cast<Uint8>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
|
|
|
- Uint8 b = static_cast<Uint8>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
|
|
|
- Uint8 a = static_cast<Uint8>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
|
|
|
- vertex.color.r = r;
|
|
|
- vertex.color.g = g;
|
|
|
- vertex.color.b = b;
|
|
|
- vertex.color.a = a;
|
|
|
-
|
|
|
- Color light;
|
|
|
- light.r = r / 255.0f;
|
|
|
- light.g = g / 255.0f;
|
|
|
- light.b = b / 255.0f;
|
|
|
- light.a = a / 255.0f;
|
|
|
-
|
|
|
- sf::BlendMode blend;
|
|
|
- if (!usePremultipliedAlpha) {
|
|
|
- switch (slot.getData().getBlendMode()) {
|
|
|
- case BlendMode_Normal:
|
|
|
- blend = normal;
|
|
|
- break;
|
|
|
- case BlendMode_Additive:
|
|
|
- blend = additive;
|
|
|
- break;
|
|
|
- case BlendMode_Multiply:
|
|
|
- blend = multiply;
|
|
|
- break;
|
|
|
- case BlendMode_Screen:
|
|
|
- blend = screen;
|
|
|
- break;
|
|
|
- default:
|
|
|
- blend = normal;
|
|
|
- }
|
|
|
- } else {
|
|
|
- switch (slot.getData().getBlendMode()) {
|
|
|
- case BlendMode_Normal:
|
|
|
- blend = normalPma;
|
|
|
- break;
|
|
|
- case BlendMode_Additive:
|
|
|
- blend = additivePma;
|
|
|
- break;
|
|
|
- case BlendMode_Multiply:
|
|
|
- blend = multiplyPma;
|
|
|
- break;
|
|
|
- case BlendMode_Screen:
|
|
|
- blend = screenPma;
|
|
|
- break;
|
|
|
- default:
|
|
|
- blend = normalPma;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (states.texture == 0) states.texture = texture;
|
|
|
-
|
|
|
- if (states.blendMode != blend || states.texture != texture) {
|
|
|
- target.draw(*vertexArray, states);
|
|
|
- vertexArray->clear();
|
|
|
- states.blendMode = blend;
|
|
|
- states.texture = texture;
|
|
|
- }
|
|
|
-
|
|
|
- if (clipper.isClipping()) {
|
|
|
- clipper.clipTriangles(worldVertices, *indices, *uvs, 2);
|
|
|
- vertices = &clipper.getClippedVertices();
|
|
|
- uvs = &clipper.getClippedUVs();
|
|
|
- indices = &clipper.getClippedTriangles();
|
|
|
- indicesCount = clipper.getClippedTriangles().size();
|
|
|
- }
|
|
|
-
|
|
|
- Vector2u size = texture->getSize();
|
|
|
-
|
|
|
- for (int ii = 0; ii < indicesCount; ++ii) {
|
|
|
- int index = (*indices)[ii] << 1;
|
|
|
- vertex.position.x = (*vertices)[index];
|
|
|
- vertex.position.y = (*vertices)[index + 1];
|
|
|
- vertex.texCoords.x = (*uvs)[index] * size.x;
|
|
|
- vertex.texCoords.y = (*uvs)[index + 1] * size.y;
|
|
|
- vertexArray->append(vertex);
|
|
|
- }
|
|
|
- clipper.clipEnd(slot);
|
|
|
- }
|
|
|
- target.draw(*vertexArray, states);
|
|
|
- clipper.clipEnd();
|
|
|
- }
|
|
|
-
|
|
|
- void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
|
|
|
- Texture *texture = new Texture();
|
|
|
- if (!texture->loadFromFile(path.buffer())) return;
|
|
|
-
|
|
|
- if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
|
|
|
- if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
|
|
|
-
|
|
|
- page.texture = texture;
|
|
|
- Vector2u size = texture->getSize();
|
|
|
- page.width = size.x;
|
|
|
- page.height = size.y;
|
|
|
- }
|
|
|
-
|
|
|
- void SFMLTextureLoader::unload(void *texture) {
|
|
|
- delete (Texture *) texture;
|
|
|
- }
|
|
|
-
|
|
|
- SpineExtension *getDefaultExtension() {
|
|
|
- return new DefaultSpineExtension();
|
|
|
- }
|
|
|
-}// namespace spine
|
|
|
+using namespace spine;
|
|
|
+
|
|
|
+sf::BlendMode blendModes[] = {
|
|
|
+ sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha),
|
|
|
+ sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One),
|
|
|
+ sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
|
|
|
+ sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor)
|
|
|
+};
|
|
|
+
|
|
|
+sf::BlendMode blendModesPma[] = {
|
|
|
+ sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha),
|
|
|
+ sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One),
|
|
|
+ sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
|
|
|
+ sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor),
|
|
|
+};
|
|
|
+
|
|
|
+SkeletonRenderer *skeletonRenderer = nullptr;
|
|
|
+
|
|
|
+SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
|
|
|
+ usePremultipliedAlpha(false),
|
|
|
+ vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)) {
|
|
|
+ Bone::setYDown(true);
|
|
|
+ skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
|
|
|
+ ownsAnimationStateData = stateData == 0;
|
|
|
+ if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
|
|
|
+ state = new (__FILE__, __LINE__) AnimationState(stateData);
|
|
|
+}
|
|
|
+
|
|
|
+SkeletonDrawable::~SkeletonDrawable() {
|
|
|
+ delete vertexArray;
|
|
|
+ if (ownsAnimationStateData) delete state->getData();
|
|
|
+ delete state;
|
|
|
+ delete skeleton;
|
|
|
+}
|
|
|
+
|
|
|
+void SkeletonDrawable::update(float deltaTime, Physics physics) {
|
|
|
+ state->update(deltaTime * timeScale);
|
|
|
+ state->apply(*skeleton);
|
|
|
+ skeleton->update(deltaTime * timeScale);
|
|
|
+ skeleton->updateWorldTransform(physics);
|
|
|
+}
|
|
|
+
|
|
|
+inline void toSFMLColor(uint32_t color, sf::Color *sfmlColor) {
|
|
|
+ sfmlColor->a = (color >> 24) & 0xFF;
|
|
|
+ sfmlColor->r = (color >> 16) & 0xFF;
|
|
|
+ sfmlColor->g = (color >> 8) & 0xFF;
|
|
|
+ sfmlColor->b = color & 0xFF;
|
|
|
+}
|
|
|
+
|
|
|
+void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
|
|
|
+ states.texture = NULL;
|
|
|
+ vertexArray->clear();
|
|
|
+
|
|
|
+ if (!skeletonRenderer) skeletonRenderer = new (__FILE__, __LINE__) SkeletonRenderer();
|
|
|
+ RenderCommand *command = skeletonRenderer->render(*skeleton);
|
|
|
+ while (command) {
|
|
|
+ Texture *texture = (Texture *)command->texture;
|
|
|
+ Vector2u size = texture->getSize();
|
|
|
+ Vertex vertex;
|
|
|
+ float *positions = command->positions;
|
|
|
+ float *uvs = command->uvs;
|
|
|
+ uint32_t *colors = command->colors;
|
|
|
+ uint16_t *indices = command->indices;
|
|
|
+ for (int i = 0, n = command->numIndices; i < n; ++i) {
|
|
|
+ int ii = indices[i];
|
|
|
+ int index = ii << 1;
|
|
|
+ vertex.position.x = positions[index];
|
|
|
+ vertex.position.y = positions[index + 1];
|
|
|
+ vertex.texCoords.x = uvs[index] * size.x;
|
|
|
+ vertex.texCoords.y = uvs[index + 1] * size.y;
|
|
|
+ toSFMLColor(colors[ii], &vertex.color);
|
|
|
+ vertexArray->append(vertex);
|
|
|
+ }
|
|
|
+ BlendMode blendMode = command->blendMode;
|
|
|
+ states.blendMode = usePremultipliedAlpha ? blendModesPma[blendMode] : blendModes[blendMode];
|
|
|
+ states.texture = texture;
|
|
|
+ target.draw(*vertexArray, states);
|
|
|
+ vertexArray->clear();
|
|
|
+
|
|
|
+ command = command->next;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
|
|
|
+ Texture *texture = new Texture();
|
|
|
+ if (!texture->loadFromFile(path.buffer())) return;
|
|
|
+
|
|
|
+ if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
|
|
|
+ if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
|
|
|
+
|
|
|
+ page.texture = texture;
|
|
|
+ Vector2u size = texture->getSize();
|
|
|
+ page.width = size.x;
|
|
|
+ page.height = size.y;
|
|
|
+}
|
|
|
+
|
|
|
+void SFMLTextureLoader::unload(void *texture) {
|
|
|
+ delete (Texture *) texture;
|
|
|
+}
|
|
|
+
|
|
|
+SpineExtension *spine::getDefaultExtension() {
|
|
|
+ return new DefaultSpineExtension();
|
|
|
+}
|