فهرست منبع

[unity] Minor: Corrected some leftover URP shaders _StencilComp default values to 8 (Always).

Harald Csaszar 2 سال پیش
والد
کامیت
ef1249d86b

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-SkeletonLit-URP-2D.shader

@@ -5,7 +5,7 @@
 		[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
 		[MaterialToggle(_LIGHT_AFFECTS_ADDITIVE)] _LightAffectsAdditive("Light Affects Additive", Float) = 0
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 8 // Set to Always as default
 	}
 
 	HLSLINCLUDE

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Spine-Sprite-URP-2D.shader

@@ -39,7 +39,7 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
 		[HideInInspector] _RenderQueue("__queue", Float) = 0.0
 		[HideInInspector] _Cull("__cull", Float) = 0.0
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 8 // Set to Always as default
 	}
 
 	HLSLINCLUDE

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-SkeletonLit-URP.shader

@@ -7,7 +7,7 @@
 		[Toggle(_DOUBLE_SIDED_LIGHTING)] _DoubleSidedLighting("Double-Sided Lighting", Int) = 0
 		[MaterialToggle(_LIGHT_AFFECTS_ADDITIVE)] _LightAffectsAdditive("Light Affects Additive", Float) = 0
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader

@@ -45,7 +45,7 @@ Shader "Universal Render Pipeline/Spine/Sprite"
 		[HideInInspector] _RenderQueue("__queue", Float) = 0.0
 		[HideInInspector] _Cull("__cull", Float) = 0.0
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 8 // Set to Always as default
 	}
 
 	SubShader