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[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.

pharan 6 years ago
parent
commit
e601f889b7

+ 2 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs

@@ -59,7 +59,8 @@ namespace Spine.Unity {
 			if (this.IsValid) {
 				if (skeletonDataAsset == null) {
 					Clear();
-					startingAnimation = "";
+				} else if (skeletonDataAsset.skeletonJSON == null) {
+					Clear();
 				} else if (skeletonDataAsset.GetSkeletonData(true) != skeleton.data) {
 					Clear();
 					Initialize(true);