|
@@ -0,0 +1,87 @@
|
|
|
+/******************************************************************************
|
|
|
+ * Spine Runtimes License Agreement
|
|
|
+ * Last updated May 1, 2019. Replaces all prior versions.
|
|
|
+ *
|
|
|
+ * Copyright (c) 2013-2019, Esoteric Software LLC
|
|
|
+ *
|
|
|
+ * Integration of the Spine Runtimes into software or otherwise creating
|
|
|
+ * derivative works of the Spine Runtimes is permitted under the terms and
|
|
|
+ * conditions of Section 2 of the Spine Editor License Agreement:
|
|
|
+ * http://esotericsoftware.com/spine-editor-license
|
|
|
+ *
|
|
|
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
|
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
|
+ * "Products"), provided that each user of the Products must obtain their own
|
|
|
+ * Spine Editor license and redistribution of the Products in any form must
|
|
|
+ * include this license and copyright notice.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
|
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
|
+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
|
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
|
+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
|
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
|
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ *****************************************************************************/
|
|
|
+
|
|
|
+#include "MixAndMatchExample.h"
|
|
|
+#include "BatchingExample.h"
|
|
|
+
|
|
|
+USING_NS_CC;
|
|
|
+using namespace spine;
|
|
|
+
|
|
|
+Scene* MixAndMatchExample::scene () {
|
|
|
+ Scene *scene = Scene::create();
|
|
|
+ scene->addChild(MixAndMatchExample::create());
|
|
|
+ return scene;
|
|
|
+}
|
|
|
+
|
|
|
+MixAndMatchExample::~MixAndMatchExample() {
|
|
|
+ delete skin;
|
|
|
+}
|
|
|
+
|
|
|
+bool MixAndMatchExample::init () {
|
|
|
+ if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
|
|
|
+
|
|
|
+ skeletonNode = SkeletonAnimation::createWithBinaryFile("mix-and-match-pro.skel", "mix-and-match.atlas", 0.5);
|
|
|
+ skeletonNode->setAnimation(0, "dance", true);
|
|
|
+
|
|
|
+ // Create a new skin, by mixing and matching other skins
|
|
|
+ // that fit together. Items making up the girl are individual
|
|
|
+ // skins. Using the skin API, a new skin is created which is
|
|
|
+ // a combination of all these individual item skins.
|
|
|
+ SkeletonData* skeletonData = skeletonNode->getSkeleton()->getData();
|
|
|
+ skin = new (__FILE__, __LINE__) Skin("mix-and-match");
|
|
|
+ skin->addSkin(skeletonData->findSkin("skin-base"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("nose/short"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("eyes/eyelids-girly"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("eyes/violet"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("hair/brown"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("clothes/hoodie-orange"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("legs/pants-jeans"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("accessories/bag"));
|
|
|
+ skin->addSkin(skeletonData->findSkin("accessories/hat-red-yellow"));
|
|
|
+ skeletonNode->getSkeleton()->setSkin(skin);
|
|
|
+
|
|
|
+ skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2 - 200));
|
|
|
+ addChild(skeletonNode);
|
|
|
+
|
|
|
+ scheduleUpdate();
|
|
|
+
|
|
|
+ EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
|
|
|
+ listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool {
|
|
|
+ if (!skeletonNode->getDebugBonesEnabled())
|
|
|
+ skeletonNode->setDebugBonesEnabled(true);
|
|
|
+ else if (skeletonNode->getTimeScale() == 1)
|
|
|
+ skeletonNode->setTimeScale(0.3f);
|
|
|
+ else
|
|
|
+ Director::getInstance()->replaceScene(BatchingExample::scene());
|
|
|
+ return true;
|
|
|
+ };
|
|
|
+ _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|