Эх сурвалжийг харах

BoneComponent deprecated and removed

Fenrisul 11 жил өмнө
parent
commit
e87b15bcf8

+ 0 - 78
spine-unity/Assets/spine-unity/Editor/BoneComponentInspector.cs

@@ -1,78 +0,0 @@
-/******************************************************************************
- * Spine Runtimes Software License
- * Version 2.1
- * 
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- * 
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software (typically granted by licensing Spine), you
- * may not (a) modify, translate, adapt or otherwise create derivative works,
- * improvements of the Software or develop new applications using the Software
- * or (b) remove, delete, alter or obscure any trademarks or any copyright,
- * trademark, patent or other intellectual property or proprietary rights
- * notices on or in the Software, including any copy thereof. Redistributions
- * in binary or source form must include this license and terms.
- * 
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-using System;
-using UnityEditor;
-using UnityEngine;
-
-[CustomEditor(typeof(BoneComponent))]
-public class BoneComponentInspector : Editor {
-	private SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation;
-
-	void OnEnable () {
-		skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
-		boneName = serializedObject.FindProperty("boneName");
-		followBoneRotation = serializedObject.FindProperty("followBoneRotation");
-		followZPosition = serializedObject.FindProperty("followZPosition");
-	}
-
-	override public void OnInspectorGUI () {
-		serializedObject.Update();
-		BoneComponent component = (BoneComponent)target;
-
-		EditorGUILayout.PropertyField(skeletonRenderer);
-
-		if (component.valid) {
-			String[] bones = new String[component.skeletonRenderer.skeleton.Data.Bones.Count + 1];
-			bones[0] = "<None>";
-			for (int i = 0; i < bones.Length - 1; i++)
-				bones[i + 1] = component.skeletonRenderer.skeleton.Data.Bones[i].Name;
-			Array.Sort<String>(bones);
-			int boneIndex = Math.Max(0, Array.IndexOf(bones, boneName.stringValue));
-
-			EditorGUILayout.BeginHorizontal();
-			EditorGUILayout.LabelField("Bone");
-			EditorGUIUtility.LookLikeControls();
-			boneIndex = EditorGUILayout.Popup(boneIndex, bones);
-			EditorGUILayout.EndHorizontal();
-
-			boneName.stringValue = boneIndex == 0 ? null : bones[boneIndex];
-
-			EditorGUILayout.PropertyField(followBoneRotation);
-			EditorGUILayout.PropertyField(followZPosition);
-		}
-
-		if (serializedObject.ApplyModifiedProperties() ||
-	    	(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
-	    ) {
-			component.Reset();
-		}
-	}
-}

+ 0 - 8
spine-unity/Assets/spine-unity/Editor/BoneComponentInspector.cs.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: dca21b77745bb4245a4e2e012c282ce6
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: