@@ -136,7 +136,7 @@ namespace Spine.Unity.Examples {
}
void OnDestroy () {
- for (int i = 0; i < 2; ++i) {
+ for (int i = 0; i < 2; ++i) {
Mesh mesh = doubleBufferedMesh.GetNext();
#if UNITY_EDITOR
if (Application.isEditor && !Application.isPlaying)