@@ -1,5 +1,3 @@
-// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
-
using System;
using System.IO;
@@ -12,7 +10,7 @@ namespace UnrealBuildTool.Rules
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
+ PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] {
@@ -12,7 +12,7 @@ namespace UnrealBuildTool.Rules
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });