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Clean up.

NathanSweet 11 年之前
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e81806bb08

+ 1 - 1
spine-libgdx/src/com/esotericsoftware/spine/Animation.java

@@ -145,7 +145,7 @@ public class Animation {
 
 	static public interface Timeline {
 		/** Sets the value(s) for the specified time.
-		 * @param events May be null. */
+		 * @param events May be null to not collect fired events. */
 		public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha);
 	}
 

+ 1 - 1
spine-libgdx/src/com/esotericsoftware/spine/IkConstraint.java

@@ -91,7 +91,7 @@ public class IkConstraint {
 	static public void apply (Bone bone, float targetX, float targetY, float alpha) {
 		float parentRotation = (!bone.data.inheritRotation || bone.parent == null) ? 0 : bone.parent.worldRotation;
 		float rotation = bone.rotation;
-		float rotationIK = (float)Math.atan2(targetY - bone.getWorldY(), targetX - bone.getWorldX()) * radDeg - parentRotation;
+		float rotationIK = (float)Math.atan2(targetY - bone.worldY, targetX - bone.worldX) * radDeg - parentRotation;
 		bone.rotationIK = rotation + (rotationIK - rotation) * alpha;
 	}
 

+ 3 - 2
spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java

@@ -39,9 +39,9 @@ public class Skeleton {
 	final SkeletonData data;
 	final Array<Bone> bones;
 	final Array<Slot> slots;
+	Array<Slot> drawOrder;
 	final Array<IkConstraint> ikConstraints;
 	private final Array<Array<Bone>> updateBonesCache = new Array();
-	Array<Slot> drawOrder;
 	Skin skin;
 	final Color color;
 	float time;
@@ -365,7 +365,7 @@ public class Skeleton {
 	}
 
 	public void setFlipX (boolean flipX) {
-// if (this.flipX == flipX) return;
+		if (this.flipX == flipX) return;
 		this.flipX = flipX;
 		Array<Bone> bones = this.bones;
 		for (int i = 0, n = bones.size; i < n; i++)
@@ -385,6 +385,7 @@ public class Skeleton {
 	}
 
 	public void setFlip (boolean flipX, boolean flipY) {
+		if (this.flipX == flipX && this.flipY == flipY) return;
 		Array<Bone> bones = this.bones;
 		for (int i = 0, n = bones.size; i < n; i++) {
 			Bone bone = bones.get(i);

+ 8 - 8
spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java

@@ -128,7 +128,7 @@ public class SkeletonBinary {
 				boneData.length = input.readFloat() * scale;
 				boneData.inheritScale = input.readBoolean();
 				boneData.inheritRotation = input.readBoolean();
-				if (nonessential) Color.rgba8888ToColor(boneData.getColor(), input.readInt());
+				if (nonessential) Color.rgba8888ToColor(boneData.color, input.readInt());
 				skeletonData.bones.add(boneData);
 			}
 
@@ -148,22 +148,22 @@ public class SkeletonBinary {
 				String slotName = input.readString();
 				BoneData boneData = skeletonData.bones.get(input.readInt(true));
 				SlotData slotData = new SlotData(slotName, boneData);
-				Color.rgba8888ToColor(slotData.getColor(), input.readInt());
+				Color.rgba8888ToColor(slotData.color, input.readInt());
 				slotData.attachmentName = input.readString();
 				slotData.additiveBlending = input.readBoolean();
-				skeletonData.getSlots().add(slotData);
+				skeletonData.slots.add(slotData);
 			}
 
 			// Default skin.
 			Skin defaultSkin = readSkin(input, "default", nonessential);
 			if (defaultSkin != null) {
 				skeletonData.defaultSkin = defaultSkin;
-				skeletonData.getSkins().add(defaultSkin);
+				skeletonData.skins.add(defaultSkin);
 			}
 
 			// Skins.
 			for (int i = 0, n = input.readInt(true); i < n; i++)
-				skeletonData.getSkins().add(readSkin(input, input.readString(), nonessential));
+				skeletonData.skins.add(readSkin(input, input.readString(), nonessential));
 
 			// Events.
 			for (int i = 0, n = input.readInt(true); i < n; i++) {
@@ -171,7 +171,7 @@ public class SkeletonBinary {
 				eventData.intValue = input.readInt(false);
 				eventData.floatValue = input.readFloat();
 				eventData.stringValue = input.readString();
-				skeletonData.getEvents().add(eventData);
+				skeletonData.events.add(eventData);
 			}
 
 			// Animations.
@@ -412,7 +412,7 @@ public class SkeletonBinary {
 				IkConstraintData ikConstraint = skeletonData.findIkConstraint(input.readString());
 				int frameCount = input.readInt(true);
 				IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
-				timeline.setIkConstraintIndex(skeletonData.getIkConstraints().indexOf(ikConstraint, true));
+				timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true);
 				for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
 					timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte());
 					if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
@@ -528,7 +528,7 @@ public class SkeletonBinary {
 		}
 
 		timelines.shrink();
-		skeletonData.getAnimations().add(new Animation(name, timelines, duration));
+		skeletonData.animations.add(new Animation(name, timelines, duration));
 	}
 
 	private void readCurve (DataInput input, int frameIndex, CurveTimeline timeline) throws IOException {

+ 12 - 12
spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java

@@ -120,7 +120,7 @@ public class SkeletonJson {
 			String color = boneMap.getString("color", null);
 			if (color != null) boneData.getColor().set(Color.valueOf(color));
 
-			skeletonData.getBones().add(boneData);
+			skeletonData.bones.add(boneData);
 		}
 
 		// IK constraints.
@@ -131,17 +131,17 @@ public class SkeletonJson {
 				String boneName = boneMap.asString();
 				BoneData bone = skeletonData.findBone(boneName);
 				if (bone == null) throw new SerializationException("IK bone not found: " + boneName);
-				ikConstraintData.getBones().add(bone);
+				ikConstraintData.bones.add(bone);
 			}
 
 			String targetName = ikMap.getString("target");
-			ikConstraintData.setTarget(skeletonData.findBone(targetName));
-			if (ikConstraintData.getTarget() == null) throw new SerializationException("Target bone not found: " + targetName);
+			ikConstraintData.target = skeletonData.findBone(targetName);
+			if (ikConstraintData.target == null) throw new SerializationException("Target bone not found: " + targetName);
 
-			ikConstraintData.setBendDirection(ikMap.getBoolean("bendPositive", true) ? 1 : -1);
-			ikConstraintData.setMix(ikMap.getFloat("mix", 1));
+			ikConstraintData.bendDirection = ikMap.getBoolean("bendPositive", true) ? 1 : -1;
+			ikConstraintData.mix = ikMap.getFloat("mix", 1);
 
-			skeletonData.getIkConstraints().add(ikConstraintData);
+			skeletonData.ikConstraints.add(ikConstraintData);
 		}
 
 		// Slots.
@@ -159,7 +159,7 @@ public class SkeletonJson {
 
 			slotData.additiveBlending = slotMap.getBoolean("additive", false);
 
-			skeletonData.getSlots().add(slotData);
+			skeletonData.slots.add(slotData);
 		}
 
 		// Skins.
@@ -173,7 +173,7 @@ public class SkeletonJson {
 					if (attachment != null) skin.addAttachment(slotIndex, entry.name, attachment);
 				}
 			}
-			skeletonData.getSkins().add(skin);
+			skeletonData.skins.add(skin);
 			if (skin.name.equals("default")) skeletonData.defaultSkin = skin;
 		}
 
@@ -183,7 +183,7 @@ public class SkeletonJson {
 			eventData.intValue = eventMap.getInt("int", 0);
 			eventData.floatValue = eventMap.getFloat("float", 0f);
 			eventData.stringValue = eventMap.getString("string", null);
-			skeletonData.getEvents().add(eventData);
+			skeletonData.events.add(eventData);
 		}
 
 		// Animations.
@@ -385,7 +385,7 @@ public class SkeletonJson {
 		for (JsonValue ikMap = map.getChild("ik"); ikMap != null; ikMap = ikMap.next) {
 			IkConstraintData ikConstraint = skeletonData.findIkConstraint(ikMap.name);
 			IkConstraintTimeline timeline = new IkConstraintTimeline(ikMap.size);
-			timeline.setIkConstraintIndex(skeletonData.getIkConstraints().indexOf(ikConstraint, true));
+			timeline.ikConstraintIndex = skeletonData.getIkConstraints().indexOf(ikConstraint, true);
 			int frameIndex = 0;
 			for (JsonValue valueMap = ikMap.child; valueMap != null; valueMap = valueMap.next) {
 				timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("mix"),
@@ -507,7 +507,7 @@ public class SkeletonJson {
 		}
 
 		timelines.shrink();
-		skeletonData.getAnimations().add(new Animation(name, timelines, duration));
+		skeletonData.animations.add(new Animation(name, timelines, duration));
 	}
 
 	void readCurve (CurveTimeline timeline, int frameIndex, JsonValue valueMap) {