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@@ -36,103 +36,102 @@
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#include <SFML/Window/Mouse.hpp>
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using namespace std;
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-using namespace spine;
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+using namespace Spine;
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#include <stdio.h>
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#include <stdlib.h>
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void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
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- const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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+ const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
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switch (type) {
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- case ANIMATION_START:
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- printf("%d start: %s\n", entry->trackIndex, animationName);
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+ case EventType_Start:
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+ printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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- case ANIMATION_INTERRUPT:
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- printf("%d interrupt: %s\n", entry->trackIndex, animationName);
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+ case EventType_Interrupt:
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+ printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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- case ANIMATION_END:
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- printf("%d end: %s\n", entry->trackIndex, animationName);
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+ case EventType_End:
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+ printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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- case ANIMATION_COMPLETE:
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- printf("%d complete: %s\n", entry->trackIndex, animationName);
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+ case EventType_Complete:
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+ printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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- case ANIMATION_DISPOSE:
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- printf("%d dispose: %s\n", entry->trackIndex, animationName);
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+ case EventType_Dispose:
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+ printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
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break;
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- case ANIMATION_EVENT:
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- printf("%d event: %s, %s: %d, %f, %s\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
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- event->stringValue);
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+ case EventType_Event:
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+ printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
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+ event->getStringValue().buffer());
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break;
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}
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fflush(stdout);
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}
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-SkeletonData* readSkeletonJsonData (const char* filename, Atlas* atlas, float scale) {
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- SkeletonJson* json = SkeletonJson_create(atlas);
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- json->scale = scale;
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- SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, filename);
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+SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
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+ SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas);
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+ json->setScale(scale);
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+ SkeletonData* skeletonData = json->readSkeletonDataFile(filename);
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if (!skeletonData) {
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- printf("%s\n", json->error);
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+ printf("%s\n", json->getError().buffer());
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exit(0);
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}
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- SkeletonJson_dispose(json);
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+ delete json;
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return skeletonData;
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}
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SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
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- SkeletonBinary* binary = SkeletonBinary_create(atlas);
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- binary->scale = scale;
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- SkeletonData *skeletonData = SkeletonBinary_readSkeletonDataFile(binary, filename);
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+ SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas);
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+ binary->setScale(scale);
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+ SkeletonData *skeletonData = binary->readSkeletonDataFile(filename);
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if (!skeletonData) {
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- printf("%s\n", binary->error);
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+ printf("%s\n", binary->getError().buffer());
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exit(0);
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}
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- SkeletonBinary_dispose(binary);
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+ delete binary;
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return skeletonData;
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}
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void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
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const char* jsonName, const char* binaryName, const char* atlasName,
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float scale) {
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- Atlas* atlas = Atlas_createFromFile(atlasName, 0);
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+ Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, 0);
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SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
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func(skeletonData, atlas);
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- SkeletonData_dispose(skeletonData);
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+ delete skeletonData;
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skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
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func(skeletonData, atlas);
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- SkeletonData_dispose(skeletonData);
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+ delete skeletonData;
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- Atlas_dispose(atlas);
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+ delete atlas;
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}
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void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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- SkeletonBounds* bounds = SkeletonBounds_create();
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+ SkeletonBounds bounds;
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// Configure mixing.
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- AnimationStateData* stateData = AnimationStateData_create(skeletonData);
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- AnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
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- AnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
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+ AnimationStateData stateData(skeletonData);
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+ stateData.setMix("walk", "jump", 0.2f);
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+ stateData.setMix("jump", "run", 0.2f);
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- SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
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+ SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData);
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->flipX = false;
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- skeleton->flipY = false;
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- Skeleton_setToSetupPose(skeleton);
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+ skeleton->setFlipX(false);
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+ skeleton->setFlipY(false);
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+ skeleton->setToSetupPose();
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- skeleton->x = 320;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(320, 590);
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+ skeleton->updateWorldTransform();
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- Slot* headSlot = Skeleton_findSlot(skeleton, "head");
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+ Slot* headSlot = skeleton->findSlot("head");
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- drawable->state->listener = callback;
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- AnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
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- AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
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- AnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
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+ drawable->state->setOnAnimationEventFunc(callback);
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+ drawable->state->addAnimation(0, "walk", true, 0);
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+ drawable->state->addAnimation(0, "jump", false, 3);
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+ drawable->state->addAnimation(0, "run", true, 0);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
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window.setFramerateLimit(60);
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@@ -145,14 +144,14 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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- SkeletonBounds_update(bounds, skeleton, true);
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+ bounds.update(*skeleton, true);
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sf::Vector2i position = sf::Mouse::getPosition(window);
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- if (SkeletonBounds_containsPoint(bounds, position.x, position.y)) {
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- headSlot->color.g = 0;
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- headSlot->color.b = 0;
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+ if (bounds.containsPoint(position.x, position.y)) {
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+ headSlot->getColor()._g = 0;
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+ headSlot->getColor()._b = 0;
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} else {
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- headSlot->color.g = 1;
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- headSlot->color.b = 1;
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+ headSlot->getColor()._g = 1;
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+ headSlot->getColor()._b = 1;
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}
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drawable->update(delta);
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@@ -162,7 +161,7 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
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window.display();
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}
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- SkeletonBounds_dispose(bounds);
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+ delete drawable;
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}
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void goblins (SkeletonData* skeletonData, Atlas* atlas) {
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@@ -170,17 +169,15 @@ void goblins (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->flipX = false;
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- skeleton->flipY = false;
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- Skeleton_setSkinByName(skeleton, "goblin");
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- Skeleton_setSlotsToSetupPose(skeleton);
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- //Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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+ skeleton->setFlipX(false);
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+ skeleton->setFlipY(false);
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+ skeleton->setSkin("goblin");
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+ skeleton->setSlotsToSetupPose();
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- skeleton->x = 320;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(320, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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+ drawable->state->setAnimation(0, "walk", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
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window.setFramerateLimit(60);
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@@ -205,17 +202,16 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
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drawable->timeScale = 1;
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- spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400);
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- effect->centerY = -200;
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- drawable->vertexEffect = &effect->super;
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+ // BOZO spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400);
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+ // effect->centerY = -200;
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+ // drawable->vertexEffect = &effect->super;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->x = 320;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(320, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
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- AnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
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+ drawable->state->setAnimation(0, "walk", true);
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+ drawable->state->addAnimation(1, "gun-grab", false, 2);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
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window.setFramerateLimit(60);
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@@ -230,9 +226,9 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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deltaClock.restart();
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swirlTime += delta;
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- float percent = fmod(swirlTime, 2);
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+ float percent = MathUtil::fmod(swirlTime, 2);
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if (percent > 1) percent = 1 - (percent - 1);
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- effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
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+ // BOZO effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
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drawable->update(delta);
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@@ -240,7 +236,7 @@ void raptor (SkeletonData* skeletonData, Atlas* atlas) {
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window.draw(*drawable);
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window.display();
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}
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- spSwirlVertexEffect_dispose(effect);
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+ // BOZO spSwirlVertexEffect_dispose(effect);
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}
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void tank (SkeletonData* skeletonData, Atlas* atlas) {
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@@ -248,11 +244,10 @@ void tank (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->x = 500;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(500, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "drive", true);
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+ drawable->state->setAnimation(0, "drive", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
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window.setFramerateLimit(60);
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@@ -277,11 +272,10 @@ void vine (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->x = 320;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(320, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "grow", true);
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+ drawable->state->setAnimation(0, "grow", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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window.setFramerateLimit(60);
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@@ -307,14 +301,13 @@ void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->flipX = false;
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- skeleton->flipY = false;
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+ skeleton->setFlipX(false);
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+ skeleton->setFlipY(false);
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- skeleton->x = 100;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(100, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
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+ drawable->state->setAnimation(0, "sneak", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
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window.setFramerateLimit(60);
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@@ -340,11 +333,10 @@ void coin (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->x = 320;
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- skeleton->y = 590;
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- Skeleton_updateWorldTransform(skeleton);
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+ skeleton->setPosition(320, 590);
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+ skeleton->updateWorldTransform();
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- AnimationState_setAnimationByName(drawable->state, 0, "rotate", true);
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+ drawable->state->setAnimation(0, "rotate", true);
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
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window.setFramerateLimit(60);
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@@ -371,25 +363,24 @@ void owl (SkeletonData* skeletonData, Atlas* atlas) {
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drawable->timeScale = 1;
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Skeleton* skeleton = drawable->skeleton;
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- skeleton->x = 320;
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- skeleton->y = 400;
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- Skeleton_updateWorldTransform(skeleton);
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-
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- AnimationState_setAnimationByName(drawable->state, 0, "idle", true);
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- AnimationState_setAnimationByName(drawable->state, 1, "blink", true);
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- spTrackEntry* left = AnimationState_setAnimationByName(drawable->state, 2, "left", true);
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- spTrackEntry* right = AnimationState_setAnimationByName(drawable->state, 3, "right", true);
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- spTrackEntry* up = AnimationState_setAnimationByName(drawable->state, 4, "up", true);
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- spTrackEntry* down = AnimationState_setAnimationByName(drawable->state, 5, "down", true);
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-
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- left->alpha = 0;
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- left->mixBlend = SP_MIX_BLEND_ADD;
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- right->alpha = 0;
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- right->mixBlend = SP_MIX_BLEND_ADD;
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- up->alpha = 0;
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- up->mixBlend = SP_MIX_BLEND_ADD;
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- down->alpha = 0;
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- down->mixBlend = SP_MIX_BLEND_ADD;
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+ skeleton->setPosition(320, 400);
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+ skeleton->updateWorldTransform();
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+
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+ drawable->state->setAnimation(0, "idle", true);
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+ drawable->state->setAnimation(1, "blink", true);
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+ TrackEntry* left = drawable->state->setAnimation(2, "left", true);
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+ TrackEntry* right = drawable->state->setAnimation(3, "right", true);
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+ TrackEntry* up = drawable->state->setAnimation(4, "up", true);
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+ TrackEntry* down = drawable->state->setAnimation(5, "down", true);
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+
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+ left->setAlpha(0);
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+ // BOZO left->setMixBlend(SP_MIX_BLEND_ADD);
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+ right->setAlpha(0);
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+ // BOZO right->mixBlend = SP_MIX_BLEND_ADD;
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+ up->setAlpha(0);
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+ // BOZO up->mixBlend = SP_MIX_BLEND_ADD;
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+ down->setAlpha(0);
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+ // BOZO down->mixBlend = SP_MIX_BLEND_ADD;
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
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window.setFramerateLimit(60);
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@@ -400,12 +391,12 @@ void owl (SkeletonData* skeletonData, Atlas* atlas) {
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if (event.type == sf::Event::Closed) window.close();
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if (event.type == sf::Event::MouseMoved) {
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float x = event.mouseMove.x / 640.0f;
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- left->alpha = (MAX(x, 0.5f) - 0.5f) * 2;
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- right->alpha = (0.5 - MIN(x, 0.5)) * 2;
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+ left->setAlpha((MAX(x, 0.5f) - 0.5f) * 2);
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+ right->setAlpha((0.5 - MIN(x, 0.5)) * 2);
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float y = event.mouseMove.y / 640.0f;
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- down->alpha = (MAX(y, 0.5f) - 0.5f) * 2;
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- up->alpha = (0.5 - MIN(y, 0.5)) * 2;
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+ down->setAlpha((MAX(y, 0.5f) - 0.5f) * 2);
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+ up->setAlpha((0.5 - MIN(y, 0.5)) * 2);
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}
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}
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@@ -424,38 +415,40 @@ void owl (SkeletonData* skeletonData, Atlas* atlas) {
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* Used for debugging purposes during runtime development
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*/
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void test (SkeletonData* skeletonData, Atlas* atlas) {
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- spSkeleton* skeleton = Skeleton_create(skeletonData);
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- spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
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- spAnimationState* animState = spAnimationState_create(animData);
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- spAnimationState_setAnimationByName(animState, 0, "drive", true);
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-
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+ Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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+ AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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+ AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData);
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+ animState->setAnimation(0, "drive", true);
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float d = 3;
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for (int i = 0; i < 1; i++) {
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- spSkeleton_update(skeleton, d);
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- spAnimationState_update(animState, d);
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- spAnimationState_apply(animState, skeleton);
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- spSkeleton_updateWorldTransform(skeleton);
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- for (int ii = 0; ii < skeleton->bonesCount; ii++) {
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- spBone* bone = skeleton->bones[ii];
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- printf("%s %f %f %f %f %f %f\n", bone->data->name, bone->a, bone->b, bone->c, bone->d, bone->worldX, bone->worldY);
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+ skeleton->update(d);
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+ animState->update(d);
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+ animState->apply(*skeleton);
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+ skeleton->updateWorldTransform();
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+ for (int ii = 0; ii < skeleton->getBones().size(); ii++) {
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+ Bone* bone = skeleton->getBones()[ii];
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+ printf("%s %f %f %f %f %f %f\n", bone->getData().getName().buffer(), bone->getA(), bone->getB(), bone->getC(), bone->getD(), bone->getWorldX(), bone->getWorldY());
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}
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printf("========================================\n");
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d += 0.1f;
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}
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- Skeleton_dispose(skeleton);
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+ delete skeleton;
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+ delete animData;
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+ delete animState;
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}
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int main () {
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testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
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- testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
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+ testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
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+ /*testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
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testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
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testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
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testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
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testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
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testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
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testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
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- testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
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+ testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);*/
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return 0;
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}
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