Kaynağa Gözat

[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.

badlogic 7 yıl önce
ebeveyn
işleme
eecde9e871

+ 1 - 0
CHANGELOG.md

@@ -65,6 +65,7 @@
  * Added support for vertex effects. See `RaptorExample.cpp`.
  * Added ETC1 alpha support, thanks @halx99! Does not work when two color tint is enabled.
  * Added `spAtlasPage_setCustomTextureLoader()` which let's you do texture loading manually. Thanks @jareguo.
+ * Added `SkeletonRenderer:setSlotsRange()` and `SkeletonRenderer::createWithSkeleton()`. This allows you to split rendering of a skeleton up into multiple parts, and render other nodes in between. See `SkeletonRendererSeparatorExample.cpp` for an example.
 
 ### Cocos2d-Objc
  * Fixed renderer to work with 3.6 changes

+ 3 - 2
spine-cocos2dx/example/Classes/AppDelegate.cpp

@@ -35,7 +35,8 @@
 
 #include "RaptorExample.h"
 #include "BatchingExample.h"
-#include "CoinExample.h"
+#include "CoinExample.h"
+#include "SkeletonRendererSeparatorExample.h"
 #include "AppMacros.h"
 
 USING_NS_CC;
@@ -99,7 +100,7 @@ bool AppDelegate::applicationDidFinishLaunching () {
 
 	// create a scene. it's an autorelease object
 	//auto scene = RaptorExample::scene();
-	auto scene = BatchingExample::scene();
+	auto scene = SkeletonRendererSeparatorExample::scene();
 
 	// run
 	director->runWithScene(scene);

+ 0 - 102
spine-cocos2dx/example/Classes/SimpleCommand.cpp

@@ -1,102 +0,0 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-#include "SimpleCommand.h"
-
-USING_NS_CC;
-using namespace std;
-
-Scene* SimpleCommand::scene () {
-	Scene *scene = Scene::create();
-	scene->addChild(SimpleCommand::create());
-	return scene;
-}
-
-bool SimpleCommand::init () {
-	if (!Node::init()) return false;
-
-	setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
-
-	_texture = _director->getTextureCache()->addImage("sprite.png");
-	
-	setPosition(100, 100);
-
-	return true;
-}
-
-void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
-	TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
-	
-	float x = 0, y = 0;
-	float w = 80, h = 80;
-
-	triangles->vertCount = 4;
-	triangles->verts = new V3F_C4B_T2F[4];
-	triangles->verts[0].colors = Color4B::WHITE;
-	triangles->verts[0].texCoords.u = 0;
-	triangles->verts[0].texCoords.v = 1;
-	triangles->verts[0].vertices.x = 0;
-	triangles->verts[0].vertices.y = 0;
-	triangles->verts[0].vertices.z = 0;
-
-	triangles->verts[1].colors = Color4B::WHITE;
-	triangles->verts[1].texCoords.u = 0;
-	triangles->verts[1].texCoords.v = 0;
-	triangles->verts[1].vertices.x = 0;
-	triangles->verts[1].vertices.y = h;
-	triangles->verts[1].vertices.z = 0;
-
-	triangles->verts[2].colors = Color4B::WHITE;
-	triangles->verts[2].texCoords.u = 1;
-	triangles->verts[2].texCoords.v = 1;
-	triangles->verts[2].vertices.x = w;
-	triangles->verts[2].vertices.y = 0;
-	triangles->verts[2].vertices.z = 0;
-
-	triangles->verts[3].colors = Color4B::WHITE;
-	triangles->verts[3].texCoords.u = 1;
-	triangles->verts[3].texCoords.v = 0;
-	triangles->verts[3].vertices.x = w;
-	triangles->verts[3].vertices.y = h;
-	triangles->verts[3].vertices.z = 0;
-
-	triangles->indexCount = 6;
-	triangles->indices = new GLushort[6];
-	triangles->indices[0] = 0;
-	triangles->indices[1] = 1;
-	triangles->indices[2] = 2;
-	triangles->indices[3] = 3;
-	triangles->indices[4] = 2;
-	triangles->indices[5] = 1;
-
-	TrianglesCommand* trianglesCommand = new TrianglesCommand();
-	trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
-   renderer->addCommand(trianglesCommand);
-}

+ 96 - 0
spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp

@@ -0,0 +1,96 @@
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+#include "SkeletonRendererSeparatorExample.h"
+#include "GoblinsExample.h"
+
+USING_NS_CC;
+using namespace spine;
+
+Scene* SkeletonRendererSeparatorExample::scene () {
+	Scene *scene = Scene::create();
+	scene->addChild(SkeletonRendererSeparatorExample::create());
+	return scene;
+}
+
+bool SkeletonRendererSeparatorExample::init () {
+	if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
+
+	// Spineboy's back, which will manage the animation and GPU resources
+	// will render only the front slots of Spineboy
+	backNode = SkeletonAnimation::createWithJsonFile("spineboy-ess.json", "spineboy.atlas", 0.6f);
+	backNode->setMix("walk", "jump", 0.4);
+	backNode->setAnimation(0, "walk", true);
+	backNode->setSlotsRange(backNode->findSlot("rear-upper-arm")->data->index, backNode->findSlot("rear-shin")->data->index);
+	backNode->setPosition(Vec2(_contentSize.width / 2, 20));
+	
+	// A simple rectangle to go between the front and back slots of Spineboy
+	betweenNode = DrawNode::create();
+	Vec2 rect[4];
+	rect[0] = Vec2(0, 0);
+	rect[1] = Vec2(40, 0);
+	rect[2] = Vec2(40, 200);
+	rect[3] = Vec2(0, 200);
+	betweenNode->drawPolygon(rect, 4, Color4F(1, 0, 0, 1), 1, Color4F(1, 0, 0, 1));
+	betweenNode->setPosition(Vec2(_contentSize.width / 2 + 30, 20));
+	
+	// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
+	// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
+	// are shared with the front node!
+	frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
+	frontNode->setSlotsRange(frontNode->findSlot("neck")->data->index, -1);
+	frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
+	
+	// Add the front, between and back node in the correct order to this scene
+	addChild(backNode);
+	addChild(betweenNode);
+	addChild(frontNode);
+
+	scheduleUpdate();
+	
+	EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
+	listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
+		if (!backNode->getDebugBonesEnabled())
+			backNode->setDebugBonesEnabled(true);
+		else if (backNode->getTimeScale() == 1)
+			backNode->setTimeScale(0.3f);
+		else
+			Director::getInstance()->replaceScene(GoblinsExample::scene());
+		return true;
+	};
+	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
+
+	return true;
+}
+
+void SkeletonRendererSeparatorExample::update (float deltaTime) {
+	// Test releasing memory.
+	// Director::getInstance()->replaceScene(SpineboyExample::scene());
+}

+ 13 - 9
spine-cocos2dx/example/Classes/SimpleCommand.h → spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h

@@ -28,23 +28,27 @@
  * POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#ifndef _SIMPLECOMMAND_H_
-#define _SIMPLECOMMAND_H_
+#ifndef _SKELETONRENDERERSEPARATOREXAMPLE_H_
+#define _SKELETONRENDERERSEPARATOREXAMPLE_H_
 
 #include "cocos2d.h"
+#include <spine/spine-cocos2dx.h>
 
-
-class SimpleCommand : public cocos2d::Node {
+class SkeletonRendererSeparatorExample : public cocos2d::LayerColor {
 public:
 	static cocos2d::Scene* scene ();
 
+	CREATE_FUNC (SkeletonRendererSeparatorExample);
+
 	virtual bool init ();
-	virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
 
-	CREATE_FUNC (SimpleCommand);
+	virtual void update (float deltaTime);
 
-protected:
-	cocos2d::Texture2D* _texture;
+private:
+	spine::SkeletonAnimation* backNode;
+	spine::SkeletonRenderer* frontNode;
+	cocos2d::DrawNode* betweenNode;
+	
 };
 
-#endif // _SIMPLECOMMAND_H_
+#endif // _SKELETONRENDERERSEPARATOREXAMPLE_H_

+ 8 - 10
spine-cocos2dx/example/proj.ios_mac/spine-cocos2d-x.xcodeproj/project.pbxproj

@@ -52,7 +52,6 @@
 		76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B61D180F7C00C54FCB /* BatchingExample.cpp */; };
 		76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B81D180F7C00C54FCB /* GoblinsExample.cpp */; };
 		76AAA3C31D180F7C00C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
-		76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
 		76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
 		76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */; };
 		76AAA40D1D18106000C54FCB /* Cocos2dAttachmentLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA4021D18106000C54FCB /* Cocos2dAttachmentLoader.cpp */; };
@@ -81,12 +80,12 @@
 		76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */; };
 		76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */; };
 		76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */; };
-		76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */; };
-		76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */; };
 		76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */; };
 		76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */ = {isa = PBXBuildFile; fileRef = 76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */; };
 		76AAA4571D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
 		76AAA4581D18132D00C54FCB /* common in Resources */ = {isa = PBXBuildFile; fileRef = 76AAA4521D18132D00C54FCB /* common */; };
+		76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
+		76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */; };
 		76D520DA1EB3611300572471 /* ClippingAttachment.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D71EB3611300572471 /* ClippingAttachment.c */; };
 		76D520DB1EB3611300572471 /* SkeletonClipping.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D81EB3611300572471 /* SkeletonClipping.c */; };
 		76D520DC1EB3611300572471 /* Triangulator.c in Sources */ = {isa = PBXBuildFile; fileRef = 76D520D91EB3611300572471 /* Triangulator.c */; };
@@ -276,8 +275,6 @@
 		76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GoblinsExample.h; sourceTree = "<group>"; };
 		76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RaptorExample.cpp; sourceTree = "<group>"; };
 		76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RaptorExample.h; sourceTree = "<group>"; };
-		76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SimpleCommand.cpp; sourceTree = "<group>"; };
-		76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SimpleCommand.h; sourceTree = "<group>"; };
 		76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SpineboyExample.cpp; sourceTree = "<group>"; };
 		76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SpineboyExample.h; sourceTree = "<group>"; };
 		76AAA4001D18106000C54FCB /* AttachmentVertices.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AttachmentVertices.cpp; path = ../../src/spine/AttachmentVertices.cpp; sourceTree = "<group>"; };
@@ -293,6 +290,8 @@
 		76AAA40A1D18106000C54FCB /* spine-cocos2dx.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "spine-cocos2dx.cpp"; path = "../../src/spine/spine-cocos2dx.cpp"; sourceTree = "<group>"; };
 		76AAA40B1D18106000C54FCB /* spine-cocos2dx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = "spine-cocos2dx.h"; path = "../../src/spine/spine-cocos2dx.h"; sourceTree = "<group>"; };
 		76AAA4521D18132D00C54FCB /* common */ = {isa = PBXFileReference; lastKnownFileType = folder; path = common; sourceTree = "<group>"; };
+		76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SkeletonRendererSeparatorExample.h; sourceTree = "<group>"; };
+		76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkeletonRendererSeparatorExample.cpp; sourceTree = "<group>"; };
 		76D520D71EB3611300572471 /* ClippingAttachment.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = ClippingAttachment.c; path = "../../../spine-c/spine-c/src/spine/ClippingAttachment.c"; sourceTree = "<group>"; };
 		76D520D81EB3611300572471 /* SkeletonClipping.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SkeletonClipping.c; path = "../../../spine-c/spine-c/src/spine/SkeletonClipping.c"; sourceTree = "<group>"; };
 		76D520D91EB3611300572471 /* Triangulator.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = Triangulator.c; path = "../../../spine-c/spine-c/src/spine/Triangulator.c"; sourceTree = "<group>"; };
@@ -483,6 +482,8 @@
 		46880B8319C43A87006E1F66 /* Classes */ = {
 			isa = PBXGroup;
 			children = (
+				76D1BFDF2029E35200A0272D /* SkeletonRendererSeparatorExample.cpp */,
+				76D1BFDE2029E35100A0272D /* SkeletonRendererSeparatorExample.h */,
 				76D520E41EB362DD00572471 /* CoinExample.cpp */,
 				76D520E51EB362DD00572471 /* CoinExample.h */,
 				76F5BD531D2BD7D3005917E5 /* TankExample.cpp */,
@@ -496,8 +497,6 @@
 				76AAA3B91D180F7C00C54FCB /* GoblinsExample.h */,
 				76AAA3BA1D180F7C00C54FCB /* RaptorExample.cpp */,
 				76AAA3BB1D180F7C00C54FCB /* RaptorExample.h */,
-				76AAA3BC1D180F7C00C54FCB /* SimpleCommand.cpp */,
-				76AAA3BD1D180F7C00C54FCB /* SimpleCommand.h */,
 				76AAA3BE1D180F7C00C54FCB /* SpineboyExample.cpp */,
 				76AAA3BF1D180F7C00C54FCB /* SpineboyExample.h */,
 			);
@@ -763,6 +762,7 @@
 			files = (
 				76F28CCA1DEC7EBB00CDE54D /* SkeletonJson.c in Sources */,
 				76AAA40C1D18106000C54FCB /* AttachmentVertices.cpp in Sources */,
+				76D1BFE02029E35200A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
 				76F28CC81DEC7EBB00CDE54D /* SkeletonBounds.c in Sources */,
 				76F28CB71DEC7EBB00CDE54D /* AttachmentLoader.c in Sources */,
 				76F5BD551D2BD7D3005917E5 /* TankExample.cpp in Sources */,
@@ -785,7 +785,6 @@
 				76AAA3C01D180F7C00C54FCB /* AppDelegate.cpp in Sources */,
 				76FAC18D1E3F97D2001CCC8C /* PointAttachment.c in Sources */,
 				76F28CC31DEC7EBB00CDE54D /* PathConstraint.c in Sources */,
-				76AAA3C41D180F7C00C54FCB /* SimpleCommand.cpp in Sources */,
 				503AE10017EB989F00D1A890 /* AppController.mm in Sources */,
 				76F28CC11DEC7EBB00CDE54D /* MeshAttachment.c in Sources */,
 				76F28CC01DEC7EBB00CDE54D /* Json.c in Sources */,
@@ -825,6 +824,7 @@
 			isa = PBXSourcesBuildPhase;
 			buildActionMask = 2147483647;
 			files = (
+				76D1BFE12029E37700A0272D /* SkeletonRendererSeparatorExample.cpp in Sources */,
 				76FB15111F0139B400C5377F /* VertexEffect.c in Sources */,
 				76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
 				76D520E31EB3625B00572471 /* Array.c in Sources */,
@@ -878,8 +878,6 @@
 				76AAA4411D1811B000C54FCB /* GoblinsExample.h in Sources */,
 				76AAA4421D1811B000C54FCB /* RaptorExample.cpp in Sources */,
 				76AAA4431D1811B000C54FCB /* RaptorExample.h in Sources */,
-				76AAA4441D1811B000C54FCB /* SimpleCommand.cpp in Sources */,
-				76AAA4451D1811B000C54FCB /* SimpleCommand.h in Sources */,
 				76AAA4461D1811B000C54FCB /* SpineboyExample.cpp in Sources */,
 				76AAA4471D1811B000C54FCB /* SpineboyExample.h in Sources */,
 				76AAA4121D18119F00C54FCB /* AttachmentVertices.cpp in Sources */,

+ 51 - 10
spine-cocos2dx/src/spine/SkeletonRenderer.cpp

@@ -64,6 +64,12 @@ void SkeletonRenderer::destroyScratchBuffers() {
 		worldVerticesLength = 0;
 	}
 }
+
+SkeletonRenderer* SkeletonRenderer::createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+	SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
+	node->autorelease();
+	return node;
+}
 	
 SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
 	SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
@@ -135,35 +141,48 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
 }
 
 SkeletonRenderer::SkeletonRenderer ()
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
+}
+	
+SkeletonRenderer::SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData)
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
+	initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData);
 }
 
 SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithData(skeletonData, ownsSkeletonData);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithJsonFile(skeletonDataFile, atlas, scale);
 }
 
 SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
-	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr) {
+	: _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _debugMeshes(false), _timeScale(1), _effect(nullptr), _startSlotIndex(-1), _endSlotIndex(-1) {
 	initWithJsonFile(skeletonDataFile, atlasFile, scale);
 }
 
 SkeletonRenderer::~SkeletonRenderer () {
 	if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
-	spSkeleton_dispose(_skeleton);
+	if (_ownsSkeleton) spSkeleton_dispose(_skeleton);
 	if (_atlas) spAtlas_dispose(_atlas);
 	if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);	
 	spSkeletonClipping_dispose(_clipper);
 }
 
+void SkeletonRenderer::initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+	_skeleton = skeleton;
+	_ownsSkeleton = ownsSkeleton;
+	_ownsSkeletonData = ownsSkeletonData;
+	
+	initialize();
+}
+	
 void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, ownsSkeletonData);
-
 	initialize();
 }
 
@@ -177,6 +196,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, sp
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
 	spSkeletonJson_dispose(json);
 
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, true);
 
 	initialize();
@@ -194,6 +214,7 @@ void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, co
 	CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
 	spSkeletonJson_dispose(json);
 
+	_ownsSkeleton = true;
 	setSkeletonData(skeletonData, true);
 
 	initialize();
@@ -208,7 +229,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
     spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
     CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
     spSkeletonBinary_dispose(binary);
-    
+    _ownsSkeleton = true;
     setSkeletonData(skeletonData, true);
     
     initialize();
@@ -225,7 +246,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
     spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
     CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
     spSkeletonBinary_dispose(binary);
-    
+    _ownsSkeleton = true;
     setSkeletonData(skeletonData, true);
     
     initialize();
@@ -234,7 +255,7 @@ void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile,
 
 void SkeletonRenderer::update (float deltaTime) {
 	Node::update(deltaTime);
-	spSkeleton_update(_skeleton, deltaTime * _timeScale);
+	if (_ownsSkeleton) spSkeleton_update(_skeleton, deltaTime * _timeScale);
 }
 
 void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
@@ -255,8 +276,23 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
 	float darkPremultipliedAlpha = _premultipliedAlpha ? 255 : 0;
 	AttachmentVertices* attachmentVertices = nullptr;
 	TwoColorTrianglesCommand* lastTwoColorTrianglesCommand = nullptr;
-	for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
+	bool inRange = _startSlotIndex != -1 || _endSlotIndex != -1 ? false : true;
+	for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {		
 		spSlot* slot = _skeleton->drawOrder[i];
+		
+		if (_startSlotIndex >= 0 && _startSlotIndex == slot->data->index) {
+			inRange = true;
+		}
+		
+		if (!inRange) {
+			spSkeletonClipping_clipEnd(_clipper, slot);
+			continue;
+		}
+		
+		if (_endSlotIndex >= 0 && _endSlotIndex == slot->data->index) {
+			inRange = false;
+		}
+		
 		if (!slot->attachment) {
 			spSkeletonClipping_clipEnd(_clipper, slot);
 			continue;
@@ -780,6 +816,11 @@ bool SkeletonRenderer::isTwoColorTint() {
 void SkeletonRenderer::setVertexEffect(spVertexEffect *effect) {
 	this->_effect = effect;
 }
+	
+void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
+	this->_startSlotIndex = startSlotIndex;
+	this->_endSlotIndex = endSlotIndex;
+}
 
 spSkeleton* SkeletonRenderer::getSkeleton () {
 	return _skeleton;

+ 10 - 0
spine-cocos2dx/src/spine/SkeletonRenderer.h

@@ -42,6 +42,7 @@ class AttachmentVertices;
 class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
 public:
 	CREATE_FUNC(SkeletonRenderer);
+	static SkeletonRenderer* createWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@@ -102,6 +103,9 @@ public:
 	
 	/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
 	void setVertexEffect(spVertexEffect* effect);
+	
+	/* Sets the range of slots that should be rendered. Use -1, -1 to clear the range */
+	void setSlotsRange(int startSlotIndex, int endSlotIndex);
 
     // --- BlendProtocol
 	virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
@@ -114,12 +118,14 @@ public:
 
 CC_CONSTRUCTOR_ACCESS:
 	SkeletonRenderer ();
+	SkeletonRenderer(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
 
 	virtual ~SkeletonRenderer ();
 
+	void initWithSkeleton(spSkeleton* skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
 	void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
 	void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
 	void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
@@ -135,6 +141,7 @@ protected:
 	void setupGLProgramState(bool twoColorTintEnabled);
 
 	bool _ownsSkeletonData;
+	bool _ownsSkeleton;
 	spAtlas* _atlas;
 	spAttachmentLoader* _attachmentLoader;
 	cocos2d::CustomCommand _debugCommand;
@@ -147,6 +154,9 @@ protected:
 	bool _debugMeshes;
 	spSkeletonClipping* _clipper;
 	spVertexEffect* _effect;
+	
+	int _startSlotIndex;
+	int _endSlotIndex;
 };
 
 }