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@@ -39,7 +39,7 @@ Shader "Universal Render Pipeline/2D/Spine/Sprite"
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[HideInInspector] _RenderQueue("__queue", Float) = 0.0
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[HideInInspector] _Cull("__cull", Float) = 0.0
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[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
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- [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
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+ [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 8 // Set to Always as default
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}
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HLSLINCLUDE
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