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[ue4] Fixed include paths, closes #1189.

badlogic 7 년 전
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e7058b225c

+ 1 - 3
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs

@@ -1,5 +1,3 @@
-// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
-
 using System;
 using System.IO;
 
@@ -12,7 +10,7 @@ namespace UnrealBuildTool.Rules
             PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
 
-			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
+			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
 
             PublicDependencyModuleNames.AddRange(new string[] {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs

@@ -12,7 +12,7 @@ namespace UnrealBuildTool.Rules
 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
 			PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
 
-			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
+			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
 			PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
 
             PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });