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Merge branch '4.1' into 4.2-beta

Harald Csaszar 1 year ago
parent
commit
e3c98b8a62

+ 1 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs

@@ -185,6 +185,7 @@ namespace Spine.Unity {
 			if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing)
 				return;
 #endif
+			state = null; // prevent applying leftover AnimationState
 			base.Initialize(overwrite, quiet);
 
 			if (!valid)